Adam the Waster
Well-known member
7 days is combat is already janky enough I can't imagine it with Bandits it's hard enough with zombies
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@ArezAll 3 of them were like the eye of the storm. Of all the main features of this game, horde night is by far the easiest.
I have done similar to this, with "total darkness at night" added. Its not easy at all and is almost just all "hiding and harvesting in a POI atop the stairs i barely managed to break in time"It would be nutty if they set it to forever night, or 4 hours
of day light, no time display, and random horde, time and day
simultaneously.
I have some a21 mods i host on my mods page (in the mods forum here) to do some of these things. "Forever night" is too much for me (i tried it) so i like a few hours of daylight mostly so i can try run away to "somewhere else" when i get trapped and surrounded. "Bloodmoon night every night" with these settings is a bit much early game (and single player) so i usually set it to happen randomly and give a random day or two for a breather (for mining, exploring, and poi base set up days, mostly). Because of the "zombie bullet sponge" effect of upping the vanilla difficulty, i like to leave difficulty at default. There are other mods for increasing hordes/size and usually i try to hide from them, throw rocks early game as they can trap you in a poi fairly easily when you cannot see them coming. But it is fun!@doughphunghus
That's what would be my intense setting. Did you do it for you, or as a mod?
If as a mod is it still in an archive. Even if its older version, I read, adapt and
adjust settings to traverse alphas for me.
I believe Drones are Skill book items now, don't recall exactly.
I've gotten three from looting, and I've seen them at the Traders as well.
Weird, when I find all the components to craft and I go back in the crafting menu the tracked item is the first recipe I see. :suspicious:Noticing that the DEW COLLECTOR does not have a LOD model, so it pops in unlike the building and other blocks around them...
When you track an item to craft and gather all the necessary items, is there a quick way to then craft that same item ?, right now I am having to go back into the craft menu searching the the same item I am actually still tracking then crafting it.
yeahh its usually the first one to pop up as @Jost Amman has stated, the only time its not there anymore is if u switched columns or crafted something else beforehand... cause then u will have to search it up again. also another thing u can also do is add it to your favorites tab.Noticing that the DEW COLLECTOR does not have a LOD model, so it pops in unlike the building and other blocks around them...
When you track an item to craft and gather all the necessary items, is there a quick way to then craft that same item ?, right now I am having to go back into the craft menu searching the the same item I am actually still tracking then crafting it.
Weird, when I find all the components to craft and I go back in the crafting menu the tracked item is the first recipe I see. :suspicious:
yeahh its usually the first one to pop up as @Jost Amman has stated, the only time its not there anymore is if u switched columns or crafted something else beforehand... cause then u will have to search it up again. also another thing u can also do is add it to your favorites tab.
The last item you looked at in crafting is what will appear. Not necessarily what you are tracking. Also, the last item is different for each crafting station and inventory crafting, so what you looked at on the workbench last will show up when you go there, but not when you just open inventory crafting.
I imagine this will be addressed in the future weather system overhaul update.GoodDay again to TFP's
I Know this has been an issue for ages ... and maybe it can't be fixed _ BUT ... I sure wish you would or could fix the Raining inside a players Base with a concrete roof. I'm standing in the middle of a 11x11 base area.
Thank You and Enjoy, The OldGamer
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@doughphunghusI have some a21 mods i host on my mods page (in the mods forum here) to do some of these things.
I imagine this will be addressed in the future weather system overhaul update.
Dude, they've "fixed" this issue so many times already and it doesn't stay fixed. I'm not exactly holding out hope for it to ever be resolved.
The xpath stuff does let you do a lot. I wish it had some concept of "if and else" statements, so you could at least test something before making changes, and maybe a way to disallow loading if another incompatible mod is already loaded... but...@doughphunghus
I downloaded the github archive, time to read up and re-learn.
You and I took vastly different routes.
I use to edit the internal text and the actual gradient
for the lighting in the asset files. And inject code directly
into the dlls using IL instructions. I even created a lighting
tutorial that measured the gradient image and converted it to
game time.
But since I never learned sdx, smx, xpath hooks, Harmony
or Unity fully.
I had to do it the long way, that's why I didn't post any of
my mods but one, The cascading effect "The flood" The rest
would have been too intrusive and convoluted for a basic install.
Guess I have to really learn now.
I still like your way better.
I think this is more of the correct answer based on things i read here long ago. there are/were? some settings you could tweak to determine when you were indoor/outdoor but i think of you tweak them (say, to make "indoor" happen with a smaller radius of blocks overhead) it causes issues with lighting and stuff dimming too early, and prob other effects. I believe i have had it rain inside just standing a block next to open windows (which is plausible for getting wet) but moving a bit further in it goes away.This is Unity's problem.. It is difficult to determine whether a room is airtight, especially when connecting blocks of complex shapes. Empyrion game has a similar problem.
1. This is not a finished game.Why is it made so hard to report a bug? I shall upload output log etc? im a simple gamer, I dont konw what these things are.
Requireing such a thing is okay if game is in Alpha. Playing a alpha game is somewhat like playtesting, thus bugs are to be expected and documented in a proper way, so the developer can work with it.
Im not sensible when it comes to bugs. I have been playing this game since late alpha 13 and never felt the urge to report a bug. In a released game im expecting a way to report a bug in a easy way. Like just a small post or something, maybe with some screenshots.
Im having verry bad experience with the drawbridge. Which cost me a day 26 game (i allways play with delet on death). When i activate it, often it does not open (going down). I get the animation, but at the end of the animation the bridge springs back to closed. sometimes the bridge is actualy open and you can walk through the air, sometimes not. I alswell had it once, that the bride showed to be open, but was not. This way the drawbridge isend usefull. I allways used it tho get over traps i build on my base. But lately i only die in my own traps becouse of this bug. This happens in difrent games with multiple drawbridges.
I dont know how to report this bug propper, as i dont want to use my time to learn how to do it, when it should be a finished game.