Roland
Moderator
But the fact that the player still can cover themselves with mud and play underground does prove that TFP didn’t go to war with players over underground base building. If your assumptions for motives were true then there would be further measures taken when players started going underground again.You're using "emergent gameplay" like it's a goal. If zombies don't dig, the emergent is hiding under a layer of mud like Arnie in Predator. If they do dig, the emergent is hiding "deeper" in ground, or providing routes. Both options produce emergent possibilities; and thus it's not a counterargument for digging having been a mechanic against a player tactic (of covering themselves in mud).
If TFP truly wanted to prevent players from playing underground then why have they allowed it these past five years. You’re saying they gave zombies the ability to dig to stop players from building underground bases because they hated players doing that but then ended their war completely even though players kept building underground bases? If anything, it has gotten easier to live underground as they’ve adjusted the AI since A17 which also contradicts your assumptions of their motives.
What these things do indicate is that TFP added digging back in because they overhauled the pathing and gave zombies the ability to interact in 3d space which allowed them to path vertically as well as horizontally and destroy in those directions as well. It made building underground more challenging but not impossible and they haven’t done anything more to assuage their supposed loathing for players who make underground bunkers.
Yeah, that’s why they call streamers “Influencers”. The stark reality stares you in the face but because Saven or JaWoodle state a false assumption as fact for clickbait you believe them even though they have no more access to knowing dev motives than you do.I live in one. There's no screamers, no stragglers, no spawns whatsoever. The digging fails to threaten me to this day. And the perception of it being implemented against players digging remains.
I’m privy to many internal conversations and tell you that digging zombies was not added to prevent players from playing underground, you confirm that fact by playing underground, no further escalations to your supposed arms race has ever happened to stop players from playing underground but it must be true because a streamer said it….smh
I still don’t understand this. You might be right about this one but I don’t know who droppers are. I don’t know what you are referencing here.So the check to do it just happens to happen after being dropped, only when landing within ~10 meters of the target player. Absolutely by coincidink, I'm sure. The results show it's designed against droppers. The way it's implemented also breaks parkour, you can just jump a couple times to get most of the zeds start eating walls... emergent gameplay at its finest.
Okay but motive is a big part of this conversation. I don’t disagree that many changes have affected the way players play and required a shift. You and others are claiming TFP’s motives are to go to war against specific playstyles and end them. I still say that your perception is imagined. The end result is still the same, of course. There’s no denying you can’t reach through arrow slit blocks any longer. But the reason and motive also matters. You seem predisposed to think the worst motives based on nothing more than supposition. I disagree with your assumptions based on my own experience hearing them talk about these changes and their reasons for making them.Naturally. The track record of achieving that is a little spotty, as evidenced by the points we're discussing; but I'm sure that's the goal.
I never said TFP wasn’t reacting to player feedback. Of course they do. Of course they fix glitches and close exploits when they find them or become aware of them. That’s undeniable and I haven’t denied that. But you guys are assigning motives of hatred towards certain players and their playstyles. That is what I’m arguing against. You’re contextualizing changes to the game as personal attacks by the devs against players and that is not true. You’re saying that this widespread perception proves that it is true. No it doesn’t.Then no-one would be claiming that TFP has reacted to that particular player design, some players would be happy, and some might complain the game is too easy? Did something change?