Wolves Hero
New member
If you use a custom heightmap that you either made yourself it is a real world heightmap and it is 8bit instead of 16bit, you are going to have that problem. 8bit does not provide enough gray shades to have smooth terrain in this game. Every shade in 8bit is 1m, so you are jumping up 1m at a time on slope instead of evenly the way it would with 16bit.
You will either need to do a lot of smoothing (filter gaussian blur) which will smooth that out somewhat but will also smooth out everything else as well, or use an image editing app to manually fix the heightmap, or just make/get a new 16bit heightmap to use. Or let Teragon make your terrain for you.
Yeah I founded filter gaussian blur I put 3.0 make more smooth. Re-generator again all maps but wilderness POIs stay same seeds they keep random spawn places when changed value on filter gaussian blur then manual side roads again halfway done.