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Vehicle Madness for A21

EDIT2: i took that patch for the old version of vehicle madness and updated it for the latest version. I added the missing vehicles and removed a bunch of useless vehicles that were just static props and not driveable. You can find it here.


Nice :)  

I assume that the original author of Harry's Vehicles is inactive at present as usually that modlet does get an update at each alpha for Vehicle Madness and Bdubs Vehicles compatibility.

Regards

Ragsy!!

 
Hello, I decided to give this mod a try and unfortunately I seem to be having issues. 

Some missing assets like the vehicles and I'm only assuming is the trader. When I made a new world and spawned next to the new trader_mechanic (which I'm assuming is from this mod) I saw blue question marks which I'm assuming is missing assets for vehicles and couldn't find the NPC as I'm assuming he/she was one of the question marks. 

Current version I'm using this on is A21.2 (B30).

Any info is much appreciated!

 

 
Hello, I decided to give this mod a try and unfortunately I seem to be having issues. 

Some missing assets like the vehicles and I'm only assuming is the trader. When I made a new world and spawned next to the new trader_mechanic (which I'm assuming is from this mod) I saw blue question marks which I'm assuming is missing assets for vehicles and couldn't find the NPC as I'm assuming he/she was one of the question marks. 

Current version I'm using this on is A21.2 (B30).

Any info is much appreciated!

 
Always bring your log when you have issues. Just saves everyone time. Otherwise it's just guessing at the issue.

The Mechanic trader is not from this mod though, but is in my AIO vehicle mod. The POI has been updated for A21 so it sounds like you are loading an old version or something. Again, a log would help.

 
Always bring your log when you have issues. Just saves everyone time. Otherwise it's just guessing at the issue.

The Mechanic trader is not from this mod though, but is in my AIO vehicle mod. The POI has been updated for A21 so it sounds like you are loading an old version or something. Again, a log would help.
Hello and thanks for the reply!

So the version I'm running of the AIO was the one posted on Nexus mods that was updated June 28th 2023. I saw that there was an updated one on the 29th on 7daystodie.com but not sure if it's that one I should be using. Unfortunately I don't know the location of said log for the convenience of tracking the issue, but I've decided to run Navezgane instead so it should no longer be an issue. Thankfully I don't have any issues (that's apparent so far) of any of the vehicles in either VM or your pack, JUST the POI afaik.

I've re-installed 7d2d recently a couple of times for other issues so I'd feel it wouldn't be an issue there although I did not delete any folders in the %appdata% 7d2d location so maybe there is an issue there. 

Thanks again for the speedy reply and sorry for any inconvenience of not supplying a log!

 
Hello and thanks for the reply!

So the version I'm running of the AIO was the one posted on Nexus mods that was updated June 28th 2023. I saw that there was an updated one on the 29th on 7daystodie.com but not sure if it's that one I should be using. Unfortunately I don't know the location of said log for the convenience of tracking the issue, but I've decided to run Navezgane instead so it should no longer be an issue. Thankfully I don't have any issues (that's apparent so far) of any of the vehicles in either VM or your pack, JUST the POI afaik.

I've re-installed 7d2d recently a couple of times for other issues so I'd feel it wouldn't be an issue there although I did not delete any folders in the %appdata% 7d2d location so maybe there is an issue there. 

Thanks again for the speedy reply and sorry for any inconvenience of not supplying a log!
The trader is at the top floor inside a military tent. Just saying since the first time i found bdubs poi i had troubles finding the trader lol.

 
Hey, Ragsy! 

I've been using the "Hind" helicopter mod, i noticed that your name is in the mod title so i figured you must have been collaborating on making it.

I'd like to ask permission to publish a vehicles.xml that improves the handling and speed of the helicopter.

If not, then i'll just keep it to myself ^^

 
Last edited by a moderator:
Hey, Ragsy! 

I've been using the "Hind" helicopter mod, i noticed that your name is in the mod title so i figured you must have been collaborating on making it.

I'd like to ask permission to publish a vehicles.xml that improves the handling and speed of the helicopter.

If not, then i'll just keep it to myself ^^


Yeah thats one of mine .... there are two vehicle variant xmls in that mod , one for my preferred style of flying by default and the other is the original flying style that myself and bdub came up with for bdubs MD500 .  

I have no problem if you want to release an improved version of either methods.

Regards

Ragsy!!

 
Sorry if I missed a double post but I could not find anything on the stats of the cars like if they are a (gas hog) and eat all your gas fast, just stats I know you can look up how fast and how much they hold in game but did someone out there do a statistics on the vehicles 

 
Sorry if I missed a double post but I could not find anything on the stats of the cars like if they are a (gas hog) and eat all your gas fast, just stats I know you can look up how fast and how much they hold in game but did someone out there do a statistics on the vehicles 


No definitive chart has ever been done as the some of vehicles have been changed / replaced from the first release way back in A17,   they will keep changing for each alpha that Vehicle Madness is around ( Models either updated or replaced with new vehicles).   This project sort of grew from 26 vehicles in early days to 67 now for A21.

If anyone wants to they can document stats stuff if they like and get due credit but it may be a massive job now.

Regards

Ragsy!!

 
Why don't you call the modded flatout 2 malice malice but maruader instead? Why not show the game some respect :)  Its being played online to this very day. It's a very nice piece of software.


I only ever played the original flatout but yeah that is something if game is still being played online today wow. 

I will change the name in a future update ;).

Regards

Ragsy!!

 
Please help me with installing the mod. Playing with the mod Revenharst.  When choosing repair tools for example "Big_Buggy_restoration_tool" or any other "restoration_tool" .

Error 

Error while updating window group crafting

object reference not set to an instance of an object

 
Please help me with installing the mod. Playing with the mod Ravenhearst.  When choosing repair tools for example "Big_Buggy_restoration_tool" or any other "restoration_tool" .

Error 

Error while updating window group crafting

object reference not set to an instance of an object

 


Vehicle Madness may not work with Ravenhearst as they do a lot of changes to the base game and have thier own code implementations.

Regards

Ragsy!!

 
BTW, does anyone have a small complementary modlet for this which dramatically increases the vanilla cost of vehicles? Or removes them (or at least removes them and their specific parts from traders, or prohibitively increases the cost there too)?

It's easy to just ignore them if you're playing solo, but in multiplayer I'd prefer if vanilla vehicles were more actively prevented or discouraged.

 
I was just wondering if there were plans on bringing this to 1.0? I am putting a list together so I can get stuff ready for server change.

 
I was just wondering if there were plans on bringing this to 1.0? I am putting a list together so I can get stuff ready for server change.


Yes there are plans to update for  version 1.0 at some point depending on the amount of changes they do to vehicles from the A21 release. 

A21 was a big big update to do for Vehicle Madness and a very very time consuming update.  

Regards

Ragsy!!

 
Yes there are plans to update for  version 1.0 at some point depending on the amount of changes they do to vehicles from the A21 release. 

A21 was a big big update to do for Vehicle Madness and a very very time consuming update.  

Regards

Ragsy!!
Thank you for the swift reply! I am not too worried about time really I figured I would have to wait a bit for mods to get updated anyway due to how 7 days updates are. I figured my friends and I would take a few weeks off anyway to refresh as well.

 
How hard is this mod going to be to fix? Just wondereing if youve started working on it yet. Always been one of my favorites, glad your still making mods :)

 
How hard is this mod going to be to fix? Just wondereing if youve started working on it yet. Always been one of my favorites, glad your still making mods :)
In my opinion Vehicle Madness is the best mod for 7 Days to Die. What a great job.

It will take a while to fix that update.

All the vehicles must be rewrite in many files.

 I figured out how to fix the code to launch the game with the mod and be able to repair and drive some vehicle but it take time...

 
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