What's the one thing that changed a few updates ago into learn by LOOTING?Sure, but first tell me how useful that bone knife is for mining, you know, that one thing the game encourages you to do.
Good job, just miss the point I made about you setting up a contrived situation for comparison and then making the sane contrived comparison in the reply.
How many trader quest categories have you visiting POIs? (I'll answer that for you: 4 out of 5, 6 if you count the "open route" quest according to the wiki https://7daystodie.fandom.com/wiki/Traders)
You literally have to loot POIs to level up your crafting skills!
And here you accuse me of making up a COnTRIvEd situation, where my point is literally that this situation is actually how people will be forced to play 90% of the time, and that this range argument is actually irrelevant... And then you proceed to answer me about... Range

People have answered me that CQC weapons are also different, and that it's just a matter of playstyle. But they really work because they ALL solve the same problem, with the same amount of effectiveness, just in a different way. Whether you like to keep punching zombies in a rain of blows with your fists, or to give big hits to a Z with your sledgehammer and then fall back to recharge your stamina, your weapon will always be effective because ultimately, they are all as effective as the other to hit zombies that are 1 meter away. Now what if I made a CQC weapon that was ineffective from 0 to 2 meters away but great from 2 meters to 3 meters away (Imagine a hallberd or something), you'd tell me it's terrible, right? A CQC weapon that's not even good in CQC? That's what the rifle is: a weapon that allows you to hit far away better than any other weapon... Which barely ever happens in a regular setting.