PC v1.x Developer Diary

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I love this game very much (I've been playing for 10 years). I have a question: will you also see legs in detail like arms in the game (this functionality is really needed). Will the snake get a new model?

I think it’s time to give players the opportunity to craft a bunch of decor, instead of us getting it from creative (the same doors). To do this, you can return the functionality of the sawmill😎

 
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Or possibly unibrow...

gamorrean-main_5141bc61.jpeg


 
Will goldenrod, chrysanthemum and coffee get new models (since they are outdated) And will there be animation during weather conditions for cotton and similar plants? Are quest tag updates(exclamation marks)coming to Storm's Brewing?

 
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Suxar said:
A warning is not an error. Well, the console shows a warning and shows it. As for the "E" button, this is packet loss, this is a question for your provider, not the game.
Of course a warning is an error. And of course it has nothing to do with my provider. Please do not post if you have no idea what you're talking about, it only confuses those looking for help. This issue has now been fixed and no one called their ISP to do it. 

 
Of course a warning is an error.


Of course it is not. A warning is usually something to tell a programmer there is unfinished cleanup work somewhere, or in other cases just something that should be mentioned because it is unusual. (It is hard to explain to a non-programmer).

A programm can have hundreds of warnings and work perfectly well. Same with operating systems. If you have a windows PC somewhere, every time you start it it will generate dozens of warnings.

 
Of course it is not. A warning is usually something to tell a programmer there is unfinished cleanup work somewhere, or in other cases just something that should be mentioned because it is unusual. (It is hard to explain to a non-programmer).

A programm can have hundreds of warnings and work perfectly well. Same with operating systems. If you have a windows PC somewhere, every time you start it it will generate dozens of warnings.
well let me see, the 'warning' stated "Setting angular velocity of a kinematic body is not supported."  You know what that means?  It means it's an ERROR.. So yes, especially in programming, a warning is certainly an error. Hard to explain this to everyone I know.

 
well let me see, the 'warning' stated "Setting angular velocity of a kinematic body is not supported."  You know what that means?  It means it's an ERROR.. So yes, especially in programming, a warning is certainly an error. Hard to explain this to everyone I know.
what does the WRN Parameter 'IsMale' not found in animator and rigconstraint WRN mean? are these errors to?

rigcon.webp

 
well let me see, the 'warning' stated "Setting angular velocity of a kinematic body is not supported."  You know what that means?  It means it's an ERROR.. So yes, especially in programming, a warning is certainly an error. Hard to explain this to everyone I know.


I was only talking about the general case. This specific warning may still be a warning, but points to a misuse of the graphics library that ultimately leads to the game failing. The problem may even be that the warning is just spammed so often that the fps go far below 20 which leads to actual failure states happening.

In the general case programmer can misjudge what is an error and what is a warning. That doesn't change what warning and error means though.

Here some warnings in 7days that have absolutely no harmful consequence:

Code:
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
 
Really hope with the weather update the lighting gets some love. Being this bright at almost 11pm during a thunderstorm is just silly.


Agreed. In a storm with a new moon (no moon) it can be really dark. On the flip side, I was outside at 11pm on a clear night with a half moon while trying to catch the Aurora and the light from the moon was casting shadows. A full moon on a clear night is decently bright. Dark helps the spooky feeling though and if they wanted to make the wasteland and burnt forest extra dark that would be cool to me. I think there's opportunities for fog. I know many people hate fog, so I guess I'm a weirdo in that I think really foggy horde nights are a blast.

 
The brightest it gets in this game at night is unnaturally bright. I've been in plenty of no electricity, clear, full moon nights and it doesn't get as bright as it does in this game. 

But, I have two friends that I play with. One of them doesn't like how bright it is at night and the other greatly prefers how bright it is. 

Of course PC players can use mods to make it darker, but it should be an in-game setting. In that GNS interview with Joel and Rick (the one that lit up Reddit last month) it was said that things they change can be changed back to a way the player desires. This should be one of those changes. 

There seems to be plenty of people that would prefer it darker.

PS: unfortunately lowering the in-game brightness is not a sufficient alternative.  

 
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