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Vehicle Madness for A21

Ragsy is plugging away at it. Quite a few things need tweaking and adjusting, plus the visual mod stuff(not sure how much of that he is doing). Likely won't be before stable hits, though that's just a guess on my part. I'm sure Rags will post an update here soon enough. :)

 
In my opinion Vehicle Madness is the best mod for 7 Days to Die. What a great job.

It will take a while to fix that update.

All the vehicles must be rewrite in many files.

 I figured out how to fix the code to launch the game with the mod and be able to repair and drive some vehicle but it take time...
Yeah i managed to get game to launch with mod too, bunch of errors on the 4x4 stuff, fixed that all wheels turning to right, as if they were about to fold up and fly like back to hte future :)

 
In my opinion Vehicle Madness is the best mod for 7 Days to Die. What a great job.

It will take a while to fix that update.

All the vehicles must be rewrite in many files.

 I figured out how to fix the code to launch the game with the mod and be able to repair and drive some vehicle but it take time...


Thanks for the kind words :)

Ragsy is plugging away at it. Quite a few things need tweaking and adjusting, plus the visual mod stuff(not sure how much of that he is doing). Likely won't be before stable hits, though that's just a guess on my part. I'm sure Rags will post an update here soon enough. :)


As bdubyah states above quite a few things to tweak and deciding which vehicles will benefit more from the visual mod side of things,  all vehicles have had a base level pass over and all of the wheel rotation issues that came up in V1.0 update are sorted and the new XML changes are implemented now.  

Biggest pain for Vehicle Madness now is the vehicle seating side since TFP changed the player character but I am plugging away at them and so far I am at vehicle 23 with another 44 to go ( and some are 9 Seats per vehicle omg ) lol.  So I am at a stage where Vehicle Madness in general is working as before but with wonky seats on 44 of them lol.

Also some vehicle textures and wreck block textures will need sorting for V1.0 and a few vehicle wreck blocks need slight adjustments .

So it wont be out at least before a stable version of V1.0 drops and maybe a few weeks after that.

Some tests with vehicle visual mods ....  🙃






Regards

Ragsy !!

 
Thank you for your hard work Ragsy, if you ever need a hand testing any of your mods just hit me a direct message, much love ❤️ 

Do you know what xml setting it is that is causing this issue?
vehicles that extend to the 4x4 truck

Some genius at funpimps decided it would be nice to change the line "vehicle4x4Truck" to "vehicleTruck4x4" causing every vehicle mod to break lmao

 
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does this work for War3zuk overhaul mod? I know it uses Bdub’s Vehicles in his overhaul soo i was wondering if it will work with it since the vehicles are not appearing in the debug menu

 
does this work for War3zuk overhaul mod? I know it uses Bdub’s Vehicles in his overhaul soo i was wondering if it will work with it since the vehicles are not appearing in the debug menu


Vehicle Madness changes the way vehicles are built so probably not ,  ah I just twigged you are the person who commented on the 'A21' Vehicle Madness video on my Youtube channel .   I am not sure any other users have managed to get Vehicle Madness working with War3zuk Overhaul Mod maybe they have and can help ?   The A21 version has been out since October 2023 and I have not seen anyone ask about issues with War's overhaul.

Usually you would see some error messages pop up in the console if there is a serious conflict some red and some yellow maybe ....  but again overhaul modders do do thier own things with vehicles and I know Bdubs vehicle were incorperated by War as they are all part of a all in one standalone pack that Bdub released .

Regards

Ragsy !!

 
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Vehicle Madness changes the way vehicles are built so probably not ,  ah I just twigged you are the person who commented on the 'A21' Vehicle Madness video on my Youtube channel .   I am not sure any other users have managed to get Vehicle Madness working with War3zuk Overhaul Mod maybe they have and can help ?   The A21 version has been out since October 2023 and I have not seen anyone ask about issues with War's overhaul.

Usually you would see some error messages pop up in the console if there is a serious conflict some red and some yellow maybe ....  but again overhaul modders do do thier own things with vehicles and I know Bdubs vehicle were incorperated by War as they are all part of a all in one standalone pack that Bdub released .

Regards

Ragsy !!


thxs for the reply ragsy and yea thats was also me on that replied on your video lol, well i tried the this mod with only just the SMX mod including the core, hud and menu enabled on a fresh save and well the vehicles came up in clear block with a blue question mark in it, also had the smx patch enabled as well when this happen so i removed all SMX mods and started another fresh save and the vehicles appeared as normal, no weird box with ? in it.

 
Thank you for your hard work Ragsy, if you ever need a hand testing any of your mods just hit me a direct message, much love ❤️ 

vehicles that extend to the 4x4 truck

Some genius at funpimps decided it would be nice to change the line "vehicle4x4Truck" to "vehicleTruck4x4" causing every vehicle mod to break lmao
unfortnatly i dont think its quite that simple, i noticed that, and tried changing it, forgot waht error i got but it did not go well, i eventully managed after messing with the files to gete vehicles to appear and "DRIVE" at 1 mile an hour or so with wheels to the side, fix is more complicated then that im afraid

In my opinion Vehicle Madness is the best mod for 7 Days to Die. What a great job.

It will take a while to fix that update.

All the vehicles must be rewrite in many files.

 I figured out how to fix the code to launch the game with the mod and be able to repair and drive some vehicle but it take time...
as in drivable, not just as far as i got, being able to place them, i didnt try repairing them just loaded them up from the creative menu, i fixed the errors that wass causing em not to bee alloweed to be placed some how, got less then desireable reesultss, if youve managed to get few working id love to havee your files, i dont mind if only a few work, 

and by drivable i mean wheels straight normal speed not back to thee future folding wheels, that you can yes drive, but not very fast, moved the same speed basiclly with fuel and without

 
Oh I wish it was a few simple fixes to get Vehicle Madness running it would have been wonderful for me  😀 

I am plugging away at the update which included fixing the wheel rotations in unity as V1.0 messed them up and all the seating was borked on all 67 vehicles due to the new character poses .   Also have some blocks to sort out ... and a few textures  and adding some visual mods as I go .   Not to mention all vehicles had to have the new xml for vehicles speeds and a few other things. 

Regards

Ragsy !!

 
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unfortnatly i dont think its quite that simple, i noticed that, and tried changing it, forgot waht error i got but it did not go well, i eventully managed after messing with the files to gete vehicles to appear and "DRIVE" at 1 mile an hour or so with wheels to the side, fix is more complicated then that im afraid

as in drivable, not just as far as i got, being able to place them, i didnt try repairing them just loaded them up from the creative menu, i fixed the errors that wass causing em not to bee alloweed to be placed some how, got less then desireable reesultss, if youve managed to get few working id love to havee your files, i dont mind if only a few work, 

and by drivable i mean wheels straight normal speed not back to thee future folding wheels, that you can yes drive, but not very fast, moved the same speed basiclly with fuel and without
nah i never said it was that simple, just one of the many things that got broken, for no good reason.

 
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Is there any way to make it work as is?
Before checking here I loaded it as a test in my world and everything about it seems to be working up to the point you want to drop a vehicle down.

All items are in the loot tables and workstation works fine.

I understand that you'd want to update it for all the new visually mods and everything, but wondering if it could be partially usable until then.

 
From what i understand he has it working a good amount, its gonna be a while, some modders release things unfinished use at your own risk, dont think ragsy is one of em, but this is modders choice, wish more big box game devolopers did it that way actully, instead of releaseing their half untested crap,  filled with bugs, that said i wouldnt mind it if he did it my self, just dont push him on it :D

 
Is there any way to make it work as is?
Before checking here I loaded it as a test in my world and everything about it seems to be working up to the point you want to drop a vehicle down.

All items are in the loot tables and workstation works fine.

I understand that you'd want to update it for all the new visually mods and everything, but wondering if it could be partially usable until then.




From what i understand he has it working a good amount, its gonna be a while, some modders release things unfinished use at your own risk, dont think ragsy is one of em, but this is modders choice, wish more big box game devolopers did it that way actully, instead of releaseing their half untested crap,  filled with bugs, that said i wouldnt mind it if he did it my self, just dont push him on it :D


The V1.0 game release for 7 days is still under its 'expermental stage' so TFP could change things drastically between releases like they did during the A21 Expermental on the vehicle side .   So I would not want to release too quickly and have a load more things to fix up as theres a lot of work involved for 60 plus vehicles and over 140 wreck variants.   Its ok for smaller modlets to get quick updates during experimental as there is not as much work to do.

Like last time in A21 Experimental there will be a initial pre release testing to chosen testers.   I can tell you that the visual mod add on's will be most probably be a work in progress during this release of Vehicle Madness so to start with only a handful of vehicles will have them and more will probably be added in subsequent updates for Vehicle Madness.

Regards

Ragsy

 
School_bus_model.jpg
Can You Add The L4D1/2 School Bus?

 
Just thinking about death rally, if you put spikes on the front of a vehicle, like really long spikes, will the spikes them selfs damage the zombie? Or is it just the vehicle weight? If its the spikes thaat do you, either create one vehicle with spikes, or ideally a vehicle mod. :D

 
All that adding the 'plow' vehicle mod does is just 'extend vehicles physics colliders out at the front of the vehicle'  and when the vehicle mod is installed it adds passive effects that vehicle can do more damage to entities , blocks and also increases the vehicle degredation levels.

So the plow mods existing visual look can be replaced with a spikes 'visual effect' for when you install the plow mod like this for a rough example.

ColliderPlowSpikes.png

Regards

Ragsy!!

 
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