G
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Thank you for the feedback. Here is some clarification on certain features.
The Preppo Torque configuration settings and 4x4 Torque configuration settings are identical as follows:
<property name="motorTorque_turbo" value="3500, 1500, 4500, 2000"/>
However, some vehicles are given different physics and collision properties. That is done in the Unity application where it is set up for 7D2D. If the Preppocalyptic vehicle was given similar physics to the 4x4 it would certainly get up those inclines easier, but the slightest bump would send it spinning and bouncing around the screen, and it looks really out of context. The buggies and big wheelers are in context for that and generally work out better on those slopes. With turbo and reasonable inclines, the Preppo vehicle received some favorable feedback prior to release and it was left at that. It was primarily added as a token gesture vehicle, because there are already some awesome vehicle mods out there.
Ragsy's Vehicle Madness is fully compatible with Preppocalypse and is encouraged to be used on the introduction in the Mod Launcher. It offers a heap of alternative vehicles for road and off road context.
The same for bdub's vehicles. These vehicle mod packs have been in the community for years, and the intention was just a token gesture in the Preppo Car with these vehicle packs being the go to choices.
The Preppo Car is rough around the edges, and does need the new V1.0 mod attachments properly hooked up for the visuals. It was kindly brought into game by the EndZ team in A21. They are very much working on updating EndZ, but still found time to get the essentials in place to make it V1.0 compatible. For that, it's certainly working out, and the final touches will come in time.
As for vehicle repairs, here is how it works.
The Preppo Car has 15000 HP compared to 8000 for the 4x4.
With no Skill in Grease Monkey, each Repair Kit gives 1000 HP. That'll take 15 to repair the Preppo Car, and 8 to repair the 4x4.
This never used to be a thing in A20, but became a new dynamic in A21 and now V1.0.
However, if you Max Out Grease Monkey Skill Perk, that will all change as Repair Kits become more efficient.
At Grease Monkey Skill Perk 4, that 1000 HP for 1 Repair Kit, now jumps up to just over 8000 HP. At Grease Monkey Skill Perk 4 it will require 2 Repair Kits to fully repair that 150000 HP requirement.
For the 4x4, it will add 5000 HP for that Repair Kit, since it has a proportional gain to overall health. It will go from 70 HP to 5070 HP respectively. This is a default dynamic, and the Preppo Car actually does pretty well out of it.
No Grease Monkey Skill Perk.
Only 1000 HP per Repair Kit, and a heap of resources.
Grease Monkey Skill Perk 4 with more efficient Repair Kits.
8K+ for the first Repair Kit which exceeds the total of a 4x4.
Fully repaired with 2 Repair Kits.
The Preppo Torque configuration settings and 4x4 Torque configuration settings are identical as follows:
<property name="motorTorque_turbo" value="3500, 1500, 4500, 2000"/>
However, some vehicles are given different physics and collision properties. That is done in the Unity application where it is set up for 7D2D. If the Preppocalyptic vehicle was given similar physics to the 4x4 it would certainly get up those inclines easier, but the slightest bump would send it spinning and bouncing around the screen, and it looks really out of context. The buggies and big wheelers are in context for that and generally work out better on those slopes. With turbo and reasonable inclines, the Preppo vehicle received some favorable feedback prior to release and it was left at that. It was primarily added as a token gesture vehicle, because there are already some awesome vehicle mods out there.
Ragsy's Vehicle Madness is fully compatible with Preppocalypse and is encouraged to be used on the introduction in the Mod Launcher. It offers a heap of alternative vehicles for road and off road context.
The same for bdub's vehicles. These vehicle mod packs have been in the community for years, and the intention was just a token gesture in the Preppo Car with these vehicle packs being the go to choices.
The Preppo Car is rough around the edges, and does need the new V1.0 mod attachments properly hooked up for the visuals. It was kindly brought into game by the EndZ team in A21. They are very much working on updating EndZ, but still found time to get the essentials in place to make it V1.0 compatible. For that, it's certainly working out, and the final touches will come in time.
As for vehicle repairs, here is how it works.
The Preppo Car has 15000 HP compared to 8000 for the 4x4.
With no Skill in Grease Monkey, each Repair Kit gives 1000 HP. That'll take 15 to repair the Preppo Car, and 8 to repair the 4x4.
This never used to be a thing in A20, but became a new dynamic in A21 and now V1.0.
However, if you Max Out Grease Monkey Skill Perk, that will all change as Repair Kits become more efficient.
At Grease Monkey Skill Perk 4, that 1000 HP for 1 Repair Kit, now jumps up to just over 8000 HP. At Grease Monkey Skill Perk 4 it will require 2 Repair Kits to fully repair that 150000 HP requirement.
For the 4x4, it will add 5000 HP for that Repair Kit, since it has a proportional gain to overall health. It will go from 70 HP to 5070 HP respectively. This is a default dynamic, and the Preppo Car actually does pretty well out of it.
No Grease Monkey Skill Perk.

Only 1000 HP per Repair Kit, and a heap of resources.

Grease Monkey Skill Perk 4 with more efficient Repair Kits.

8K+ for the first Repair Kit which exceeds the total of a 4x4.

Fully repaired with 2 Repair Kits.
