Riamus
Well-known member
The helmet light mod could also simply be a light bulb.Yeah imagine that, you actually have to purchase the mounting kit and light separately……

The helmet light mod could also simply be a light bulb.Yeah imagine that, you actually have to purchase the mounting kit and light separately……
Controversial and touchy subject, I know, but I picked the game back up with A21 and immediately noticed the division in the community over old and new systems. I wasn't familiar with the water bottle collection system, etc. as I hadn't played it since it first hit Steam. It soon became obvious that there was a tug of war going on between the devs and a minority of players who "exploit" systems the very same as a minority "exploited" Skyrim's systems by spending their precious lifetime crafting hundreds of iron daggers to artificially inlfate their smithing skill.The devs indeed make the game they want...
Don 't be ridiculous . Joel and the people who "had a light burning in their chest" are no longer working on the game. They themselves said that they want the game to be understandable and accessible to "everyone" - that is, there is a justification/stupefying of the gameplay. They just do what is in demand./// And developers make the game they want. ///
Yeah, it is an overused argument by whiteknighters.Don 't be ridiculous . Joel and the people who "had a light burning in their chest" are no longer working on the game. They themselves said that they want the game to be understandable and accessible to "everyone" - that is, there is a justification/stupefying of the gameplay. They just do what is in demand.
Yes, I know. It was gifted me by a friend on Steam. I played it for few hours and uninstalled it. Just struck me as impossible without friends also playing it with you and that particular friend was more into WoW at the time. Heard good things about A21 and decide to give it another try. I started and restarted the game, essentially due to the tedium and drudgery experience. Then I realized, "Hey. This is an alpha so test it like its an alpha" and have derived most of my own "fun" with the game doing just that: testing the vanilla experience with and without mods and, especially, testing community complaints about it trying to figure out what the big foofaraw is all about when it's a video game for heaven's sake, not a global crisis.The game has been on Steam for quite some time.
I can envision those particular systems working side by side. It'd take a good deal of balancing, but most of the balancing is already in place, methinks, considering how hard it is to come by the mods for them. I'd eliminate the possibility of crafting jars. Players who choose to use them will wind up with enough just getting them back after the avatar drinks. They're consumed when making glue, which makes sense. Why would anyone want to drink from a water bottle with glue residue in it?being an early dew collector hater (and I still think it is stupid that we can't get dirty water from water sources) I have to say in 1.0 with all the upgrades it is quite nice.
Well, at least decide - what are they doing?///
The fact is anybody who is in this to make a living is making the game they think the consumers want.
There is a name for the guy who makes the game HE wants; starving artist.
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It's generally a compromise. My point though was that it shouldn't matter one way or another when we are sharing our feedback on games. I am sick of hearing "well it's the devs game and they will make it how they want and not to suit you" yeah, yeah, we all know that. It is a really pointless statement. Those same people still tend to think their opinions are always somehow more valid than everyone elses.On the whole they still could be making the game they want to play themselves but also compromise to make the game more appealing to everyone. Not all questions have a clear answer of yes and no.
It's generally a compromise. My point though was that it shouldn't matter one way or another when we are sharing our feedback on games. I am sick of hearing "well it's the devs game and they will make it how they want and not to suit you" yeah, yeah, we all know that. It is a really pointless statement. Those same people still tend to think their opinions are always somehow more valid than everyone elses.
Here isn't so bad compared to some other games on Steam, where the rabid fanbois will jump on you in a heartbeat "How dare you make a suggestion that the devs precious time might be taken away from something I consider more important. "
Don 't be ridiculous . Joel and the people who "had a light burning in their chest" are no longer working on the game. They themselves said that they want the game to be understandable and accessible to "everyone" - that is, there is a justification/stupefying of the gameplay. They just do what is in demand.
I don't understand the people who feel the need to try to shut down people giving feedback just because they disagree and feel like everyone needs to be nice to everyone else all the time. To me they are ruder douchebags than the person they are criticizing and hypocrites to boot. Part of the early access agreement is that the devs are supposed to take feedback from players. Good or bad.
There are a number of other posts in general discussion questioning the wisdom of tying tier progression to specific vendors in specific biomes in RWG, if not Navezgane/story mode. That's about the only thing I think they might want to carefully reconsider before it goes any further. Biome "progression" is essentially already in place as the biomes have varying degrees of difficulty and loot stages. Nothing else really to be done there, imo. Players can visit them if and whenever they like. Tying tier progression to them and specific traders, otoh, takes the "r" right out of "rwg," rendering it more or less pointless. The way to go there, imo, would be to reserve the linearity for Navezgane/story mode and cordone off RWG freeplay as its own thing. "Story mode" and "RWG mode" (or a rose by any other name) could just have their own menu items on the start screen. Perhaps, the story mode could still be played with other players, though I've no idea how they're going to pull that off when BGS couldn't. I'm pretty sure that's why there's no group tier progression on "quests" anymore. You can do them together, sure, but only the "team leader" will get credit for doing them and that just smacks too much of Fallout 76 for my taste. BGS couldn't figure out how to make that happen in time and under budget, if at all, and everyone playing it shares a world, but not quest instances, If TFP does 7 Days the same way, they're essentially copying an unresolved issue from another game. 7DTDs is not a MMO or even a MMO/SP hybrid, but has historically done online connectivity much the way it used to be done and as John Carmack himself has gone on record saying it should be done. Just keep story mode and RWG mode separate from one another and that issue won't rear its ugly head.intro quests can be ignored.
You can do them together, sure, but only the "team leader" will get credit for doing it and that just smacks too much of Fallout 76 for my taste.
questioning the wisdom of tying tier progression to specific vendors in specific biomes in RWG
Gotcha. Story mode will prove a little different, though. The quests won't be random stuff to do, but advance the storyline as well. To save a lot of headaches that don't need to happen, I'd still keep story mode/Navezgane and RWG completely separate.
That's why I think none of it should be. Just let RWG be the "freeplay" mode everyone will go for once finished with story mode because I very much doubt there's a way to allow every player on a team to go through the dialogue with NPCs, especially if their are different choices and consequences to that dialogue. (And if there isn't, it won't be a RPG, afic.)The danger is certainly there that they adjust traders to follow the story mode. And it still seems in the cloud how much of the story and related quests will be added to RWG.
That's why I think none of it should be. Just let RWG be the "freeplay" mode everyone will go for once finished with story mode because I very much doubt there's a way to allow every player on a team to go through the dialogue with NPCs, especially if their are different choices and consequences to that dialogue. (And if there isn't, it won't be a RPG, afic.)
I'd be using Jedi Outcast as a template of inspiration for SP vs MP gameplay rather than Fallout 76 or similar were I TFP. I get he impression they want to get in on the "in-game store"...stuff...that has driven most of us away from the triple As and I sincerely hope they don't, but the game is not a MMO per how users connect with one another on community run servers as opposed to a central server.