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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

Izayo

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Thank you Izayo!! I love the double barrel shotgun!!

I would love to see a pump action mode Spas-12 if possible

And for grenade launchers, i'd love to see the M-79 "Thumper", single shot but powerful explosion! I know it doesn't fire 25mm grenades but just leaving it here as it's one of the most iconic grenade launchers :3

And will you have custom x4 and x8 scopes for the snipers in the future?

 
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Omg! Best news this weekend! Thanks for much for this Izayo! Your mod has been the one mod I have been looking forward to the most for V1.0. 

 
Thank you Izayo!! I love the double barrel shotgun!!

I would love to see a pump action mode Spas-12 if possible

And for grenade launchers, i'd love to see the M-79 "Thumper", single shot but powerful explosion! I know it doesn't fire 25mm grenades but just leaving it here as it's one of the most iconic grenade launchers :3

And will you have custom x4 and x8 scopes for the snipers in the future?
I'll keep x4 x8 in that way. most people prefered the way how it work.  2x will be just an another reflex sight with small amout of zoom. 

the 25mm tree will be GL06 25mm - adapter / China lake pumpaction GL 25mm - adapter / XM25 / somekind of homemade belt fed hipfire grenade launcher

 
Has anyone had an issue crafting the .45 revolver?  handgun skill says i can make a tier 3, but when i go to the work bench it shows up like i don't have the skill for it yet. It maybe caused by something out side this mod, i had seen another weapon do this a couple weeks back, but it fixed itself at some point lol.

 
Yes, Jlane409. Progression is a bit more troublesome to set up in V1.0 and it's displaying as unlocking at those lower levels, but will use this unlock level track: 11,13,16,19,22,25. All good feedback though since it's a first release.

The bundles for 5.56 would benefit from some localization as they show the base name at present.

They feel, handle, and look really nice in game with the new character model setup. Looking forward to much fun with these.

 
Yes, Jlane409. Progression is a bit more troublesome to set up in V1.0 and it's displaying as unlocking at those lower levels, but will use this unlock level track: 11,13,16,19,22,25. All good feedback though since it's a first release.

The bundles for 5.56 would benefit from some localization as they show the base name at present.

They feel, handle, and look really nice in game with the new character model setup. Looking forward to much fun with these.
Okay, that makes sense. I played around with one a bit last night, and it has some decent power but that reload speed. it felt like it took 2 weeks to reload (kidding ofcourse), it handled early infestations pretty well with the OU double barrel as back up. Cant wait to try the rest.

 
Hi Izayo,

Thank you so much for putting your mod up to date. I was having nightmares to update it for private usage. It's nice to see you have some time to update it and I hope the game won't break your mods further.

 
I don't really play 7D2D lately. feel free to suggest or report if you spot anything weird in my mod here or in the community discord or even in my youtube channel.  for some reason I can't drop a comment in the 7daystodiemod site so I can't reply in there.

after installing the mod, the x4 and x8 scopes installed on vanilla weapons are invisible (but work)
must be something wrong with the visible_mod . I'll fix this as soon as possible. thanks for the report

*update*

I forgot to add my weapon's tag to the 4x 8x scope 

0101.png

you can manually add this line in the make_mods_visible_mod / item_modifiers     modgunscopemedium / modgunscopelarge

<requirement name="HoldingItemHasTags" tags="IZY"/>




or just replace with this

fix hidden scope in vanilla guns :

https://drive.google.com/file/d/1OV_uTDeX70itFi44c9xK0FLdrbryxQ38/view?usp=sharing

 
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breaks game entirely. 

Zombies dont move. throws red errors. 

"there are no graphs in this scene" 

when using your gunpack alone on a testworld. its also throwing errors about custom particle Loader, and Alter override sounds as well.. 

 
breaks game entirely. 

Zombies dont move. throws red errors. 

"there are no graphs in this scene" 

when using your gunpack alone on a testworld. its also throwing errors about custom particle Loader, and Alter override sounds as well.. 
That's strange I've been using it with no issues. I just finished a over 3 hour streaming session and I never had any issue. If using other mods, I would delete them and test this mod by itself to see if it still throughs errors.

 
Less angry. I AM running NO eac. i have it set to launch without EAC. Both client & serverside.

My launch options are set to "launch game without eac" Just to prevent this situation.  This isnt my first rodeo with modding 7 days. 

https://imgur.com/gallery/eac-is-off-TpS60gD <--- cant figure out how to insert an image but i took a pic to show my EAC is set to "launch without eac" in properties for 7 days

 
That's strange I've been using it with no issues. I just finished a over 3 hour streaming session and I never had any issue. If using other mods, I would delete them and test this mod by itself to see if it still throughs errors.
see, i thought that originally as well. So thats EXACTLY what i did. i triple and quadruple checked that i was running with EAC off. (i even went to the launcher and Unticked the EAC box. to be sure. ) And im still having the issue with "no graphs in this scene" on the latest update of the game Running Izy's Gunpack Solo. 

 
Share your log if you're good with that. Just helps to rule out any initial load issues and things like.

https://pastebin.com/ will keep it contained to avoid having to upload.

 
Thanks. That helps a lot.

0_TFP_Harmony is a mod that is now bundled with the game, and placed directly in the Mods folder.

It is something that we need when using other types of mods that .dll files.

It isn't showing in the log as loading. This error also appears which suggests it doesn't exist.

1. Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

Not having that mod will not allow some of the mods in this pack to launch as they are dependent on it being there.

A quick Steam verify will reinstall it.

 
Thanks. That helps a lot.

0_TFP_Harmony is a mod that is now bundled with the game, and placed directly in the Mods folder.

It is something that we need when using other types of mods that .dll files.

It isn't showing in the log as loading. This error also appears which suggests it doesn't exist.

1. Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

Not having that mod will not allow some of the mods in this pack to launch as they are dependent on it being there.

A quick Steam verify will reinstall it.
hm, okay. thanks for the assist. i will get back to you on verifying files. Doing that now.. 

Thanks. That helps a lot.

0_TFP_Harmony is a mod that is now bundled with the game, and placed directly in the Mods folder.

It is something that we need when using other types of mods that .dll files.

It isn't showing in the log as loading. This error also appears which suggests it doesn't exist.

1. Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

Not having that mod will not allow some of the mods in this pack to launch as they are dependent on it being there.

A quick Steam verify will reinstall it.
First, after two validations, (first finding 16 problematic/missing files no idea how this happend) and a second to make sure it replaced them..

Mod now works 100%. Thank you.

Also. Izy. I do owe you an apology. and im sorry i was a tad agressive 

keep up the god tier work.  Now i can see if i can get it in server side without problem.. lmao 

 
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