Water drinking mechanics improvement

zorgkirill

New member
Water/drinking system in my opinion become worse and feels artificially limited. Your first gameplay hours/days are Skibidi toilet expirience, where you have to run for every toilet and pray to find water there.  The only way to farm water now is dew collector. It's OK idea for the block itself, but not to make it the only normal way. It feels unnatural and makes you hate the gameplay process.

My idea:

glass bottles exist as earlier, you can craft them, collect them and fill them with water from ponds/rivers, but this water will be heavily polluted and with radiation. Drinking such water, even after boiling, will make you sick from radiation or heavy metals. Such boiled water will be called "Radioactive water" or "Technical water" or something else, not clean water. To make such water safe and drinkable, you have to use coal filter or another type of simple water filter, and wait some time for it to go through filter (maybe same time as for waiting for dew collector). Such filters may be found in pois, or you can make simple filter from coal that you find in nature, or from burnt wood. Filters will have limit on uses, and break after some time. This would be more realistic and natural gameplay, without artificial gameplay purpose restrictions.

 
While I'm always a fan of solutions that let players carry water away from a water source, I think you'll find folks on the forum have largely exhausted themselves on this topic. My understanding is that TFP left everything in place for modders to put glass jars back if desired, but that's not their direction. Some other mods and overhauls have gone in various other directions. I, for instance, have a local mod (that I can share) that lets me gather murky water from water sources but does not add back empty jars.

Welcome to the forums. I hope you find satisfaction and that your post lands on receptive ears.

 
Your first gameplay hours/days are Skibidi toilet expirience, where you have to run for every toilet and pray to find water there.  The only way to farm water now is dew collector. It's OK idea for the block itself, but not to make it the only normal way. It feels unnatural and makes you hate the gameplay process.
I recall my frustration about the water situation from my first attempts in this game. My solution was: Get a bucket, fill it up, dig a hole in the ground next to your initial cam, fill it with water and drink it. You can get sick from it but some Goldenrod tea can speed up your healing. This way you only need one murky water for every 3 to 5 sips from the puddle so you are less depending on toilets or dew collectors. Also the use of vitamins prevents you from getting sick. If you are so lucky to get the recipe for mineral water early in the game you are golden.
Another good way is the use of Yucca juice smoothies: No water or campfire requiered, just snowballs, Yucca fruit and blueberries.

To be fair, I had more issues with inventory management than the lack of water so for me I would say don't add more types of drinks but use what there already is in am efficient way.

 
Are you playing on a lower loot scale?  Or are you playing on a phone server with a bunch of people?  

The dew collector is nice, but in most of my playthroughs, the majority of water I have is from looted placed.  I usually find upwards of 20 murky.  I boil it, and turn it into the best drink I can.  Heck once you have yucca smoothie recipe you can put all of that murky water to duct tape.

 
Adding back empty jars in loot tables and keeping the forge craft / re-usage out of the game would be a good in-between
But then water would be way too easy to get unless they want to add like a contamination feature which would make sense send some nuclear war and God knows what zombies been working in the water

I personally do think no jars is silly I think it was needed because even if they did add jars water would still be way too easy to get

The dew collector is a necessary evil but I think there should be upgrades and progression for water collection

Like you get the

dew collector 3 to 6 water

Water pump: 6 to 12 water powered 

Industrial water pump: 10 to 20 water. Powered 

 
Like you get the

dew collector 3 to 6 water

Water pump: 6 to 12 water powered 

Industrial water pump: 10 to 20 water. Powered 
10 to 20?!  That is a bit out there.  I wouldn't want to see more than 10 as a max for any single source of water.

Even if that is late game only, if you are doing that, then just get rid of all water from the have because it is pointless.  It is already extremely easy.  No need to make it so easy that it is irrelevant.

 
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10 to 20?!  That is a bit out there.  I wouldn't want to see more than 10 as a max for any single source of water.

Even if that is late game only, if you are doing that, then just get rid of all water from the have because it is pointless.  It is already extremely easy.  No need to make it so easy that it is irrelevant.
Glue production 

 
Glue production 
Yes, I understand why you and others want an unlimited supply of water.  But if it's that easy to quickly get without taking up much space, then you might as well just remove water entirely.  I don't think it should be possible, at least in vanilla, to get more than about 10 water from any single workstation.  Even 10 is a bit much, imo, but 20 is rather extreme.  People can build more workstations to get more water.  No need to make one workstation generate an excessive amount of water.

 
Yes, I understand why you and others want an unlimited supply of water.  But if it's that easy to quickly get without taking up much space, then you might as well just remove water entirely.  I don't think it should be possible, at least in vanilla, to get more than about 10 water from any single workstation.  Even 10 is a bit much, imo, but 20 is rather extreme.  People can build more workstations to get more water.  No need to make one workstation generate an excessive amount of water.
Even for end game? Like imagine if it costed as much as a 4x4.. maybe it makes more noise so lures more zombies. 

Have some cost for reward

 Maybe with the tarp you get 15. 

20 dew collectors with all modifications = 120 water per collection. It's enough for me.
I hate having 20 of them. Lmao I would rather it have a few water pumps then 20 dew collectors

 
Even for end game? Like imagine if it costed as much as a 4x4.. maybe it makes more noise so lures more zombies. 

Have some cost for reward

 Maybe with the tarp you get 15. 

I hate having 20 of them. Lmao I would rather it have a few water pumps then 20 dew collectors
Yes, even in end game.  I just think it is way too much for a single workstation.  And cost doesn't really matter.  If you are at end game, cost doesn't matter.  I've never had cost be an issue for anything in end game, from vehicles to solar.  The closest to it being an issue is if I haven't smelted forged steel and need to wait for it.  But that isn't a problem with cost.  That is just a delay because I didn't smelt what I had available.  I could start it, go do a tier 5/6 quest or two and it will probably be done by the time I return.  No big deal.

What I would rather see is no more than 10 from any single workstation OR have it be something like 20 but with twice the time to gather it, so it is equal to 10 in the same time a maxed out dew collector collects 6.  That saves you collection time by not having to collect as often, but it isn't excessive water from a single workstation.

I would also be open to the idea of a way to automatically collect from the workstation.  That alone would give you more water just because you would collect at exactly the time it was ready instead of likely letting it sit full for an hour or two before you get around to collecting from it.

Anyhow, that is just how I feel about it.  Too easy, even end game, and you might as well not have water at all.  Just remove duct tape from all the end game recipes you might be using it for.  Leave water as a challenge only for cooking and early game recipes.  Not that I would choose that option, but it would be better than getting a ton of water from a single workstation.

 
I would also be open to the idea of a way to automatically collect from the workstation.  That alone would give you more water just because you would collect at exactly the time it was ready instead of likely letting it sit full for an hour or two before you get around to collecting from it.
Ever since they first introduced the idea of the dew collector, I've been asking for a way to pipe them together and feed the water into one of those blue plastic barrels.  Have it have a large inventory for solely water (100?  500?  Not sure what would be ideal) and allow you to move and replace the barrel.

My only real problem with the dew collectors is the tedium of trying to make sure you empty them every time they're full, and having to just press E -> R a couple dozen times isn't exactly exciting or fun.

 
Ever since they first introduced the idea of the dew collector, I've been asking for a way to pipe them together and feed the water into one of those blue plastic barrels.  Have it have a large inventory for solely water (100?  500?  Not sure what would be ideal) and allow you to move and replace the barrel.

My only real problem with the dew collectors is the tedium of trying to make sure you empty them every time they're full, and having to just press E -> R a couple dozen times isn't exactly exciting or fun.
Yeah, it's a common suggestion and would be nice as an advanced option to have available.  Though I really don't care much about the dew collectors.  It doesn't take long before I stop collecting water from them because I find so much.

 
No need to make one workstation generate an excessive amount of water.
Pretty sure the industrial purifier is a BGS Fallout influence, like so many I see in 'Pimp Dreams.' Personally, I'd just play the modern Fallouts for that experience, if I thought they were in any way Fallout, and have become enamored of the bottled water collection method modders have reinstated. It's unique; feels like "living off the land;" and all those water sources in the game -- from ditches to water works to rivers and streams -- are going to waste but for the occasional attempt at a moat around a megabase or something. The Mason jar treatment also is a nice, country folk-like touch. (Yep. Southerners, especially, once found those Mason jars quite versatile.)

Of course, that's also why the water is more like jello. 🙄 Not everyone uses it for "glue production," but just try telling anyone else that. Aesthetically-speaking, the bottled water collection method is superior, imo. (It also makes a ton of sense.) But, all the survival games are copying each other when they're not being made from a game engine template as far as I can tell.

 
My only real problem with the dew collectors is the tedium of trying to make sure you empty them every time they're full, and having to just press E -> R a couple dozen times isn't exactly exciting or fun.
When there are many of them, you don't do this operation very often. For 20 dew collectors, you need to do this 2.5 times to cook glue from a full stack of bones. You get 300 glue. 2-3 such cookings and you will have enough glue until the end of the game.

 
You might have enough glue until the end of the game.  I wouldn't.  I repair my pickaxe probably 3-4 times a night, along with other tools and weapons.  Plus other crafting tasks.  It seems like I go through a couple hundred glue every 3 or 4 days, though I could say exactly what I spend it all on.

 
I'm a bit late to this thread, but if you're interested, I have a mod that does almost exactly what you want. It's called "Polluted Water." Give it a shot, or mod it to your liking.

Here's the forum thread that has info about all my mods:





Here's a link to the GitLab repo with the "Polluted Water" mod source:

https://gitlab.com/karlgiesing/7d2d-1.0-mods/-/tree/main/khzmusik_Polluted_Water

Link to a .zip file that is auto-generated by GitLab (the mod folder is the one called "khzmusik_Polluted_Water" - the one inside the folder that GitLab creates):

https://gitlab.com/karlgiesing/7d2d-1.0-mods/-/archive/main/7d2d-1.0-mods-main.zip?path=khzmusik_Polluted_Water

 
The entire issue is H2O is a huge part of the crafting recipes and the only way to control progression is to limit that resource. They did something similar with cloth and upped the cloth need drastically for recipes. 

It's a game play balance thing, not a realism thing. That is why I don't think it will ever come back. You could make way too much money selling water if they did. It would wreck the economy.

 
warmer said:
The entire issue is H2O is a huge part of the crafting recipes and the only way to control progression is to limit that resource. They did something similar with cloth and upped the cloth need drastically for recipes. 

It's a game play balance thing, not a realism thing. That is why I don't think it will ever come back. You could make way too much money selling water if they did. It would wreck the economy.
whats a problem to heavilly slow down water boiling and reduce economy value of water?

These devs removed empty jar mechanic to make water hard and then added dew collector which makes water non issue - devs clearly dont know what they want

 
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