PC Glass Jars Question, A21

Not oil but you collected gas from cars and gas barrels and gas pumps.  What did you put it into?  When you emptied all of these, where did the containers go?  People are really only complaining because it is harder to get enough water for mass producing glue.  I'd be willing to bet that at least 90% of the people upset over glass jars being gone are those who mass produce glue.  You also don't see these same people complaining about empty cans being gone.  Very good indication why they are complaining and it isn't due to realism.

Still, I'm glad you're finding enough water now.
Lmao you’re acting as if the glass jar itself is what people miss 😂🤣 it’s the CONTAINER we are upset about how do you not understand that? We need a container to carry water in its such a simple premise and you’re caught up on glass jars lmfao yeah sure get rid of the glass jars give us expensive water skins we can learn to make with lots of leather or rare/expensive canteens. And you’re probably going to say “the devs don’t have an obligation to make the game any certain way” yeah sure whatever but the devs need to understand that WATER is WATER and not whatever weird element they want it to be that’s only harvested through certain machines 😂 or go make a new planet with whatever weird elements you want us to extract in the air. But the game takes place in the USA and we are humans who need water. We should be able to transport said water away from its source. It’s pretty simple man lmfao nobody cares about the glass jars in particular 

It really  has very little to "meh glue" it has everything to do with dumbing down an already dumb system. The new system isn't harder it's just worse.
Right lmao, other games are improving their systems if anything. Adding MORE containers with MORE uses so you interact more with the items and world around you. Here we have some braindead take on “water” as if it’s some super rare resource we need to harvest from the air. Devs really cant accept that water is just water and other games have done it right for so many years now it’s so simple yet they want to be so unique and different lmao. 

If that's true, where are the complaints about the missing empty cans?

I don't disagree necessarily with saying it's dumbing it down but that's not why people are really complaining or they'd complain about the cans as well.  And they'd have been complaining about the other items that don't have empties all along.
Because obviously that’s the first thing I’m trying to find/make to collect water?? Lmao

Empty cans were only needed in the recipe for oil. There is no model for an empty cans and one did not have this interaction where one would have filled the cans with oil from e.g. an oil tank.

Therefore, it is understandable that the empty jars are more prominent in the discussion. We had a refilling animation / drinking animation and when you threw an empty glass from the inventory there was really a jar on the floor and not a bag. In that sense, the jars were much more real.

In the Undead Legacy Mod, the concept of empty containers has been expanded. To collect gas from a gas pump or a gas barrel, you need an empty jerry can. And to pick up water at a tap, shower head or hydrant, you need an empty jar or a empty plastic bottle. In addition, in many cases the empty containers are returned when you craft something.

To balance this, empty containers can only be crafted in level 3 or 4 workstations which you will not get until very late in the game.
Wow crazy they couldn’t just implement some simple system like that instead of treating water like gold that I have to sift out the air. What a braindead take on such a simple system YEEESH

 
I am on your side. I also understand why they wanted to stop the jar inflation but there are a lot of ways to do this without breaking the immersion so hard. A neat idea why water collectors are necessary: The catastrophe happened as a result of atomic accident. So water which you find anywhere could give the player radiation debuff so he is

hardly pushed to switch to natural falling down water. Also rainy days could have an impact on water collection... so much potential to raise immersion without disctract fans of the established water system so much. Also: They should have keep old water system (with radiation effect) and limit the stacks as they did now. Everything consumable made of radiated water could have the radiation effect.

Anybody there to make such a modlet? I would pay for it! 😀
Yeah they act as if water is some new rare resource we need to farm from the clouds such an awful take. Expensive water skins that leak over time, rare/expensive canteens. We are humans who carry water to disinfect it, it’s been like that forever. They’re trying to reinvent the wheel here and the only excuse I’ve seen is to “limit early game water abundance” yet they chose possibly the most immersion breaking crazy way to do so? Oh you want to get dirty water to clean? Yeah no we don’t go to lakes and rivers we loot houses and toilets lmao

I'm on team "the water situation is ridiculous". Okay, I get the desire for "scarcity". At the same time, the game "realism" is degraded even further as I cannot so much as take a sip from a lake nor put water in a bucket. Furthermore, it makes farming a pointless task. Cool, I guess let me make 1000 meat and potato meals because I don't have water to cook the other recipes.

The reason 7 Days to Die is my most played game in the steam library is the procedurally generated maps for infinite worlds, the fully destructible world and general survival gameplay. Friends and I just want to get on a game, get to building and killing zombies. When game elements lack sense or become burdensome due to developer whims, I play it less. My daughter used to play the game a lot and now doesn't find as much enjoyment. She's mostly on project zomboid now. Instead of limits, the game should be expanding crafting elements and capabilities.

I do like the new POIs and the remodeling of some of the classics from several years ago, e.g. the underground cave. I like the updates to the workbench, forges, and spinning cement mixers. But for the love of jeebus, don't make things artificially "difficult" by breaking elements and making gameplay nonsensical. 
They can’t just accept that water is water. They want it to be some artificial resource we sift through the sky to gather lmao I mean what a psychotic idea. They wanted to limit early game water abundance but instead of doing what other games do and expanding on mechanics, giving us more items to interact with and the world around us, they strip down already functioning mechanics and make some artificial bottleneck in the gameplay because they’re too naive and stubborn to accept how human beings ACTUALLY interact with water 

 
it’s the CONTAINER we are upset about
Why is it people want to assume they know what other people mean or want?  *Maybe* everyone complaining about jars are upset about the exact same thing.  But from all the many posts about water (and there are many), you can see that there are a variety of different reasons that different people have for wanting (or not wanting) jars.  Better to just say that it's what you want rather than claiming that it's what everyone wants.

Here are just some of the more common reasons that some people are upset based on the many posts on the topic:

  • It isn't realistic for jars to disappear.
  • It isn't realistic that you can't carry water from a water source.
  • There is too much grinding to get enough water for making all the glue that people need, especially on a large MP game.
  • You need too many dew collectors to produce enough water.



So if a response to someone relates to one of these things (such as that all other empty containers aren't represented either -- point 1 above), then it is a valid response even if it doesn't answer your own personal reason for not liking it.  And remember that you're replying to a thread that is over a year old and things have changed since then.  Yes, still no jars (they aren't coming back, so no point being upset about it), but the dew collectors are improved quite a lot since they were added in A21.  It doesn't fix the realism, but this game isn't a simulator and gameplay will trump realism.  It does fix the third and fourth items - one dew collector with all mods installed per person is generally enough unless you're doing a lot of crafting and then maybe you'll want 2 or 3 per person.  So not much of a grind to loot a couple dew collectors.  Open and choose take all and move on.  Takes less than a second.

In the end, jars won't return.  You can adapt to the new situation, even if you don't like it, or you can use a mod to change it (if not on console).  You can spend a lot of time writing a lot of complaints about it, but it won't change anything and you could use that time for other things.

 
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Why is it people want to assume they know what other people mean or want? 
The post he was replying to contained for example "people are only complaining because..." "I bet 90% of the complainers...".

So, umm, take it up with that guy? That was you btw :D

You've seen me argue about this endlessly, from your list I 'care' about the second; the third is relevant _as the problem_: make the crafting not depend on duct tape > glue > water, at whichever step, and you can free up the lakes again. I fail to see why the crafting chain needs to depend and be strictly limited by h2o, in this fashion in the least.

 
The post he was replying to contained for example "people are only complaining because..." "I bet 90% of the complainers...".

So, umm, take it up with that guy? That was you btw :D

You've seen me argue about this endlessly, from your list I 'care' about the second; the third is relevant _as the problem_: make the crafting not depend on duct tape > glue > water, at whichever step, and you can free up the lakes again. I fail to see why the crafting chain needs to depend and be strictly limited by h2o, in this fashion in the least.
Ok, so a somewhat fair point.  However, both sentences are tied together regarding whether people are just upset because of glue and the second states that I'd be willing to bet, which means that I know I could be wrong and that it's just a guess, but that I believe it is most likely correct.  That's a different thing from stating it as fact by saying "we are upset" because of whatever.  You can use another example... I've said various forms of the game being changed to 1.0 instead of A22 because of Sony/Microsoft requirements for console to be released.  I've said probably and likely and I think.  Probably some other things that all show that I'm making an assumption that may be wrong and I acknowledge that it isn't a proven fact.  But when you say "we" in such a way, you are essentially saying that you have discussed it with everyone included in the word "we" (in this case, everyone who is upset that jars were removed) and that everyone has the same reason for being upset (containers).  No suggestion of it being an assumption (though obviously it is and would be incorrect considering there are variety of reasons people have given) or that it isn't factual.  So yes, I somewhat did the same thing and I agree I should watch how I say things, but it is still a different thing... a stated assumption or belief versus a statement of fact for an entire group of people.

Anyhow, it doesn't matter.  I had just seen a number of posts recently similar to this, that suggest everyone feels the same way as the poster or everyone who doesn't like something feels the same way as the poster or similar.  Just bugged me.  :)

As far as water goes, I've said in other posts that there could be other options.  But I don't think bringing jars back is a good option and they have said that they won't, so it doesn't really matter to suggest that.  I've said that the increased duct tape (and therefore glue and therefore water) costs for items that was done in A21 were pretty ridiculous.  I won't even build a drone higher than tier 1 on principle because of it and will only do that if I am having really bad luck finding one.  I think there are many options to make the water challenge more difficult without it being because of crafting.  But since I don't think anything is changing and I don't craft much anyhow, it has very little effect on me and so I'm not going to spend a lot of time trying to offer a variety of suggestions.  But for those who are interested in seeing some change here, the better option (as I know you know) is to provide constructive feedback and possible suggestions that can be done within the framework and plan of TFP.  There have been numerous rants and complaints and name calling relating to water (most of it a year ago when this was actually a new thing) but only a small number of people have offered real constructive feedback and ways to make it work better without bringing back jars and without significant and time consuming changes that just aren't likely to happen this late in the development process.  The people who give good constructive feedback and usable suggestions are the ones who are most likely to talk TFP into some kind of changes.  Posts that are just rants and complaining and such are far less likely to generate any change.

If someone tells a dev, "I hate what you did," the dev's likely thought would be okay, that's fine... others do and we have a reason for it.  And then just end it there.  On the other hand, a person who tells a dev, "I hate what you did but understand you have a reason that you've given but I think you can accomplish you reason a different way and here it is and why I think it is better" would be more likely to get a dev to think that maybe that suggestion would be a good option and to at least consider the possibility and if it would be worth looking into further.  One option ends the conversation, while the other creates potential for the conversation to lead somewhere.

 
I've said probably and likely and I think.
I've used those too, a lot. Still tend to, but often times find them pointless anyway; a reader will (mis-)read you any way they want anyway. So I try to spend my time clarifying my actual point instead of coating it with language-padding.

Props for taking the criticism :)

 
Why is it people want to assume they know what other people mean or want?  *Maybe* everyone complaining about jars are upset about the exact same thing.  But from all the many posts about water (and there are many), you can see that there are a variety of different reasons that different people have for wanting (or not wanting) jars.  Better to just say that it's what you want rather than claiming that it's what everyone wants.

Here are just some of the more common reasons that some people are upset based on the many posts on the topic:

  • It isn't realistic for jars to disappear.
  • It isn't realistic that you can't carry water from a water source.
  • There is too much grinding to get enough water for making all the glue that people need, especially on a large MP game.
  • You need too many dew collectors to produce enough water.



So if a response to someone relates to one of these things (such as that all other empty containers aren't represented either -- point 1 above), then it is a valid response even if it doesn't answer your own personal reason for not liking it.  And remember that you're replying to a thread that is over a year old and things have changed since then.  Yes, still no jars (they aren't coming back, so no point being upset about it), but the dew collectors are improved quite a lot since they were added in A21.  It doesn't fix the realism, but this game isn't a simulator and gameplay will trump realism.  It does fix the third and fourth items - one dew collector with all mods installed per person is generally enough unless you're doing a lot of crafting and then maybe you'll want 2 or 3 per person.  So not much of a grind to loot a couple dew collectors.  Open and choose take all and move on.  Takes less than a second.

In the end, jars won't return.  You can adapt to the new situation, even if you don't like it, or you can use a mod to change it (if not on console).  You can spend a lot of time writing a lot of complaints about it, but it won't change anything and you could use that time for other things.
Lmao the issue is we have bodies of water and they want us to run away from them to houses to loot for dirty water instead of being able to utilize the land like we were previously able to and like every other survival game manages to do. Very simple. If people have issues crafting or whatever that’s a different problem. And crazy how you think this is the final version of the game set in stone as if things won’t change going forward bahahah, been like 10 years since I’ve played an updated version, anything is possible. So yeah voicing my opinion in the forum page of the game im playing is a viable option for me to do, you can ignore what I have to say or quit wasting your time writing because things won’t change and go do something better with your time lmao

So this old thread was resurrected again?  Fun.

Not everything has to make logical sense in a game.  There are design choices that are made for gameplay reasons that trump realism.  You can still drink water from a water source.  You just can't carry it around.  Water was far too easy to get with jars.  I would have 100s in the first couple of days just from looting.  You could then fill those in a few seconds and never need water again for a very long time.  Nothing good about that, regardless of any realism.  I wasn't really a fan of the dew collector choice when it first came out, but they've improved it in 1.0.  You no longer need to buy a part to craft it and you have the option to buy and install 3 mods to make it much better.  The current version of dew collectors works really well, imo.  Could there be other options?  Sure.  Could some be better?  Probably.  But this is what we have, so rather than beating a dead horse over what has been in the game for a year already, just learn the new system and enjoy the game.  Being upset over it will just make the game less fun.  Even if you don't like it, accepting that it is how it is will make the game more enjoyable for you.  Just my two cents.

Every broken workstation in the game (except dew collectors) has a good chance of giving you forge ahead magazines.  See a construction area?  Look for a cement mixer.  Look through garages and you'll likely find some workbenches.  These are some of the easiest ways to find forge ahead magazines.  But every trader has one of each broken workstation (except dew collectors), so you're almost guaranteed to get at least one forge ahead magazine from any trader, and potentially up to 4.
You can read! what you just expected everyone from console to keep up to date with the pc news? Lmao and it was important enough to merge into and actual thread about water jars 😂

You have all the water you can slurp up from the lake/stream/ditchpool.  What are you talking about?

Building dew collectors is the first thing you learn from reading the workbench magazines.  Those are found all over the world.  How could you be on day 6 without reading even 1 of those books?  Then you learn how to make a forge, workbench, etc.  It is easy, simple step that you are actively playing against.  Do you realize how crazy you sound?  "what do you mean i need a lockpick to open a locked safe???????????" or "grass should just teleport itself into my backpack" or "what do you mean i need to hold a button down to move????"  please, you spend more time being upset over glass jars not being in the game, then clicking 2 buttons.  1 to search, and 1 to read and then you can make dew collectors and your water needs will start to be handled.
He’s not the one who made this post lmao. I’m the one on day 6 without the forge you’re replying to the wrong dude. Do you realize how crazy you sound???

 
Ok, so a somewhat fair point.  However, both sentences are tied together regarding whether people are just upset because of glue and the second states that I'd be willing to bet, which means that I know I could be wrong and that it's just a guess, but that I believe it is most likely correct.  That's a different thing from stating it as fact by saying "we are upset" because of whatever.  You can use another example... I've said various forms of the game being changed to 1.0 instead of A22 because of Sony/Microsoft requirements for console to be released.  I've said probably and likely and I think.  Probably some other things that all show that I'm making an assumption that may be wrong and I acknowledge that it isn't a proven fact.  But when you say "we" in such a way, you are essentially saying that you have discussed it with everyone included in the word "we" (in this case, everyone who is upset that jars were removed) and that everyone has the same reason for being upset (containers).  No suggestion of it being an assumption (though obviously it is and would be incorrect considering there are variety of reasons people have given) or that it isn't factual.  So yes, I somewhat did the same thing and I agree I should watch how I say things, but it is still a different thing... a stated assumption or belief versus a statement of fact for an entire group of people.

Anyhow, it doesn't matter.  I had just seen a number of posts recently similar to this, that suggest everyone feels the same way as the poster or everyone who doesn't like something feels the same way as the poster or similar.  Just bugged me.  :)

As far as water goes, I've said in other posts that there could be other options.  But I don't think bringing jars back is a good option and they have said that they won't, so it doesn't really matter to suggest that.  I've said that the increased duct tape (and therefore glue and therefore water) costs for items that was done in A21 were pretty ridiculous.  I won't even build a drone higher than tier 1 on principle because of it and will only do that if I am having really bad luck finding one.  I think there are many options to make the water challenge more difficult without it being because of crafting.  But since I don't think anything is changing and I don't craft much anyhow, it has very little effect on me and so I'm not going to spend a lot of time trying to offer a variety of suggestions.  But for those who are interested in seeing some change here, the better option (as I know you know) is to provide constructive feedback and possible suggestions that can be done within the framework and plan of TFP.  There have been numerous rants and complaints and name calling relating to water (most of it a year ago when this was actually a new thing) but only a small number of people have offered real constructive feedback and ways to make it work better without bringing back jars and without significant and time consuming changes that just aren't likely to happen this late in the development process.  The people who give good constructive feedback and usable suggestions are the ones who are most likely to talk TFP into some kind of changes.  Posts that are just rants and complaining and such are far less likely to generate any change.

If someone tells a dev, "I hate what you did," the dev's likely thought would be okay, that's fine... others do and we have a reason for it.  And then just end it there.  On the other hand, a person who tells a dev, "I hate what you did but understand you have a reason that you've given but I think you can accomplish you reason a different way and here it is and why I think it is better" would be more likely to get a dev to think that maybe that suggestion would be a good option and to at least consider the possibility and if it would be worth looking into further.  One option ends the conversation, while the other creates potential for the conversation to lead somewhere.
People have posted multiple suggestions like an expensive water skin you need to craft or rare canteens. Not hard to scroll through and see a couple viable suggestions. And again lmao it’s extremely simple: survival game requires me to be hydrated. I can no longer transport water because the jars were an issue. Instead of making better containers that make sense in the games economy, the whole system was scrapped and we’re left with looting houses for dirty water instead of utilizing the rivers/lakes around us. Any other issues people had crafting glue or making too many containers whatever: THATS A SEPARATE ISSUE!

Yes. I lobbied against it a year ago. I was not persuasive. I modded my solo game and moved on.
It’s so simple idk how these devs fail to understand 😂🤣 survival game wants me to get water. But not from the lakes anymore! Cause people were abusing the JARS so we removed all the WATER MECHANICS lmao. Craftable/lootable containers that make economic sense instead of glass jars you can pump out by the 100’s? No it’s obviously the CONTAINERS that were the problem we can’t let people have containers!! And they think it has to do with other things instead of the illogical fact that I simply can’t bring water with me unless I loot it as a “unit” from a house lmao

 
It’s so simple idk how these devs fail to understand 😂🤣 survival game wants me to get water. But not from the lakes anymore! Cause people were abusing the JARS so we removed all the WATER MECHANICS lmao. Craftable/lootable containers that make economic sense instead of glass jars you can pump out by the 100’s? No it’s obviously the CONTAINERS that were the problem we can’t let people have containers!! And they think it has to do with other things instead of the illogical fact that I simply can’t bring water with me unless I loot it as a “unit” from a house lmao


Probably because you are missing a fundamental element that the developers are working towards - all the criteria for a mechanic

If one of the top criteria's for containers was no empty containers in game, then having glass jars violates that criteria.  So then when they are working on the water mechanic for crafting, they have to look at both what is allowed or what isn't.

Having empty containers to fill up at ponds / lakes / rivers?

  • Violates the no empty containers criteria

Use existing sources of water in game to support crafting - traders, loot

  • workable
  • Potential balance issue for large groups needing a lot of water for crafting



Make crafting recipe - snowballs into dirty water

  • workable
  • Do we want to force players to travel to the snow biome and just bring back stacks of snowballs?
  • What if they don't know where that biome is?



Make a new workstation that generates water over time

  • Current iteration



And why does "logic" only apply when a person wants a specific item in game?  Is it logical that your survivor can carry around the weight of items you can put in their inventory?  Can vehicles even move with the weight of items you can put them into the storage?  Heck, I never heard of 7 days to die being described as a survival simulator game, so things that exist in real life are not necessary going to exist in this game.

Yeah I missed the magazine at the traders’ forge, still ridiculous I have to find a magazine at this dudes forge to be able to learn how to make dew collectors to then wait on dirty water as opposed to utilizing the bodies of water on the map. I mean what is this? Dune spice wars??


Or you simply can just loot dirty water when you go through POIs and even trash that is laying around...or buy it from the trader with coins or buy it out of the vending machines with coin.

You are not limited to just dew collectors to obtaining water in this game.

 
Having empty containers to fill up at ponds / lakes / rivers?

  • Violates the no empty containers criteria
Add in a new "spawn a unit of murky water" -mechanic, instead of straight up just drinking it. Doesn't violate the no empty jars rule.

 
This is an offbeat view of the circumstance. The game still has jars and it doesn't.
It just does not have empty jars, as a visual representation. Those are in the ether,
waiting to be. Proof that there are still jars is that they stack by 10. Can be stacked
in increments of 1 and can be combined with other elements to make better drinks. As long
as they have a positive unit of measure assigned to it. That prompted me to travel to the desert
early on.

When the water adjustments first started, I had already been clearing my water.xml, so
no lakes or rivers or ponds or puddles; and found other sources pools, towers, north, etc.
But I had more terrain and pois. Then snow was removed from the equation.

When the jar is a jar but not when it's empty situation started. I went to every poi
and raided kitchens and toilets. Mostly from the outside or from the roof down.

Then I found that lucky looter, oft times got me a water filtration mod in upper tier
POI's, and a lot more murky water vs toilet paper.

Then dew collectors were introduced, so day one I have two units of water and i use the trader
to help get 2 collectors. I just see an Icon and a number now.

 
Add in a new "spawn a unit of murky water" -mechanic, instead of straight up just drinking it. Doesn't violate the no empty jars rule.


That is true.  There are several ways they can go about it, they decided to add a new workbench to the Forge Ahead series instead.

 
Indeed; but the guy was wanting to get water from the lake. "No jars" doesn't prevent that. Something else does. (Going minimalist, as everything's been said :D )


One issue with that method though is that a player can just simply spam E to generate a jar of murky water.  Makes it easier for players to mass collect water at the beginning of the game.

I understand that a counterpoint at the time was a timed delay, but I could image people then complaining about an "artificial" wait time to collect water.

I feel what they have done is a good compromise and we have seen them take feedback to improve on it (mods added to the dew collector to speed it up and double stack size, filter not being required at the start to craft one).

 
One issue with that method though is that a player can just simply spam E to generate a jar of murky water.  Makes it easier for players to mass collect water at the beginning of the game.

I understand that a counterpoint at the time was a timed delay, but I could image people then complaining about an "artificial" wait time to collect water.

I feel what they have done is a good compromise and we have seen them take feedback to improve on it (mods added to the dew collector to speed it up and double stack size, filter not being required at the start to craft one).


I use a 6 second delay. I also restrict stacking of murky water to 10. I also give Boiled Water a 5% chance of dysentery to draw out the water issue longer. This means a larger investment of effort in making tea during the early game if I want to avoid dysentery. Only Pure Mineral Water is truly safe, and I change it so that it can only be made at a Chemistry Station.

If I wanted to do a "water run" to gather 100 water, I'd spend an hour and I'd have to clear out enough space in my inventory. In other words, I don't just swing by a ditch on my way back to base and gather a bunch of water, as if it were a "survival convenience store." I either build a base close to water (a rational survival decision) or I take time away from clearing POIs, kind of like harvesting food.

sounds like the perfect idea for your very own mod.  


I have one that I use in solo games. Folks are welcome to use it...

https://github.com/brucezztong/ZZTong.7D2D.Mods/tree/main/ZZTong-Water

 
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I use a 6 second delay. I also restrict stacking of murky water to 10. I also give Boiled Water a 5% chance of dysentery to draw out the water issue longer. This means a larger investment of effort in making tea during the early game if I want to avoid dysentery. Only Pure Mineral Water is truly safe, and I change it so that it can only be made at a Chemistry Station.

If I wanted to do a "water run" to gather 100 water, I'd spend an hour and I'd have to clear out enough space in my inventory. In other words, I don't just swing by a ditch on my way back to base and gather a bunch of water, as if it were a "survival convenience store." I either build a base close to water (a rational survival decision) or I take time away from clearing POIs, kind of like harvesting food.

I have one that I use in solo games. Folks are welcome to use it...

https://github.com/brucezztong/ZZTong.7D2D.Mods/tree/main/ZZTong-Water


So I was doing this as well, in fact I probably got the code from you and modified it.

I had surprisingly little work to do with most of my own modlets, although some have become redundant, this one stopped working though and I'm not really sure why.

It doesn't error, but it only removes the drink action from bare hand. Is yours working in 1.0? 

 
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