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28 Alphas Later

why? One word - balance.


Because complexity is needed, not vanilla lightness. Such mods are downloaded to complicate the game, and not to play vanilla with lavender. There is no balance in the vanilla game. Even at maximum difficulty, it is very easy!

Is it difficult for you to say how to return the setting to 20%/100%? Why are many so afraid of complexity?

 
Because complexity is needed, not vanilla lightness. Such mods are downloaded to complicate the game, and not to play vanilla with lavender. There is no balance in the vanilla game. Even at maximum difficulty, it is very easy!

Is it difficult for you to say how to return the setting to 20%/100%? Why are many so afraid of complexity?


Hells_Janitor already provided the reason the change was made, it is up to him what he wants to do with his mod, not what you want him to do.

It's not difficult to make adjustments, but it is also not the responsibility of the mod creator to instruct everyone how to make minor changes they want to the mod.  If you want the changes, then doing a bit of research on your part is the best way to accomplish it.

As a hint and a start to your research, I would recommend looking in the zDifficulty Mod folder.

 
Because complexity is needed, not vanilla lightness. Such mods are downloaded to complicate the game, and not to play vanilla with lavender. There is no balance in the vanilla game. Even at maximum difficulty, it is very easy!

Is it difficult for you to say how to return the setting to 20%/100%? Why are many so afraid of complexity?


As a hint and a start to your research, I would recommend looking in the zDifficulty Mod folder.


If you really want it back - do this ^^. Crank the settings up to your hearts content. As already stated - the mod needs to be as balanced as possible for as many players as possible.

I'm not here to cater to individual needs - not everyone finds it as "easy" as you do. So tinker with it yourself, or try another mod 🤷‍♂️

 
drinking forget it elixir makes you lose all your action skill that you learnt by doing !

i believe it doesn't supposed to do that right? the action skill that we learnt by use should not be affected when drinking the elixir

<edit> nevermind, apparently after i do somemore zeds killing, the skill point restored back again, that shocked me for a while ...

 
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drinking forget it elixir makes you lose all your action skill that you learnt by doing !

i believe it doesn't supposed to do that right? the action skill that we learnt by use should not be affected when drinking the elixir

<edit> nevermind, apparently after i do somemore zeds killing, the skill point restored back again, that shocked me for a while ...


yeah, it's a bit "quirky", in that it does reset action skills initially, then there's a "fallback" buff which gradually restores them once you start doing stuff again.

 
View attachment 32669

ammo press still not unlocked even though i already reached the workstation skill required for it ?


hmmm. Didn't experience this in testing - are you on the latest version or the mod?

[EDIT] nevermind, found the bug. Progression has it unlocking at workstations 40, but it should be 35. I'll push an update.

 
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thanks for the quick update. another thing i found weird after i pre-sync mod from the 7dtd launcher are :

- the despair meter that shows positive or negative value that are usually at the top right of the status effect windows is gone, visual bug?

- the human buff that we get when near npc trader now cannot stack with the warmth buff ( example if i turn on campfire/oven/forge, the human buff gone, but if i turn off campfire/oven/forge, the human buff appear again). 
in the screenshot above, you can see trader rekt is right in front of me, but i didn't get the human buff, since i turned on my oven. 

and how do i check which mod version i'm currently use? i cannot find the mod version in the title screen. 

 
View attachment 32670

thanks for the quick update. another thing i found weird after i pre-sync mod from the 7dtd launcher are :

- the despair meter that shows positive or negative value that are usually at the top right of the status effect windows is gone, visual bug?

- the human buff that we get when near npc trader now cannot stack with the warmth buff ( example if i turn on campfire/oven/forge, the human buff gone, but if i turn off campfire/oven/forge, the human buff appear again). 
in the screenshot above, you can see trader rekt is right in front of me, but i didn't get the human buff, since i turned on my oven. 

and how do i check which mod version i'm currently use? i cannot find the mod version in the title screen. 


your first point: Yes, it's been removed as it was confusing to some players. I need to figure out a way to make it a little clearer, or easier to understand.

your second point: This is/was, for all intents and purposes, an exploit. It was never intended to have the campfire buff AND the trader buff together. Now you can have one, or the other - but not both.

When  it comes to the mod launcher, and the version you're playing, just make sure it says [latest] in the drop-down window:

image.png

 
eh, the despair meter seems pretty straightforward for me. but anyway, glad to know if it's not a bug. 

it's an exploit? i thought having a coffee beside a warm campfire along with the traders at night is a pretty chill ambient and kinda make sense though, hahah

guess i need to chug more coffees now.

 
Hello. Is it on purpose that you need wood to build a workbench and a workbench to create the saw mill and the saw mill to create wood?

Or am I missing some options to get there other than scavenging enough wood from construction crates?

 
Hello. Is it on purpose that you need wood to build a workbench and a workbench to create the saw mill and the saw mill to create wood?

Or am I missing some options to get there other than scavenging enough wood from construction crates?


you don't *need* a sawmill to get wood, it just makes it easier and quicker. Logs can be placed like blocks and chopped with any axe. (it says this on the description of the wood logs btw)

 
what the hell, been roaming wasteland for days searching for felspar node and apparently felspar is just the wasteland whole surface dirt ? i've been searching for days and all this time it's right under my nose ....

btw, it seems the mushroom is bugged. trying to grow mushroom, it stuck at the 'growing' phase for weeks. like i already harvest other crops 2 or 3 times, but the mushroom still stuck at the growing phase

 
what the hell, been roaming wasteland for days searching for felspar node and apparently felspar is just the wasteland whole surface dirt ? i've been searching for days and all this time it's right under my nose ....

btw, it seems the mushroom is bugged. trying to grow mushroom, it stuck at the 'growing' phase for weeks. like i already harvest other crops 2 or 3 times, but the mushroom still stuck at the growing phase
 yup - the auto-completed quests at the start of the game give you a breakdown of most things, what they do, where to find them etc. Just check the quests tab in your inventory and you should have access to everything you need to know :)  

and mushrooms are not "bugged", they have to be grown in fertilized terrain or a farm plot like every other crop. That description IS missing from localization though - it'll be updated in the next release.

 
ohhh, so need to be in the fertilized terrain, no wonder.
say, just want to check, is there any merit in completing other trader quest? for example, i already obtained ultimate sauce from trader rekt (reached t6 quest), is there any merit to complete trader jen, bob, hugh and joel up to t6 as well?

 
Hello.
I have created the box for the 4*4 vehicle, but when I open it from the outside the box disappears and the vehicle does not appear.
I have made a back up... I have tried it again and the box disappears and the vehicle does not appear.
Am I doing it wrong or will I never be able to use the car?
I only have this mod installed

 
Hello.
I have created the box for the 4*4 vehicle, but when I open it from the outside the box disappears and the vehicle does not appear.
I have made a back up... I have tried it again and the box disappears and the vehicle does not appear.
Am I doing it wrong or will I never be able to use the car?
I only have this mod installed


That's an unusual bug. Any errors in the log?

ohhh, so need to be in the fertilized terrain, no wonder.
say, just want to check, is there any merit in completing other trader quest? for example, i already obtained ultimate sauce from trader rekt (reached t6 quest), is there any merit to complete trader jen, bob, hugh and joel up to t6 as well?
 only for the rewards from the Opening Trade Routes. If you've levelled the trader, you've levelled ALL the traders.

 
I've been looking at the logs, but I don't understand anything. I couldn't find an error there.
I also don't see the logs before the backup... because of the time it says, they are later than when I had already lost the car box.
The only thing I can think of is to make a car box again, open it and look at the log right away.

 
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I've been looking at the logs, but I don't understand anything. I couldn't find an error there.
I also don't see the logs before the backup... because of the time it says, they are later than when I had already lost the car box.
The only thing I can think of is to make a car box again, open it and look at the log right away.


ok, just went to test this, and you're right - it's bugged. I recommend, as a workaround, to use the creative menu for now to give yourself the 4x4 while I work on tracking down the bug and fixing it. 

Sorry about this - I'll try and get it fixed as soon as I can.

 
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