PC v1.x Developer Diary

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That seems like an odd thing for someone on the development team to not know. Unless that's being handled by someone else.
Your question was are they able or willing to say, that had nothing to do about developing those armor sets.  Your question was geared toward public relations than development  😆

 
That seems like an odd thing for someone on the development team to not know. Unless that's being handled by someone else.
Each developer has an area they work on.  Unless they are in a position to oversee multiple departments, they often won't know answers to things that are from those other departments.  That's normal.

 
Each developer has an area they work on.  Unless they are in a position to oversee multiple departments, they often won't know answers to things that are from those other departments.  That's normal.


Yeah, true. That makes sense.

 
1. But still, do you plan to improve the lighting in the future? For example, right now the game is too bright and it can't be fixed.


Yeah 1.0 became too bright specially at night an indoors, to the point for me it's unplayable without World Lighting Tuned 1.0

Maybe this mod is the most endorsed and downloaded in the last year in the Visual and Graphics category because this game is meant to have a creepy and scary atmosphere.

If devs still disagree with all of us I think the best solution is to give users color grading presets to select in options like Dying Light 2, one of the most liked updates, adding "gritty", "darker nights" etc. Should be relatively easy to add.

 
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Yeah 1.0 became too bright specially at night an indoors, to the point for me it's unplayable without World Lighting Tuned 1.0

Maybe this mod is the most endorsed and downloaded in the last year in the Visual and Graphics category because this game is meant to have a creepy and scary atmosphere.

If devs still disagree with all of us I think the best solution is to give users color grading presets to select in options like Dying Light 2, one of the most liked updates, adding "gritty", "darker nights" etc. Should be relatively easy to add.
But even with WLT, the game looks brighter than I'd like. A21 had perfect daytime brightness and perfect night brightness with this mod: https://7daystodiemods.com/dark-nights/

 
@faatal Would you happen to know if the FoV slider in graphic settings is for vertical FoV or horizontal FoV? I'm trying to adjust FoV for a 21:9 ultrawide monitor, and I just can't figure out why it keeps going fisheye on me. Thanks!

 
@Mr. Perfect

Not a Faatal answer, but first try setting the game to bordered so it stops stretching.

second I believe the FOV is horizontal or left to right. It will still be 16:9 but should not

stretch as much.

 
1. But still, do you plan to improve the lighting in the future? For example, right now the game is too bright and it can't be fixed.
2. Will there be an engine update in the 2.0 update? For example, to a newer version of Unity 2022. The upgrade to Unity 6 will be in update 3.0, right? And I think it will be Unity 6.X?
3. Are there any major graphics improvements planned for the future like there were before, or are the graphics already close to finalised and everything will stay about the same as it is now, with only minor improvements?
1 - The default is not changing as some of us want to see at night. For those of us like me that want it darker, I fixed how brightness works below 50% as it is basically broken.
"Changed video brightness setting to darken interiors and night when set below 50%."
At 0%, it is very dark.

2 - 2.0 should still be on 2022 LTS. 3.0 might be on Unity 6.

3 - I don't think graphics quality will be changing much.

That seems like an odd thing for someone on the development team to not know. Unless that's being handled by someone else.
That is up to artists and designers to determine. Programming wise, I would only be involved if it needed new features, or was broken or was a performance issue.

@faatal Would you happen to know if the FoV slider in graphic settings is for vertical FoV or horizontal FoV? I'm trying to adjust FoV for a 21:9 ultrawide monitor, and I just can't figure out why it keeps going fisheye on me. Thanks!
FOV is vertical.

 
Wow, looks great, thank you very much!

1. Can you please show the day?
2. Can you ever add a separate brightness setting for day, night and maybe indoors?
3. Will there be a brightness fix in 1.2? Or 2.0?
4. Is 1.2 coming out in December?

5. Is version 1.3 still possible?
1. Day looks exactly the same as day now does. Turning it below 50% does nothing to day lighting.

2. I thought about it, but I think this is fine for now. I have other things to be working on.

3. This should be in 1.2.

4. Maybe.

5. Sure, if we had some major bugs.

 
1. Day looks exactly the same as day now does. Turning it below 50% does nothing to day lighting.

2. I thought about it, but I think this is fine for now. I have other things to be working on.

3. This should be in 1.2.

4. Maybe.

5. Sure, if we had some major bugs.
Is there a plan to fix the daytime brightness? The day is very bright and it is impossible to fix it.

 
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