EvilPolygons
Active member
It is faded though, it's not entirely instantaneous. I the current game code it's done by a lerp (linear interpolation) of the game's weather values over time. It's not possible to mod via XML at this time, but it's not impossible to change the duration using Harmony.
Nor would it be impossible for TFP to change it relatively easily, so it's not out of the question that it will be tweaked a lot in 2.0. Assuming the same system is used.
Yep, there's that, but I'm not talking about the lighting. My comment was about the actual terrain, textures, and decos. There is no gradual transition from desert to forest art assets. No sub-biomes or biome blending. One moment you're in a desert, take a step and you're in the arctic.
There's nothing to be done about that, unfortunately. Aside from a few tech demos, I have yet to see ANY game successfully solve this particular problem with procedurally generated, multi-biome maps.