PC v1.x Developer Diary

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I was in my base cooking at night and three screamers came making their high pitched growling and non-aggro noises. I was on the second floor of a POI and I heard them below me banging on walls and making their noises but they never saw me and never screamed until morning when I went down to kill them. Only one screamed at that point. 
 

I wonder if there are just certain blocks or certain angles between blocks where they are catching a glimpse of a player. My base was just the regular POI blocks with the floor we were on gutted and workstations and storage crates placed but no extra layer of blocks or anything. 

 
In the first 20 days of my current playthrough letterboxes and bookshops are the gold of the early playthrough. Oh and toilets for that chance of a pistol but getting magazines is hardly exciting but rather necessary. After that it's shotgun messiahs and traders for their rifle parts.  

I remember the old alphas when we went specifically to certain Pois for particular loot. Working stiff was a go to for a hoe and early tools and the crackabook for blueprints. The shotgun messiahs were much more rewarding too. Even the police station was an exciting find for its potential early guns.. My friends joined a game expecting to go into a gun store to stock up on guns but I knew better than to get excited by it. Such is the gated progress and levelled loot. 

I still love the current iteration regardless but I wonder if TFP can introduce a bit more excitement to those pois again.  The toilet pistol is an awesome one off find. I'd love to see more special loot cases like this in the standout pois. As it stands we just tend to grind out quest pois and take what we find. There is a great feeling in heading out with a specific type of loot in mind.  So non loot room gunsafes in those pois could yield something better than a pipe weapon etc and working stuff a rae chance at a second tier tool. 


I have the same feeling about that. "Easy fix" would be that you could find guns randomly but you couldn't repair them and they would break quite easily. Wasn't this even thing in some earlier alpha?

And some random better loot on some POIS. Like "prepper" stash part attached to some POIS.

 
Here is a curious question.

Why are the youtube streamers not posting nearly as many gameplays
of 1.0 since the last update?

Normally I like to watch a few right after a major upgrade to see how
others are receiving and approaching it. But all I can find for 2024
and youtube and game plays, is commentaries and new feature exhibits.

Everything seems to stop at 2 plus month passed.
yehh i know that's crazy cuz, I've also realized that... the only one person that I still watch currently is "Guns, Nerds, and Steel" and i like his playstyle.

 
Why is it made so hard to report a bug? I shall upload output log etc? im a simple gamer, I dont konw what these things are. 


Frankly it would be a welcome feature if you could click a button on the launch window that would automatically submit any necessary logs as well as version details, and perhaps even a list of mods you're using. Then you'd just need to fill out the description of the bug and maybe a few other details.

Click off the "I agree to submit data off of my PC for the purposes of troubleshooting the bug" box.

You could receive a nice "Thank you, your report has been received" message.
TFP could become the gold standard of bug submission!

If you can't even launch the game, I supposed you'd need to read through some troubleshooting Q&A until you could get that far.

-Arch Necromancer Morloc 💀

 
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Why are the youtube streamers not posting nearly as many gameplays
of 1.0 since the last update? [snip[

Everything seems to stop at 2 plus month passed.
Probably because it's summer and that's when people with families go on vacation. I know that at least two of the streamers I watch have made weeks worth of videos and are releasing them at their regular schedule to cover for their family-time. So those videos are stuck in older versions until they get back.

I wonder if there are just certain blocks or certain angles between blocks where they are catching a glimpse of a player. My base was just the regular POI blocks with the floor we were on gutted and workstations and storage crates placed but no extra layer of blocks or anything. 
I know that EerieKnight of the Pseudo Posse has experimented with Cops and determined that there are certain blocks that they can see through to target you. Might be the same with Screamers.

 
It would be great if someone could post like above where they should be installed.  Thanks


Here's two different views...

Path1.png

Path2.png

Then the "modlets" that go into that folder are folders themselves. Within each modlet's folder you should find a ModInfo.xml file and then some other stuff that depends on what the modlet does.

If you open a modlet and just see another folder with no ModInfo.xml file, then either the modlet somehow got nested inside another folder (which you need to fix) or you aren't looking at a modlet.

Obviously, the "Bruce Tong" and "zzton" parts of those paths is unique to me and your value there should be different.

AppData is sometimes a hidden folder, so you don't find it in your home directory, then consult the Internet for advice on how to reveal hidden folders.

 
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Could you change the following to avoid cheesing quests:
- Change fetch only quests from Tier 3 and above to fetch and clear
- Restore blocks after starting a dig quest (people are "pre-digging" to avoid zombies)


Why does it matter?  It isn't cheesing a quest to do a high tier fetch.  Sure, you don't have to clear the entire POI, but that's the point of Fetch quests.  And although I think it's dumb to avoid zombies by digging a hole ahead of time, it doesn't affect my game just because someone does that.  Let them play the game the way they want to.  Though, I thought it did reset terrain in A20 (not sure about A21) and that part actually does make sense.  Not to prevent someone cheesing the game, but because sometimes buried treasure quests are in about the same location and it's not great to already have a hole there.

I was in my base cooking at night and three screamers came making their high pitched growling and non-aggro noises. I was on the second floor of a POI and I heard them below me banging on walls and making their noises but they never saw me and never screamed until morning when I went down to kill them. Only one screamed at that point. 
 

I wonder if there are just certain blocks or certain angles between blocks where they are catching a glimpse of a player. My base was just the regular POI blocks with the floor we were on gutted and workstations and storage crates placed but no extra layer of blocks or anything. 


I don't know what might cause it, but in my last pre-stable 1.0 game, I had a large base in the desert with no windows on the ground floor and only a single powered garage door (closed) and the garage was isolated from the main base with a regular door (open).  We repeatedly had screamers show up and if we ignored them while we were on the ground floor and not in the garage, they would scream and we would get zombies breaking down the walls when the walls were still wood.  It forced us to have to go outside when we heard the screamers just to avoid a bunch of holes until we could afford to upgrade the walls from wood so they'd last a little bit.  And that was a rectangle base with all cube blocks on the ground floor.  So something still causes them to scream, at least some times.  I don't know how the code is set up for that.

But didn't A20/A21 have screamers scream after a minute or two if they couldn't see you?  I seem to remember that, but maybe not.  I always killed them pretty quickly, so I might just be remembering wrong.

 
Could you change the following to avoid cheesing quests:
- Change fetch only quests from Tier 3 and above to fetch and clear


I like this suggestion. I might suggest Tier 4 and above, but Tier 3 and above works for me.

I have received POI design feedback suggesting TFP doesn't use Fetch above Tier 3, however when playing I still get Fetch missions above Tier 3.

In the Prefab Editor we can checkmark, "fetch" and/or "clear" among other mission types. I'd be cool with the idea that if "fetch" is checked and the tier is above 3/4 then it be considered a "Fetch and Clear" mission.

Personally, I always clear with a Fetch mission, but I have seen YouTube and Twitch players bail out when just getting the Fetch satchel. I always wonder... why?

- Restore blocks after starting a dig quest (people are "pre-digging" to avoid zombies)


Huh. I can do that? Naaa, I want to kill the Zeds.

 
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I was in my base cooking at night and three screamers came making their high pitched growling and non-aggro noises. I was on the second floor of a POI and I heard them below me banging on walls and making their noises but they never saw me and never screamed until morning when I went down to kill them. Only one screamed at that point. 
 

I wonder if there are just certain blocks or certain angles between blocks where they are catching a glimpse of a player. My base was just the regular POI blocks with the floor we were on gutted and workstations and storage crates placed but no extra layer of blocks or anything. 
I had screamers several times coming to my ground level base.

Just for context, I have a perimeter specifically designed for shooting through and melee, so all my surrounding walls have big holes.

Well, as soon as I hear screamers I start sneaking. While sneaking (low numbers) they wouldn't see me and wouldn't scream as long as I was at least 6/7 blocks away and sneaking, even when they had a clear LoS with me. As soon as I make enough noise though, they start screaming.

I usually sneak-kill them and don't need to hide behind anything. I just have to be quiet.

So, maybe, the way I suppose they work is that they only scream when they have LoS and they can actually notice you, PLUS they can locate you also by sound (noise).

Maybe this is something new, but I've noticed it every time I had screamers coming at my base (b333).

 
Do you not know how Screamers/Scouts are supposed to work, ever since they were introduced back in, like, alpha 9 or something, when they originally were the spider zombies?
Spider zombies in older alphas would not scream and call other zombies like the screamer does. But yes, spider zombies would show up when the heatmap was reaching boiling point. 🤯

When the screamers were first introduced, it was the same problem; they were way too sensitive and would scream and call other zombies way too much. It was later adjusted, as I guess will probably happen with 1.0 also.

Over the years, I've seen many bugs from older alphas show up again in a new alpha. Sometimes I wonder if TFP should maybe have a list of older bugs and check for those first. In 1.0, I have seen some other bugs from older alphas showing up again.

 
Spider zombies in older alphas would not scream and call other zombies like the screamer does. But yes, spider zombies would show up when the heatmap was reaching boiling point. 🤯

When the screamers were first introduced, it was the same problem; they were way too sensitive and would scream and call other zombies way too much. It was later adjusted, as I guess will probably happen with 1.0 also.

Over the years, I've seen many bugs from older alphas show up again in a new alpha. Sometimes I wonder if TFP should maybe have a list of older bugs and check for those first. In 1.0, I have seen some other bugs from older alphas showing up again.
When the zombie Scouts/Screamers were first introduced and they used the spider zombie model, I think they did call a horde when seeing the player. I remember they would come in groups of three. You might be remembering when they were just spider zombies at first, and the screamers as a concept didn't exist.

But yeah, I also remember a time when screamers seeing the player while underground was a known bug that got fixed, and now seems like it might be back. Kinda weird how some bugs seem to just reappear. Arrows going through zombies is also back and worse than ever now.

 
has it been mentioned about over abundance of skill magazines? I just found the perk to stop looting them after a certain level is completely commented out! I have looted medical books to reach max level 3 times over at 100% loot. That's just medical. The same for cooking and armor I find so many I've become annoyed with magazines 😂

 
I have been informed that the Paradise Falls Diner from the movie Legion is in the game. It is called the Navezgane Falls Diner. I checked it out and I can confirm that it is indeed from the movie.

And supposedly the Simpsons house is in the game as well (Homer, not OJ). I have yet to get confirmation on that though.

 
I know that EerieKnight of the Pseudo Posse has experimented with Cops and determined that there are certain blocks that they can see through to target you. Might be the same with Screamers.
Not sure who it was but i watched a youtube vid yesterday and someone tested "blocks to see if screamers can see you through them" and it was quite a bit and there was (as they reported) not an obvious pattern to it. It *seemed* to me there was more chance of them seeing you if the block was not centered (was offset so it was on the edge of a voxel cube) and was thin (like less than a 1/2 block). 

 
Spider zombies in older alphas would not scream and call other zombies like the screamer does. But yes, spider zombies would show up when the heatmap was reaching boiling point. 🤯

When the screamers were first introduced, it was the same problem; they were way too sensitive and would scream and call other zombies way too much. It was later adjusted, as I guess will probably happen with 1.0 also.

Over the years, I've seen many bugs from older alphas show up again in a new alpha. Sometimes I wonder if TFP should maybe have a list of older bugs and check for those first. In 1.0, I have seen some other bugs from older alphas showing up again.
We could use a smaller weaker screamer

Like a Howler! Spawns in citys and such and acts as a smaller zombie spawner 

Also screamers should spawn in citys 

On the old console version they did this with the spiders zombie I hated those things but at the same time I miss them they need to climb again or if not update their jump into a tackle leap that does damage.  

Maybe rename it too the leaper and the real spider zombie climbs walls, spits web like snot and leaping 

 
has it been mentioned about over abundance of skill magazines? I just found the perk to stop looting them after a certain level is completely commented out! I have looted medical books to reach max level 3 times over at 100% loot. That's just medical. The same for cooking and armor I find so many I've become annoyed with magazines 😂


I don't see any out-commenting:

<!-- Increase the chance to find medical crafting skill magazines with each perk rank up to crafting skill 75 -->
<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="medicalCSM">
<requirement name="ProgressionLevel" progression_name="craftingMedical" operation="LT" value="75"/>
</passive_effect>

<!-- Once medical crafting skill reaches 75, set the probability bonus of finding medical crafting skill magazines to 0 -->
<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="medicalCSM">
<requirement name="ProgressionLevel" progression_name="craftingMedical" operation="Equals" value="75"/>
</passive_effect>




No idea though what the base value is if it is not set at all. The comment in the xml seems to suggest it would be 0.

It seems there are containers like the First_aid_station that will give you medical magazines regardless of any perk boosts. Which could explain why there are still those magazines in loot when you are finished learning them.

 
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Not sure who it was but i watched a youtube vid yesterday and someone tested "blocks to see if screamers can see you through them" and it was quite a bit and there was (as they reported) not an obvious pattern to it. It *seemed* to me there was more chance of them seeing you if the block was not centered (was offset so it was on the edge of a voxel cube) and was thin (like less than a 1/2 block). 


Probably this one, also by Pseudo Posse. There is a pattern to which blocks work, but it's not always consistent. But, I've also had them scream at me when behind full cube blocks, and not making any sound.



 
We could use a smaller weaker screamer

Like a Howler! Spawns in citys and such and acts as a smaller zombie spawner 

Also screamers should spawn in citys 

On the old console version they did this with the spiders zombie I hated those things but at the same time I miss them they need to climb again or if not update their jump into a tackle leap that does damage.  

Maybe rename it too the leaper and the real spider zombie climbs walls, spits web like snot and leaping 
in 1.0 I've noticed a slight of spawn ins for screamers in the city.( well for me at least, sometimes i b getting two at a time horrific but fun... nd thats in the snow biome)

as far as the spider zombies they jus leap like crazy now.

mann.. i know right, in the old console version i hated the spider zombies as well, they would spawn randomly in the citys with hordes sometimes nd they always used to climb like u said but it was dope. they should put the climbin bac on tho.

its funny cuz now they remind me more like Hunter"s on Left 4 Dead.😭

 
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they always used to climb like u said but it was dope. they should put the climbin bac on tho.
Agreed! Its a neat mechanic that keeps you on your toes a bit when not prepared (like when you base in a fresh poi vs building fresh specifically to defend against it). If climbers came back i would be overjoyed. Like if I found out Santa Claus was actually real, he came to my house on my birthday and gave me all the presents (just pallets of cash thank you) and then told me how i was always his favorite and all others were worse than me. And then he personally bakes and leaves me cookies. Cookies that when eaten teleport me to the elven village at the north pole. Once there the elves and i all dance and sing. After eating a big meal of food from my childhood Christmas memories i ask why this is happening and the elves tell me that since climbers came back, all the children stopped asking for gifts as they spent all their time playing 7D2D and had no need for more material possessions.

anyway, something to think about TFP. Think of all the children. Only you can make them truly happy. Bring back the climbers. Save earth from unhappiness. Give santa and the elves a much needed vacation.

im serious: i really miss them. and shooting them too.

 
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