PC V2.0 Storms Brewing Dev Diary

An early game armor that might be useful to some is armor that significantly reduces the chance to get an infection, even if the actual armor value is low to offset the benefit.  Maybe max level is full immunity to infection, but armor protection is 0.  By mid game, this may not be useful as antibiotics are available and affordable, even craftable.  It could be an alternative to primitive.

 
Better Biomes should have no noticeable performance hit on any halfway modern system.  I've been using it a long time and consider it a must-have mod. The immersion it adds is fantastic. Gameplay-wise, all the extra undergrowth makes travel more dangerous and interesting because it's a lot more difficult to spot zombies out in the woods.
Well that's good to hear. Thaledwyn noticed a hit, but didn't say how much or on what hardware/settings. As long as this isn't a mod that needs a 5080 and drops performance by 20% or something.

 
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Damn. Well tbf more people probably got bo6 on gamepass vs buying it.  

I know I did before I threw that into the trash. At least the zombie models looked good. 

An early game armor that might be useful to some is armor that significantly reduces the chance to get an infection, even if the actual armor value is low to offset the benefit.  Maybe max level is full immunity to infection, but armor protection is 0.  By mid game, this may not be useful as antibiotics are available and affordable, even craftable.  It could be an alternative to primitive.
I think primitive tiers for medium and heavy would be cool 

People don't buy a console to understand the system. It's on a PC that you have to think about what settings are best for your video card or what OS is best to install. The console always has strict settings. Therefore, modifying files on the console is not necessary.
I'm aware..eventually ima get my PC once I save up. 

But it still sucks cuz more people have consoles for convenience and most modified settings you gotta do via XML vs the real game 

Ha!

Shuck it Activision! The Pimps rock ! 
Tbf I did get that wrong but still. Screw Activision 

 
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People don't buy a console to understand the system. It's on a PC that you have to think about what settings are best for your video card or what OS is best to install. The console always has strict settings. Therefore, modifying files on the console is not necessary.
Well, most mods aren't about performance.  The line that he responded to would allow people to increase or decrease frequency of storms or disable them if they wanted.  Some people might not like storms.  We already see a lot of posts about people complaining that it rains too often.  So I'd say that console users would be very happy to have the ability to mod the game.

Still, being unable to mod a game is pretty common for console players.  If they are that concerned about it, they should play the game on PC.  Once the new generation of consoles come out, it will be as cheap or cheaper to get a decent PC for the same price as a console, so price won't even be a reason to avoid it anymore.

 
Some of the comments on early game armour above have reminded me of an effect I experience with the new armour system.

Because all light armours, including primitive, have the same armour rating per quality level, I always find myself avoiding Q1 armour, and just staying in Q5 primitive until I can make/find Q3 or so 'real' armour.

The only exception is I'll make a Q1 lumberjack set because the set bonus (double wood harvest) is impactful even at Q1. For the other armours, the benefits just...aren't. +2 health or +1 inventory or whatever is pretty meaningless.

I understand why TFP backloaded armour benefits, so going from Q5 to Q6 brings a massive benefit with a lot of armours, but I rather wish they were frontloaded too. Getting out of primitive into a Q1 armour piece should feel good. It should feel like you're defining your build/strategy and would present some hard choices as to which Q1 pieces to craft if armour pieces gave a significant boost at Q1 as well as Q6. If athletics shoes gave 10% speed + 2% per quality level, or whatever, there would be a good reason to get into Q1 armour. Improved low quality level armour pieces would also bring hard choices, which is always a good thing. Using athetic shoes would mean giving up say the biker boots weapon stamina reduction, which if it was 10% + 2% per quality level would also be very impactful early game.

I'd keep the big jump again between Q5 and Q6, so the progression for the above pieces would actually be something like 12/14/16/18/20/30 % bonus for Q1-Q6.

I don't think increasing armour effects in this way would be overpowered (especially if a slightly reduced approach was taken for the really popular damage boosting pieces) and such a change would massively increase the attractiveness of Q1 armours and add a great 'feel good' factor to making progress in armour crafting and/or looting armour pieces.

 
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@faatal Hello!

Anything special to report on the latest things you've been working on these days?

As always, many thanks for visiting the forums on a regular basis. Very much appreciated.
Yesterday I worked more on weather storms. It is happening in all biomes now, with increasing frequency/duration based on biome difficulty. Split rain and snow into light/heavy so we still have that variety which is separate from storms. Today back to finishing improvements to RWG wilderness road connections.

 
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Yesterday I worked more on weather storms, so it in happening in all biomes now, with increasing frequency/duration based on biome difficulty. Split rain and snow into light/heavy so we still have that variety which is separate from storms. Today back to finishing improvements to RWG wilderness road connections.
Cool! Keep up the great work.

 
Because all light armours, including primitive, have the same armour rating per quality level, I always find myself avoiding Q1 armour, and just staying in Q5 primative until I can make/find Q3 or so 'real' armour.
I stay in T5 primitive for quite a long time for the same reason.  I may make a set of preacher gloves when I unlock T3 or T4, but typically don't swap out T5 primitive for T1 or 2 light/medium/heavy.

 
I stay in T5 primitive for quite a long time for the same reason.  I may make a set of preacher gloves when I unlock T3 or T4, but typically don't swap out T5 primitive for T1 or 2 light/medium/heavy.


Is the balancing different between the systems? I find a good amount of clothes on console, usually I just wear what I find, until I figure out what I want to try this playthrough. I don't really use complete sets. though a low scavenger set early game is pretty great for making dukes....almost too good to do it all the time. 

I agree with @Old Crow that it would be nice if the sets were given a little re-balancing and changes.

I wonder if we could get a "plain" standard set of armour with no buffs... just standard defence.

 
For 2.0 with the new addition of all the perks it had me wondering, are we losing any perks? Or is it mostly the plan to add on to whats already there?

 
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