Roland
Moderator
Slacker!
woah now.... There's supposed to be a measure of anonymity here so please stop throwing out real-life names of mine!
Slacker!
I usually get a pot through the forge before finding one. Even without points into Advanced Engineering, it's fairly easy to gather enough Forge Ahead mags to unlock the Forge. Pots are ridiculously cheap to craft.A pot makes all the difference. But they are such a pain to get.
Sadly, after about five days of playing. I was only able to get two jars of good water and that was because the player stars with it.
All I was able to find was murky water. Even in coolers or on store shelves. What gives? Did someone go around and dump all the good water and refill it with crap?
Of course I could have bought one, for 600 Dukes, which is steep considering the exchange rate is murder. I would have to trade a warehouse for that.
Then searching for one is a pain. I went through several homes and not one of them had a single pot. Just about all of them would have their stove open. Meaning nothing inside. Or I would find some rotten crap in it, literally.
I finally got one after visiting a dozen homes.
What is with sticking us with Rex anyway? Navezgane map. Its like he is the only trader around.
You can grow crops underground, but you need a skylight and enough room over for crops to be able to grow (3 blocks).Hello again!
A few more questions, if I dig a bunker and make a greenhouse out of it where I will grow plants, will they grow without sunlight? If not, would it be a good idea to add an extra type of lamp for that purpose. As for the motion sensors, I would install them next to their built base, for the detection zombies. I want a witch who sings a scary song. Solar batteries combined with a battery would give light to my base. Which would evenly illuminate the room. Thank you, everyone! If you made a well from which you could pour water, you could add the function of watering plants, and it turns out that the plants grow without water. Pardon my English friends!![]()
Is it true though did they change genres? Granted I came a little late to the party but from what I understand the game was always supposed to be a mix of genres. So how can it change if it was never supposed to be one genre? I don’t recall the creators ever saying this was gonna be just a sandbox but sandbox elements as well as RPG elements. RPG elements just got added later.22 minutes ago, Matt115 said:
I'm back : i found something which is pretty true about 7dtd :
I'm back : i found something which is pretty true about 7dtd :
I woudn't say ignorant : he is right aboutHow can something change genres when it was never a single genre to begin with? The problem with this video is that it presents the devs as arbitrarily deciding halfway through development to change the game into an RPG when the truth is that all of the RPG elements that were added were part of the plan to begin with. This game was always going to be a hybrid survival/RPG/Sandbox game and only those who mistakenly focused only on the Sandbox aspect are surprised or disappointed.
The video is true in the sense that in its basic unfinished state back in 2014 and 2015 the game was mostly sandbox seeing as many of its mechanics were not yet added. Over the following years those mechanics were added and the game became more of a hybrid survival/RPG/Sandbox instead of a pure Sandbox. But the video is false regarding a lot of the motivations and causes for specific design changes that the narrator speculates about. He is obviously exaggerating some things for comedic effect but he also generally comes across as ignorant of the original kickstarter goals and stretch goals.
The original elevator pitch for the game was Minecraft meets the Walking Dead meets Fallout. 11 years later and the game very much fits that original description with elements of Sandbox (Minecraft) Zombie Survival (Walking Dead) and RPG (Fallout) all represented. Apparently the narrator of the video missed the memo that the game wasn't going to remain forever a pure sandbox experience and thought the game was originally intended as a single genre game. Like I said....ignorant.
Hard to be right when all opinion.I woudn't say ignorant : he is right about
1. Skill : LBD had much more sense.
2. Water thing
3. Outfits
It was added RPG mechanics since begining - character development is classic RPG thing while are put into another games like Bordelands.
Problem is that now From sandbox/survival with rpg elemets was changed into RPG with Sandbox/ Survival elements. It's drastic change.
You could add quests but without changing POI's into dungeons like in skyrim.
So - when he make it more comedic style he is right- they changed from Survival/sandbox with rpg elements into RPG with survival/sandbox elements.
It's funny to say but 7dtd is now closer to STALKER 2 that to the forest.
I would because that is being more kind. If he isn’t ignorant than he is intentionally lying for click bait and I’d hate to think someone would do that.I woudn't say ignorant : he is right about
Sorry, my friend, but this is just ignorance if you believe it. I put hundreds of hours into this game before there was any character development at all. You might be able to convince new players that this game had RPG mechanics from the beginning but not me. It was always PLANNED to have RPG mechanics but it wasn’t until Alpha 11 that any RPG-like system was added to the game. It is a drastic change from the days of Alpha 6 to now but that change was always openly talked about and anticipated by many of us who followed the game.It was added RPG mechanics since begining - character development is classic RPG thing while are put into another games like Bordelands.
Problem is that now From sandbox/survival with rpg elemets was changed into RPG with Sandbox/ Survival elements. It's drastic change.
Maybe but I played for thousands of hours where the buildings were just open interiors and basic layouts. I prefer the dungeons. There are a bunch of buildings called remnants that are open and clear inside just like it was ancient. Yeah, we tend to skip those because they’re boring. You want to fill the world with those? No thanks. Been there and done that with A6 - A16.You could add quests but without changing POI's into dungeons like in skyrim.
He’s right because he’s being mocking and sarcastic? Interesting. Usually that style of “reporting” requires exaggeration and hyperbole to make it work rather than accuracy and fairness.So - when he make it more comedic style he is right- they changed from Survival/sandbox with rpg elements into RPG with survival/sandbox elements.
This has nothing to do with genres. Since the kickstarter video, 7 Days to Die has always stated that they would include open-world, sandbox, and RPG elements to the game. The critiques are based more against the progression system, which I do agree is certainly flawed.7 hours ago, Matt115 said:
I'm back : i found something which is pretty true about 7dtd :
i found something which is pretty true about 7dtd :
LBD = you want to be good in mining : became dwarf aka sit in mine all time. You want be good in using bow - use bow all the time : simple and logicalHe is right about LBD being better than perk shopping—for himself, but objectively they are just two different systems that accomplish the same thing and are subjectively enjoyed better or worse by different individuals. Interesting that he comes out in favor of LBD when his stance is that the game should have remained a sandbox and never tried to become an RPG in the first place. It’s clear he was looking for some fodder for more sarcasm.
There was Planned but : if they keept LBD : it would be more "survival" system similair to project zomboidSorry, my friend, but this is just ignorance if you believe it. I put hundreds of hours into this game before there was any character development at all. You might be able to convince new players that this game had RPG mechanics from the beginning but not me. It was always PLANNED to have RPG mechanics but it wasn’t until Alpha 11 that any RPG-like system was added to the game. It is a drastic change from the days of Alpha 6 to now but that change was always openly talked about and anticipated by many of us who followed the game.
And it was both: realistic and have logical sense.Maybe but I played for thousands of hours where the buildings were just open interiors and basic layouts. I prefer the dungeons. There are a bunch of buildings called remnants that are open and clear inside just like it was ancient. Yeah, we tend to skip those because they’re boring. You want to fill the world with those? No thanks. Been there and done that with A6 - A16.
I think you need to actually play the latest version because it sounds like you think LBD is gone but it’s not.LBD = you want to be good in mining : became dwarf aka sit in mine all time. You want be good in using bow - use bow all the time : simple and logical
LBL = whatever you want to be good at : find a POI with tons of books. Clean it. Take quest for such POI : do quest and clean it. So it force you to grind POI's to became better in something not connected with "looting poi's". yeah you can mine as well but it's much much much less efective source of EXP.
LBD = you want to be good in mining : became dwarf aka sit in mine all time. You want be good in using bow - use bow all the time : simple and logical
LBL = whatever you want to be good at : find a POI with tons of books. Clean it. Take quest for such POI : do quest and clean it. So it force you to grind POI's to became better in something not connected with "looting poi's". yeah you can mine as well but it's much much much less efective source of EXP.
There was Planned but : if they keept LBD : it would be more "survival" system similair to project zomboid
while here you have typical system from classic RPG like KOTOR : you fixed droid so you shoot better have sense.
In 7dtd you loot POI because are dungeons so you know there will be loot like in Skyrim:
In project zomboid you know that in most houses you will find "civilians stuff" so there is no sense to loot every POI which is much much better.