Again my question was and still is did something about the horde night change from version 1.0 to exp 1.1
ok, so my
earlier post was from 1.0. Because your original
original question did not specify any version.
So as my title says i have a question about horde night spawns that someone with more knowledge about how spawns work can answer
so here is my "problem" i started a new world with the horde spawn count remaining at 7 and day 7 horde night went as expected with the horde lasting until dawn
then i upped my horde spawn count to 16 and then day 14 the horde didn't go as expected with the horde night finishing at roughly 1 a.m thought that was a little bizarre.
The day 21 horde night went roughly the same with it finishing at 18 minutes past midnight. Should this have happened or does the horde spawn count dictate when the horde will finish? or is this a bug?
i will test at day 28 but since it is day 22 in game might be awhile, also i am now in a different biome to hordes 1 - 3.
Notice how there is
ZERO mention of a game version there? That would lead basically everyone reading it to think you are discussing the current Stable branch. You didn't post about comparing about 1.1 until
much later after I had provided the code for 1.0. Which is largely what people have been focusing on, because it is a defined ruleset.
So now, since you have decided to clarify what you
really meant in your OP, lets dig into this further.
Version 1.0
<gamestage stage="19">
<spawn group="feralHordeStageGS16" num="27" maxAlive="8" duration="1" interval="10"/>
<spawn group="feralHordeStageGS19" num="27" maxAlive="8" duration="1"/>
<spawn group="feralHordeStageGS19" num="200" maxAlive="5"/>
</gamestage>
Now for this, your first stage is 27 zeds. The second stage is a total of 27 zeds. The final trickle stage is 200 zeds. However if you kill all 200 spawns before the night is over, then it is done. You won't get any more zeds past that.
Version 1.1
<gamestage stage="19">
<spawn group="feralHordeStageGS16" num="27" maxAlive="8" duration="1" interval="10"/>
<spawn group="feralHordeStageGS19" num="27" maxAlive="8" duration="1"/>
<spawn group="feralHordeStageGS19" num="200" maxAlive="5"/>
</gamestage>
NO CHANGE
Version 1.0
At GS23 you get an extra spawn group added.
<gamestage stage="23">
<spawn group="feralHordeStageGS16" num="33" maxAlive="9" duration="1" interval="20"/>
<spawn group="feralHordeStageGS19" num="33" maxAlive="9" duration="1" interval="19"/>
<spawn group="feralHordeStageGS23" num="33" maxAlive="9" duration="1"/>
<spawn group="feralHordeStageGS23" num="200" maxAlive="6"/>
</gamestage>
Version 1.1
<gamestage stage="23">
<spawn group="feralHordeStageGS16" num="33" maxAlive="9" duration="1" interval="20"/>
<spawn group="feralHordeStageGS19" num="33" maxAlive="9" duration="1" interval="19"/>
<spawn group="feralHordeStageGS23" num="33" maxAlive="9" duration="1"/>
<spawn group="feralHordeStageGS23" num="200" maxAlive="6"/>
</gamestage>
NO CHANGE
That final spawn group is set to 200 up to GS103.
Version 1.0
<gamestage stage="103">
<spawn group="feralHordeStageGS91" num="145" maxAlive="33" duration="2" interval="28"/>
<spawn group="feralHordeStageGS97" num="145" maxAlive="33" duration="2" interval="17"/>
<spawn group="feralHordeStageGS103" num="145" maxAlive="33" duration="7"/>
<spawn group="feralHordeStageGS103" num="200" maxAlive="22"/>
</gamestage>
Version 1.1
<gamestage stage="103">
<spawn group="feralHordeStageGS91" num="145" maxAlive="33" duration="2" interval="28"/>
<spawn group="feralHordeStageGS97" num="145" maxAlive="33" duration="2" interval="17"/>
<spawn group="feralHordeStageGS103" num="145" maxAlive="33" duration="7"/>
<spawn group="feralHordeStageGS103" num="200" maxAlive="22"/>
</gamestage>
NO CHANGE
Afterwards, it contains just the first three groupings.
Version 1.0
<gamestage stage="109">
<spawn group="feralHordeStageGS97" num="154" maxAlive="35" duration="2" interval="25"/>
<spawn group="feralHordeStageGS103" num="154" maxAlive="35" duration="2" interval="10"/>
<spawn group="feralHordeStageGS109" num="154" maxAlive="35" duration="7"/>
</gamestage>
Version 1.1
<gamestage stage="109">
<spawn group="feralHordeStageGS97" num="154" maxAlive="35" duration="2" interval="25"/>
<spawn group="feralHordeStageGS103" num="154" maxAlive="35" duration="2" interval="10"/>
<spawn group="feralHordeStageGS109" num="154" maxAlive="35" duration="7"/>
</gamestage>
NO CHANGE
Once you hit GS381 the number for each group is 500, and it keeps increasing the max alive per wave.
Version 1.0
<gamestage stage="381">
<spawn group="feralHordeStageGS363" num="500" maxAlive="117" duration="2" interval="12"/>
<spawn group="feralHordeStageGS372" num="500" maxAlive="117" duration="2" interval="28"/>
<spawn group="feralHordeStageGS381" num="500" maxAlive="117" duration="7"/>
</gamestage>
Version 1.1
<gamestage stage="381">
<spawn group="feralHordeStageGS363" num="500" maxAlive="117" duration="2" interval="12"/>
<spawn group="feralHordeStageGS372" num="500" maxAlive="117" duration="2" interval="28"/>
<spawn group="feralHordeStageGS381" num="500" maxAlive="117" duration="7"/>
</gamestage>
NO CHANGE
So to really and truly answer what you actually really meant in your OP....
There were no changes from v1.0 to V1.1