PC v1.x Developer Diary

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No those are challenges. Might as well call getting steam achievements quests.  Not to mention they are ridiculous with some of the requirements like the killing of 50 animals. Yeah that sure sounds like fun having to find 50 snakes.


Semantics. For all intents and purposes they are all tasks the player can choose to complete for a reward packaged in different ways. If you must have the beginning and ending of a task involve talking to an NPC in order to call something a "quest" then that's fine for you. As for killing 50 animals that just occurs naturally over the course of a playthrough. Whoever said you must go out and spend the next 3 hours doing nothing but killing animals to grind that job to completion all at once? Just play the game and one day, a few weeks in, you'll get the notification that the job is done. In that way it is a fun reminder of what you've accomplished over time. You're just killing your own fun by thinking you have to accomplish it all at once to the exclusion of any other activity getting bored with the tediousness of doing that one thing....

Let's not forget the amazing rng based challenge of collecting 50 gold,silver and diamonds from mining.


Again, it isn't meant to be accomplished all at once. That one might not happen until much later in the game and probably not at all until you read the book that increases your chances of getting gold, silver, and diamonds. Who would load up the game simply to try and finish that job all at once?

Almost no reason for resource gathering, food gathering, crafting weapon, craft medical, crafting armor or crafting building materials to not be thrown in as quests.


Explain how having Rekt tell you to craft/gather/kill/mine A, B, C, D, and E is any more or less fun and questy than the current achievement chains telling you to craft/gather/kill/mine A, B, C, D, and E especially since if you visit Rekt after doing them either way he is going to give you a reward for completing it? You really need a digital character with text speech telling you to do those things for it to suddenly be a fun quest rather than a grindy achievement? It is the same thing and I have no doubt you would complain about having to kill 50 animals whether Jen told you to do it or whether it appeared on an achievement screen....

Along with the trader being open 24/7. Kinda silly to give us night quests but can't turn them in till the next day. Atleast add in a drive through window for quest turn in. 


Silly? They give you the quest when they are awake during the day and you do the quest at night when they are asleep. Inconvenient for someone trying to rush the quest system, I'll agree, but not silly. If TFP makes the traders open 24/7 then so be it, I wouldn't complain because who doesn't like more convenience but it definitely isn't silly for them not to.

Really hope the new quests they eventually add aren't kill X number of bandits or loot bag from bandit base. Bad enough story is going to be a separate mode. 


I partially agree. I hope we do have those tasks added in some form whether it be the acheivement tasks or trader tasks but I would also like a variety of new experiences and I don't really care how it is presented. It could be something the trader tells me to do or something the achievement screen tells me to do. It's all the same thing.

 
One idea about a new type of quest was mentioned a long time ago, but I think it would be hard to do for TFP's programmers.

It's kind of a building restoration job, it would go like this:

"Adventurer, Whiteriver needs <replace with type of resource> for <reason> and will pay good money to anyone

who can clear and restore the <replace with POI of the appropriate type>".

Example:

"Adventurer, Whiteriver needs fuel for their generators and will pay pay good money to anyone

who can clear and restore the Pass 'n Gas station in town".

Now, the hard part is that the game would need to keep track of several blocks of that POI that will need to be replaced with pristine versions of the right type by the player (building) after he's successfully cleared the building (fighting). Maybe the blocks you need to replace will appear with a yellow border (a window, a door, a piece of wall).

Maybe the POI editor will allow the designers to assign a specific block type that needs to be replaced for this type of quest anywhere in the area.

At least this could be something quite different from the standard Kill X / Fetch Y jobs we have now.

Just an idea.

 
One idea about a new type of quest was mentioned a long time ago, but I think it would be hard to do for TFP's programmers.

It's kind of a building restoration job, it would go like this:

"Adventurer, Whiteriver needs <replace with type of resource> for <reason> and will pay good money to anyone

who can clear and restore the <replace with POI of the appropriate type>".

Example:

"Adventurer, Whiteriver needs fuel for their generators and will pay pay good money to anyone

who can clear and restore the Pass 'n Gas station in town".

Now, the hard part is that the game would need to keep track of several blocks of that POI that will need to be replaced with pristine versions of the right type by the player (building) after he's successfully cleared the building (fighting). Maybe the blocks you need to replace will appear with a yellow border (a window, a door, a piece of wall).

Maybe the POI editor will allow the designers to assign a specific block type that needs to be replaced for this type of quest anywhere in the area.

At least this could be something quite different from the standard Kill X / Fetch Y jobs we have now.

Just an idea.
1 of the tasks could be connect generator to power building.  Or connect building to power line.  

I wouldn't mind having to bring back a gas can list we do with the hidden stash.

 
It's kind of a building restoration job
I like that idea. I asked about something like that before but as default gameplay.

Lights are off, the power stations would have to be repaired by random parts to supply a

grid. Periodically the heat would build and zoms would attack it again.  Riamus pointed

out something to me; because of the topographical voxel base mode of 7 days; every block

is always monitored anyway and it's 3d position. That's why I can't reduce region size. So it

may be possible, at least technically. A smaller version of it is already in play, clear/infestation,

combined with the night power generator quest. Just in a bigger building.

 
Semantics. For all intents and purposes they are all tasks the player can choose to complete for a reward packaged in different ways. If you must have the beginning and ending of a task involve talking to an NPC in order to call something a "quest" then that's fine for you. As for killing 50 animals that just occurs naturally over the course of a playthrough. Whoever said you must go out and spend the next 3 hours doing nothing but killing animals to grind that job to completion all at once? Just play the game and one day, a few weeks in, you'll get the notification that the job is done. In that way it is a fun reminder of what you've accomplished over time. You're just killing your own fun by thinking you have to accomplish it all at once to the exclusion of any other activity getting bored with the tediousness of doing that one thing....

Again, it isn't meant to be accomplished all at once. That one might not happen until much later in the game and probably not at all until you read the book that increases your chances of getting gold, silver, and diamonds. Who would load up the game simply to try and finish that job all at once?

Explain how having Rekt tell you to craft/gather/kill/mine A, B, C, D, and E is any more or less fun and questy than the current achievement chains telling you to craft/gather/kill/mine A, B, C, D, and E especially since if you visit Rekt after doing them either way he is going to give you a reward for completing it? You really need a digital character with text speech telling you to do those things for it to suddenly be a fun quest rather than a grindy achievement? It is the same thing and I have no doubt you would complain about having to kill 50 animals whether Jen told you to do it or whether it appeared on an achievement screen....

Silly? They give you the quest when they are awake during the day and you do the quest at night when they are asleep. Inconvenient for someone trying to rush the quest system, I'll agree, but not silly. If TFP makes the traders open 24/7 then so be it, I wouldn't complain because who doesn't like more convenience but it definitely isn't silly for them not to.

I partially agree. I hope we do have those tasks added in some form whether it be the acheivement tasks or trader tasks but I would also like a variety of new experiences and I don't really care how it is presented. It could be something the trader tells me to do or something the achievement screen tells me to do. It's all the same thing.
And how many people actually complete those challenges through a play through? Because if according to the pimps a play through is like 30 or even 40 hours that means by day 40 or even 42 at the most most players wouldn't have time to finish most of those challenges unless you mean a complete play through which would take even longer and the average player wouldn't do that. The mining challenge alone would require hours upon hours and that's if RNG is good that is a terrible design for a quest or a challenge. How many players actually finish those through a normal play through?

Now the quests I mentioned are actually doable through normal play through since you literally find or craft that stuff. It isn't something RNG based or something that would take hours upon hours of side tracking to do.

Yes a quest traditionally starts by talking to an NPC, getting it from loot or from a quest board and yes I still would complain if the quest is dumb like the old lootable quests note in alpha 16. Those challenges are almost as ridiculous as the old looted note quests like killing chickens with a nail gun. 

Sleep for the traders? Weird I don't remember being able to let my character sleep must be an NPC exclusive thing. Then again the zombies don't sleep so I guess that explains what we play as.

 
And how many people actually complete those challenges through a play through? Because if according to the pimps a play through is like 30 or even 40 hours that means by day 40 or even 42 at the most most players wouldn't have time to finish most of those challenges unless you mean a complete play through which would take even longer and the average player wouldn't do that. The mining challenge alone would require hours upon hours and that's if RNG is good that is a terrible design for a quest or a challenge. How many players actually finish those through a normal play through?

Now the quests I mentioned are actually doable through normal play through since you literally find or craft that stuff. It isn't something RNG based or something that would take hours upon hours of side tracking to do.

Yes a quest traditionally starts by talking to an NPC, getting it from loot or from a quest board and yes I still would complain if the quest is dumb like the old lootable quests note in alpha 16. Those challenges are almost as ridiculous as the old looted note quests like killing chickens with a nail gun. 

Sleep for the traders? Weird I don't remember being able to let my character sleep must be an NPC exclusive thing. Then again the zombies don't sleep so I guess that explains what we play as.
The challenges are optional, though.  You don't have to complete all of them if you don't want to.  And TFP has stated they want day 70 to be where people are ending the game and starting the next, and that's plenty of time to complete all the challenges even if you don't try.  The mining one for gold/silver is the only one that is at all difficult to complete unless you are someone who does a lot of mining.  The person I play the game with always completes is because he likes to mine.  I haven't completed it because I don't mine very much.  But if I really wanted to complete all of the challenges, I could spend an hour or two mining at end game and easily complete it.  Everything else will happen through normal gameplay.  The only other things that take any real time are the animal ones, but unless you're avoiding killing animals, you should have no problem finishing that by the time you are ready to start a new game.

In any case, these challenges are just that... challenges.  They are things that you don't need to do and are a separate activity you can choose to complete if you want more things to accomplish in the game.  They are like achievements... you can ignore them if you want or you can put in whatever effort is needed to complete them.  You obviously aren't interested in them, so just ignore them and act like they aren't even in the game.  Those who want to do them can enjoy doing so.  And the challenges can be changed with a mod if you wanted to have different challenges that are more to your liking.

I don't think anyone is saying additional quest types wouldn't be nice to have.  Just because it was said that challenges are essentially quests -- you have something you need to complete and once completed you get a reward (either directly or from the trader), which is the same as a quest.  But that doesn't mean people wouldn't want more quest types.  However, this game is all about killing enemies, so we aren't likely to get quest types that don't involve doing that.  They might do some kind of defend area quest or something like that.  They might even just do some kind of delivery quest with enemies that spawn and attack you on the way.  We'll have to wait and see.  But whatever they do, it's probably going to involve killing zombies (and bandits after they're added).

 
Pavlov....hmmmmmm. That name rings a bell...
yoose all just dribbling

the one takeaway i got from higher education was that everyone wants to be seen as the smartest and out argue everyone else using clever words and obscure references.

thats how i got @%$#ed off with science and academia and ended up in primary industries - actually making stuff

damn, ive run out of medicine again. where did i put my key cars?

 
yoose all just dribbling

the one takeaway i got from higher education was that everyone wants to be seen as the smartest and out argue everyone else using clever words and obscure references.

thats how i got @%$#ed off with science and academia and ended up in primary industries - actually making stuff

damn, ive run out of medicine again. where did i put my key cars?


Does this mean you got my joke or you didn't get my joke?

No need for higher education or academia to understand obscure references. Even primary industrialists can take a few minutes break from making stuff in order to google... ;)  

and the car keys are always in the sofa crack!

 
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PLEASE UPDATE THE DRONE AI!!!

I'm so tired of the drone preceding me through doorways to block/eat my shots, and doing this weird "ring-around-the-rosy" dance, trying to open the damn thing!

 
Hi TFP Team and Community,

I wanted to ask about the status of the "Storm’s Brewing" update. According to the roadmap, this was supposed to be released in Q4 2024, but as of now, it still hasn’t launched. Instead, we’ve seen updates like Version 1.3, which seem to focus on smaller fixes rather than the major content additions outlined in the roadmap.

I completely understand that development can take time, and I appreciate all the work being done. However, it’s getting frustrating to see delays without clear communication on when the next major update will arrive. Can we get any official word on when "Storm’s Brewing" is actually expected to launch?

Any insight would be appreciated! Thanks.

Thx

Anni

 
Hi TFP Team and Community,

I wanted to ask about the status of the "Storm’s Brewing" update. According to the roadmap, this was supposed to be released in Q4 2024, but as of now, it still hasn’t launched. Instead, we’ve seen updates like Version 1.3, which seem to focus on smaller fixes rather than the major content additions outlined in the roadmap.

I completely understand that development can take time, and I appreciate all the work being done. However, it’s getting frustrating to see delays without clear communication on when the next major update will arrive. Can we get any official word on when "Storm’s Brewing" is actually expected to launch?

Any insight would be appreciated! Thanks.

Thx

Anni
Soon™

 
Hi TFP Team and Community,

I wanted to ask about the status of the "Storm’s Brewing" update. According to the roadmap, this was supposed to be released in Q4 2024, but as of now, it still hasn’t launched. Instead, we’ve seen updates like Version 1.3, which seem to focus on smaller fixes rather than the major content additions outlined in the roadmap.

I completely understand that development can take time, and I appreciate all the work being done. However, it’s getting frustrating to see delays without clear communication on when the next major update will arrive. Can we get any official word on when "Storm’s Brewing" is actually expected to launch?

Any insight would be appreciated! Thanks.

Thx

Anni
The last thing they said about it was the end of Q1, so March.  That was said about a month ago and may still be subject to change.

 
why would 1.3 push back the 2.0 release date? 


I'm not saying it would push it back, but if 2.0 were going to be ready to drop in March, we would be seeing it entering experimental now, or in the next few weeks.

It doesn't make any sense to push 1.3, and then immediately follow with 2.0. Could have just held out a couple of weeks and started 2.0 experimental.

 
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I'm not saying it would push it back, but if 2.0 were going to be ready to drop in March, we would be seeing it entering experimental now, or in the next few weeks.

It doesn't make any sense to push 1.3, and then immediately follow with 2.0. Could have just held out a couple of weeks and started 2.0 experimental.


I should have stated  this...part of my question about 1.3 is...I don't understand what makes it 1.3? there were no patch notes and not much said about the content in the media release. It kinda seemed like a nothing burger,,,good for PS5 players in Japan...happy for them...but, didn't seem like there was a bunch of new content that would need bug fixing and patching like a "normal drop".

 
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