PC V2.0 Storms Brewing Dev Diary

When I say exposed, I mean exposed without protection of some kind during storms. Survival kits, shelter and/or heat sources should lessen this particular effect in the snow biome. Scurrying to and from shelter, staying near burning barrels, etc, would be the way to manage reduced visibility when a blizzard rolls in.

Yeah, I enjoy punishingly difficult survival games. But I also believe the player should always be able to mitigate these sorts of challenges through either good gear, strategic thinking, or careful game play.
Not everyone wants to play on the clothing merry go round, changing clothing constantly.  If you want to chop trees for a long time, you would have to wear a specific clothing to deal with the cold.  Then, if you travel to the desert, you need to switch.  And so on.  Also, we can't place burning barrels, and if you aren't playing in towns, you don't always have close places to stay.  Even if you are, mining or chopping trees or even just running around gathering flowers is an issue.

I know there is a set of people who play this game for the survival aspects and want more of that.  But a lot of us may not mind some survival stuff, but don't want too much of that because we play the game for other reasons.  If visual weather effects can be disabled, there isn't any problem for anyone.  That is what I am hoping will be the case.

 
What're the intensions for the yeti?

Is it going to be like a zombie or like a zombie animal?

Will it be a sleeper in POIs with the zombies?

Will it be roaming everywhere in the snow biome or just in select locations?

 
Not everyone wants to play on the clothing merry go round, changing clothing constantly.  If you want to chop trees for a long time, you would have to wear a specific clothing to deal with the cold.  Then, if you travel to the desert, you need to switch.  And so on.  Also, we can't place burning barrels, and if you aren't playing in towns, you don't always have close places to stay.  Even if you are, mining or chopping trees or even just running around gathering flowers is an issue.

I know there is a set of people who play this game for the survival aspects and want more of that.  But a lot of us may not mind some survival stuff, but don't want too much of that because we play the game for other reasons.  If visual weather effects can be disabled, there isn't any problem for anyone.  That is what I am hoping will be the case.


Not sure what your point is. Yes, I prefer simulations over adventure games. But I'm not trying to speak for the majority of players, nor am I advocating for 7DTD to be turned into Dark Souls... or even The Long Dark. I made a post describing exactly what I personally like in terms of certain game mechanics, and that's it. What's fun to me would probably be tedious to you, I'd imagine. Regardless, there's really nothing to be gained by picking apart my gaming preferences. I like what I like. Arguing over tastes and preferences is pointless.

Anyway, hopefully modders will be able to hook into the new storm status effects & visual FX regardless of what ends up in the official v2.0 update.

 
@faatal

When you get a chance, and if it isn't a spoiler can you answer this one for me?

If clothing, does not make it back into the game, There are still mods, and drinks

as a balance for thermal. But what would be the balance for wetness. The armor 

has a clothing appearance, will wetness protection be a default of the armor pieces now,

or will the liner mod be adapted, because if the single liner is for cold, and heat,

and wetness, wouldn't that be kind of overpowered for a single item? That instantly

nullifies, the base weather variances that are being added? Or will it be passed to Well Insulated?

 
If that's the actual in-game image, that's pretty nice.  However, the frost effect seems to take up too much of the screen.  Maybe that is just because it's such a small image?  If it actually takes up that much of the screen, maybe you can ease it back a bit?  I prefer seeing nice graphics on my screen, not blurred or "icy" effects.  It's one reason I always turn off any kind of motion blur in games.  I like clean images and not stuff that's blurred or whatever.  I don't mind that effect at the edge of the screen.  I just would not want it taking up so much of the screen.  I mean, if you look at the top and bottom of the image where the effect is furthest on the screen (towards the left of the image), the effect is about 50% of the screen height (25% top and 25% bottom, with 50% in the middle that's clean).  That's a bit much.  Maybe cut it in half?


I think it’s fine to be extreme since screen effects are completely mitigated by the smoothies. Drink it and the frost fades away. With the kit installed it won’t ever come back. 
 

So it’s extreme but you’d only actually play with it rarely and accidentally. It should be harsh and not a slight inconvenience.  

 
@faatal

When you get a chance, and if it isn't a spoiler can you answer this one for me?

If clothing, does not make it back into the game, There are still mods, and drinks

as a balance for thermal. But what would be the balance for wetness. The armor 

has a clothing appearance, will wetness protection be a default of the armor pieces now,

or will the liner mod be adapted, because if the single liner is for cold, and heat,

and wetness, wouldn't that be kind of overpowered for a single item? That instantly

nullifies, the base weather variances that are being added? Or will it be passed to Well Insulated?
There is no clothing. Wetness does not matter. There are specific drinks for each biome's hazards. The only protection from storms is to go indoors. We have talked about a future item that gives more time before the storm damage starts.

 
Have not played in about 6 months. Looks like for my 9th year anniversary of playing 7D2D will be playing again. The amount of new content in this Storms Brewing release is 

win-win.jpg


 
I think it’s fine to be extreme since screen effects are completely mitigated by the smoothies. Drink it and the frost fades away. With the kit installed it won’t ever come back. 
 

So it’s extreme but you’d only actually play with it rarely and accidentally. It should be harsh and not a slight inconvenience.  
So it's from the biome hazard only and not weather?  Because apparently weather will still affect you?  If it's just the hazard, then it's not a problem for me.

Nevermind.  I seem to have missed one post from faatal that clarified that.  Yeah, since that is removed if you have the protection, I have no problem with it.

There is no clothing. Wetness does not matter. There are specific drinks for each biome's hazards. The only protection from storms is to go indoors. We have talked about a future item that gives more time before the storm damage starts.
So no protection in vehicles?  And no safety if you're underground mining unless you build a roof over the mine?  Is the game better at noticing that you're inside now?  We've had the rain inside for a long time, which is normally not a big deal.  But if we're now damaged by storms while inside, then that could be a problem.

 
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If it's a weather effect that looks better animated than in the still image, then it may be fine.  But I don't play games to have blurry graphics.  As I said, I always disable motion blur immediately in all games.  If I wanted a blurry game, I'd use a GPU from 2000 and play a game from then.  And even then, it was usually better.  I can live with it, but I don't know that I won't just mod out all weather if that's the effect I'm going to see.  And I'd rather not mod out weather.
To each their own I suppose. Not sure what motion blur has to do with a screen effect simulating you freezing to the point it affects your vision. Seems fairly realistic to me.

So no protection in vehicles?  And no safety if you're underground mining unless you build a roof over the mine?  Is the game better at noticing that you're inside now?  We've had the rain inside for a long time, which is normally not a big deal.  But if we're now damaged by storms while inside, then that could be a problem.
This. I know at one point it seemed the rain coming through building had been fixed, but it's still there now. Gonna be a bit annoying thinking you're safe in the middle of a building only to find out you're not.

 
So no protection in vehicles?  And no safety if you're underground mining unless you build a roof over the mine?  Is the game better at noticing that you're inside now?  We've had the rain inside for a long time, which is normally not a big deal.  But if we're now damaged by storms while inside, then that could be a problem.
No protection in vehicles. That could change, but the only enclosed vehicle is the 4x4 anyway. Being underground is being inside. Rain and snow particles inside has to do with particle collision issues and nothing to do with the player detecting if inside.

 
To each their own I suppose. Not sure what motion blur has to do with a screen effect simulating you freezing to the point it affects your vision. Seems fairly realistic to me.
My comment on motion blur was just to emphasize that I don't like "bad" graphics in new games.  And to me (this is just my own opinion), that includes blurry graphics or graphics that are in any way downgraded from the normal level.  Screen overlays that are just on edges aren't a big deal, but once they start overwhelming the display, that's different.  But, as I said in another post, since it's been stated that this is only caused by hazards and not weather, and so it will go away once you have protection from the hazard kit, it won't bother me.

As to being realistic... if you are freezing to death, your vision will mostly just turn dark.  You won't get frost around the edges of your vision.  And even then, that would happen when you're fairly close to dead.  Just being in freezing cold doesn't affect your vision.  As I had mentioned in another post, I've been in weather as cold as about -40F.  Other than if I was squinting because of glare on snow or because of windy conditions, my vision was as clear as on a day that was 90F and sunny.  So I wouldn't call it realistic.  But it's a game and I'm not concerned about it being realistic.  I just don't want my screen covered too badly with overlays.  That would just make me want to stay out of the snowy forest entirely if I couldn't disable it.  But since it's only when you have no protection and since it's tied to the hazards rather than weather, which can be disabled, it's fine as-is.

@faatalJust to clarify, if I build an enclosed structure, the game will detect that I'm inside?  Or it has a be a game produced POI with a defined inside area?
Your base would be fine as long as it is considered inside.  What that exactly entails, I don't know.  Other things in the game would just require a roof for that.  Walls are optional.  But for this, I don't know.  Maybe it requires walls as well?  If so, are broken windows a problem, or just holes in the wall without actual windows, or open doors?  I doubt they'd make those things be an issue, though it would be realistic to be freezing inside still if you have open doors or windows, and especially if no walls.  But they probably wouldn't want to limit players' options for building unique bases.

 
The thing about the storms and the damage reminds me of the game Icarus  I'm looking forward to the update and I'm really excited .  there were once mod ́s in the conversation for more storage space in the vehicles What happened to the idea? And will we finally see the new animal models in the 2.0 ?

 
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The thing about the storms and the damage reminds me of the game Icarus  I'm looking forward to the update and I'm really excited .  there were once mod ́s in the conversation for more storage space in the vehicles What happened to the idea? And will we finally see the new animal models in the 2.0 ?


When I heard about the new hazards, I also thought of Icarus.

I'm not complaining.

I still would like to see seasonal weather, and the "everyday" debuffs (like being hot in the desert if not indoors) make a return. But hopefully these will be easy to mod in if they're not in the vanilla game.

 
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My comment on motion blur was just to emphasize that I don't like "bad" graphics in new games.  And to me (this is just my own opinion), that includes blurry graphics or graphics that are in any way downgraded from the normal level.  Screen overlays that are just on edges aren't a big deal, but once they start overwhelming the display, that's different. 
Motion blur isn't bad graphics, it's just a stylistic preference. And, at least in this game, with high frame rates it's barely noticeable. 

Also, it looks as if the frozen overlay is more of a mechanic than an aesthetic thing. It's a strong warning as well as a punishment for being in a hazardous area, as much as taking damage is a punishment for getting yourself hit.

 
This. I know at one point it seemed the rain coming through building had been fixed, but it's still there now. Gonna be a bit annoying thinking you're safe in the middle of a building only to find out you're not.


It seemed to have been fixed for about one patch, then came back in the next one. Not sure if they accidentally reverted code to a previous build when they'd done that or what. Same with creatures not breaking/spraining your leg when they hit you in the torso and vice-versa - it lasted all of 5 seconds before crawlers and wolves went back to breaking my arm when hitting me in the ankles.

 
There is no clothing. Wetness does not matter. There are specific drinks for each biome's hazards. The only protection from storms is to go indoors. We have talked about a future item that gives more time before the storm damage starts.
Thank You. I didn't think the additional overhead of clothes would be added. The reason I asked about 

the wetness, is to know if this will be commented out.         "$WetTempModifier"

I understand the two levels, of damage, from your description. They are independent but supportive 

for natural inclusion of response mechanics. I don't see them as restrictions or gates. But, just a different

environmental survival aspect.

I am writing from a modding viewpoint.  The above would coincide with the high winds/sun + rain/snow,

and swimming. So I didn't know if I should comment it out, or it would remain inert, with the new system.

Personally I am anxious to try the new system. I often adjust the enviro, in biomes.xml weather, upward.

and wanted to make sure I didn't mess up the system by doing this.

 
Just to clarify, if I build an enclosed structure, the game will detect that I'm inside?
That would possibly present some interesting modding opportunities, or base configuration 

rethinks. As an example:  Passthrough blocks, Like bars, the 360 degree cages, flip up melee hatches,

partial blocks, broken windows, doors, and roofs. If the Horde is a storm rider, or RNG brings a

storm at the same time. You are inside, but not completely, because of all of the holes. It may,

still be the same, or it may not. We shall have the opportunity to experience it soon.

 
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