mycrystalcrown
New member
Do we get color customization for the armor sets?
Do we get color customization for the armor sets?
Once again, you're complaining about a tiny fraction of the player-base who get to play it early. If there was no streamer weekend, it would still be released on Monday. Nothing would change. Of course the argument might then be, "Release it to everyone on Friday!" Releasing experimental content to the masses prior to a weekend is generally a bad idea. The potential for things to go wrong is higher and there would likely be less staff to address the issue over the weekend, causing delays in the response and thereby angering the fanbase. Giving advanced access to a handful of players who can quickly verify that it works for them is much more manageable and has likely been accomplished well before the start of streamer weekend.everyone should boycott the streamer weekend, several of us have played this game for years and should have the same access to the game.
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Seems to me that the people who are going to benefit the most from the new animations and character designs are those who play multiplayer, whether that’s PVP or coop.hello,
With all the news about 1.0 recently I haven't heard of any mention of updates for the PVP community. It is no secret over the last year almost every major pvp server shut down from lack of support- including ours , NAPVP.
I can personally tell you that those shut downs effected thousands of players across the world- alot of whom have dm me in our discord wondering when we will re-open our server.
my recommendation would be please stop ignoring the pvp community and their requests as most pvp players i know have playd this game for years and years.
New game argument “-newprefabsmod=somemod” allows defining a mod in which new prefabs get stored instead of going to “LocalPrefabs”. Mod name is given by its internal name from its “ModInfo.xml”, not the folder name
Even if there was no streamer weekend, you would still get it on Monday.everyone should boycott the streamer weekend, several of us have played this game for years and should have the same access to the game.
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I don't know if that is an area we would want to focus on. The roadmap is full. End of year of coming fast.
just to immediately point out, its nice that the pine forest doesnt sound as drab as it used to, i preferred the SFX used around alpha 11 so its nice to hear more varied sounds in the wilderness glad to see some love there.
Feature suggestion: A very rare bear roar could be added to the ambience, perhaps?![]()
Sleeper volumes now have a basic scripting system called Min Script. It is just a list of commands. There are commands to spawn, wait x amount of seconds or wait for a zed count and play a sound. At some point i would like to add looping with a count and reuse of sleeper spawn points.According to Eko, he roughly described it as the zombies spawning in in stages versus all at once. Hypothetically, this could mean that a batch of 5 businessmen spawn in one at a time (but still quickly) in the Crack-A-Book HQ, for example, and then another 3, then 5.
@faatal?![]()
Edit: It could also mean that zombies spawn in one at a time like blood moons or wandering hordes versus all at once like they currently do.
I also watched Eko's video as well as the dev streams.
I was also surprised at the use of only one rare crafting component for crafting Quality 6 items. I felt for sure that higher tier items would require more of these rare crafting components. I was expecting one additional rare component per higher tier. The cost of higher tiered items can be offset by a higher drop rate of the rare crafting component.
I generally frown on theory-crafting before even playing a game mechanic, but I share MechanicalLens's critique that the smart player will hold off on crafting any Quality 6 items at the lower tiers and save the rare crafting components for late game high tier equipment.
By increasing the drop rate of these rare crafting components you can encourage a little more "waste" of this resource by crafting them into lower tier items. At the same time increasing the cost at the higher tiers will keep the availability of quality 6 items low despite the higher drop rate of the component.
On one hand I get your argument, but if these crafting components are as rare as they say they are (only T5 and T6 quest rewards, T5 loot chests (rarely), and extremely rarely in any clothing related containers, combined with the fact that quality level 6 items are gone from traders and loot now, means you'd probably only craft 1, maybe 2 items per playthrough if that were the case. I'm not saying we'll be expected to max everything out - choices will still have to be made - but the alternative is they make them a lot more common and that could disrupt the balance.
Actually, that is a very good point.
If the rare crafting components only show up at tier 5 and higher pois/quests, one would hope to no longer be using primitive and tier 1 equipment at that time.
But even that may depend on how fast game progression is in the new release.