PC V2.0 Storms Brewing Dev Diary

It is faded though, it's not entirely instantaneous. I the current game code it's done by a lerp (linear interpolation) of the game's weather values over time. It's not possible to mod via XML at this time, but it's not impossible to change the duration using Harmony.

Nor would it be impossible for TFP to change it relatively easily, so it's not out of the question that it will be tweaked a lot in 2.0. Assuming the same system is used.


Yep, there's that, but I'm not talking about the lighting. My comment was about the actual terrain, textures, and decos. There is no gradual transition from desert to forest art assets. No sub-biomes or biome blending. One moment you're in a desert, take a step and you're in the arctic.

There's nothing to be done about that, unfortunately. Aside from a few tech demos, I have yet to see ANY game successfully solve this particular problem with procedurally generated, multi-biome maps.

 
Yep, there's that, but I'm not talking about the lighting. My comment was about the actual terrain, textures, and decos. There is no gradual transition from desert to forest art assets. No sub-biomes or biome blending. One moment you're in a desert, take a step and you're in the arctic.

There's nothing to be done about that, unfortunately. Aside from a few tech demos, I have yet to see ANY game successfully solve this particular problem with procedurally generated, multi-biome maps.
Teragon does help with it by breaking up the biome edges.  It looks pretty good.  Obviously, it wouldn't be as good as if there were sub biomes to work with, but the patchy look make it appear at least much closer to what you'd expect.  The lighting is the issue when going over these broken up sections of biome.

 
Yep, there's that, but I'm not talking about the lighting. My comment was about the actual terrain, textures, and decos. There is no gradual transition from desert to forest art assets. No sub-biomes or biome blending. One moment you're in a desert, take a step and you're in the arctic.

There's nothing to be done about that, unfortunately. Aside from a few tech demos, I have yet to see ANY game successfully solve this particular problem with procedurally generated, multi-biome maps.


Factorio does it successfully, but I assume 2D doesn't really count for your statement 😉

 
50 mins = 52
60 = 68
120 = ~136

Turns out, this is due to the game not using decimals in calculations, so the longer the day cycle, the worse it gets, and eventually at around 6 hour days time stops entirely because the game rounds down and at 6 hours it is 0


Maybe it has changed but a few years ago I made these notes about game time. It pretty much agrees with what people are observing in their recordings.

game hour in real time

there are 1000 ticks per game hour or 24000 per game day

From class GameStats:

new PropertyDecl(EnumGameStats.TimeOfDayIncPerSec, _bPersistent: true, EnumType.Int, 20)

So we know that EnumGameStats.TimeOfDayIncPerSec is of type int

From class GameModeAbstract we get how many ticks per real time second:

GameStats.Set(EnumGameStats.TimeOfDayIncPerSec, 24000 / (GamePrefs.GetInt(EnumGamePrefs.DayNightLength) * 60))

so for a setting of 90 minute days, this is 24000/(90*60) = 4.44444 ticks/sec

But this is cast to an int so the actual time for a day becomes

(24000 ticks/day) / (4 ticks/sec) / (60 sec/minute) = 100 minutes/day or 4'10" / game hour

     (but because of some other calculations this is a bit longer, almost 103 minutes)

for a 120 minute day we get 24000/(120*60) = 3.3333 which becomes 24000/3/60 or about 133 minutes/day or 5'32"/game hour

a 60 minute day, 24000/(60*60) = 6.6667, 24000/6/60, 66.67 minutes/game day or 2'47"/game hour

 
@meganoth

In regard to the biome blending, is it not possible to use stamps, like the others being used now

The only difference, is a solid color vs a dithered edge, with the present biome color, and the merged

biome area is blank so it automatically fills in the other biome color.

 
You mean the burning zombie, the one that has flames, and my guess is, might now burn you when you get hit. The burnt zombie is the weak one.
Feral burnt Zombies are on fire but I do hope they set you on fire and we see them on horde night

Are we going to be seeing the rest of the updated animal models in 2.0? So far, we're only missing the boar, Grace, the snake(?), and we haven't heard anything about the return of the pig since the artwork was announced a while back.
I hope the pig gets added and more wildlife in the forest 

It's so silly that the burnt forest That's still on fire has more life then the bright green forest

 
I do hope we get these guys on horde night. Horde night could use some more varieties.  

And throwing 6 direwolves on day 14 doesn't count. 

Throw a Plauged spitter and a horde of frost walkers 

Yes, yes, and yes.


The ole pink pig is still on the backlog. Too many other things going on right now.
Holy crap I was just thinking about you and you showed up!!!!

Rip piggy see you in 2.2 or 5 or 4.0

 
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Factorio does it successfully, but I assume 2D doesn't really count for your statement 😉


Correct. 2D has the ultimate advantage: it's cheap.

I'm sure it's theoretically possible for a 3D game to be made with seamless biome blending, but the amount of time and money it would take to create all the necessary art assets would be freaking HUGE. You'd need an army of artists and a bottomless budget. That's why I think it's ultimately a tech/engineering problem.

Generative AI will eventually get good enough and fast enough to create whatever textures and minor art assets are needed to smoothly transition between biomes during map generation. Realistically I think that's the only practical way to do it.

 
The forest is the "safe" zone. I suggest that you create a map in advanced generation where you make the forest smaller and go in the other biomes more and stop posting about the same thing over and over again.
I'm just saying cuz many people agree with this. Do I talk about it too much? Yeah kinda ngl

My current play through is about 2% forest. And the rest I don't even remember.  Wasteland Is my biggest biome.  

Simply put the old way was better. Yes you had slighty more food but you still had to go out and hunt. 

Alpha 18/17 had it best where normal critters where out in the day and you saw more at night plus carnivores. 

Throw in the addition feral zombies eatting your kills and spawing in the wild and that is a challenge to get food and makes the biome easier.  

If anything for the "easy zone" food should be more common and progress to less easy food to more dangerous Game. Snow biome is the best example. 

You got almost everything but that means you got Almost everything! 

Bears dire wolves and vultures oh My

 
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I'm just saying cuz many people agree with this. Do I talk about it too much? Yeah kinda ngl

My current play through is about 2% forest. And the rest I don't even remember.  Wasteland Is my biggest biome.  

Simply put the old way was better. Yes you had slighty more food but you still had to go out and hunt. 

Alpha 18/17 had it best where normal critters where out in the day and you saw more at night plus carnivores. 

Throw in the addition feral zombies eatting your kills and spawing in the wild and that is a challenge to get food and makes the biome easier.  

If anything for the "easy zone" food should be more common and progress to less easy food to more dangerous Game. Snow biome is the best example. 

You got almost everything but that means you got Almost everything! 

Bears dire wolves and vultures oh My
What about height based biomes? Snow on the mountains with burnt forest around the edges wasteland covering the majority of the map except for some large sunken valleys with Forest biome and some desert.

 
One moment you're in a desert, take a step and you're in the arctic.
You mean something like this?  :heh:

180109135024-02-sahara-snow-0107.jpg

 
In the forest I encounter rabbits, chickens, snakes, boars, does, and bucks.  
 

In the burnt forest I regularly encounter chickens, snakes, and boar. 
 

I think the green forest does have more life. 
 

Does and more rarely bucks show up almost like clockwork at 2am. Go out at 2am and you shouldn’t have to travel far before seeing one or more. 

 
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