PC v1.x Developer Diary

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Why would anyone NOT want this?
It's SOOOOO satisfying!!!


Some people just don't care that the game is not taken to this level of realism or animation.

When I play, I don't fret about the pump shotgun animation loading two shells when in fact it loaded 8 shells total.  I am just concern about the horde I am fighting and waiting for the reload to get done so I am ready to go again.

Same thing with Iron sights / crosshairs.  I am using the crosshairs and pull the trigger, I don't fret about where the iron sights are compared to what I am using to assist with my aim.

And lets be honest, if you truly want realism, then you would need to be required to hit R to load each shell individually - so loading 8 shells in, you need to hit the R key 8 times in the proper sequence.  For game play, I am okay with one click of the R button and a 2 shell loading animation.

 
Some people just don't care that the game is not taken to this level of realism or animation.

When I play, I don't fret about the pump shotgun animation loading two shells when in fact it loaded 8 shells total.  I am just concern about the horde I am fighting and waiting for the reload to get done so I am ready to go again.

Same thing with Iron sights / crosshairs.  I am using the crosshairs and pull the trigger, I don't fret about where the iron sights are compared to what I am using to assist with my aim.

And lets be honest, if you truly want realism, then you would need to be required to hit R to load each shell individually - so loading 8 shells in, you need to hit the R key 8 times in the proper sequence.  For game play, I am okay with one click of the R button and a 2 shell loading animation.
I suppose your right, I'm only kinda grumpy about it cuz it was fine before.  

I can speak for everyone.  Some people want tarkov level stuff.... some what call of duty.... some are like me were they want average stuff

 
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Some people just don't care that the game is not taken to this level of realism or animation.

When I play, I don't fret about the pump shotgun animation loading two shells when in fact it loaded 8 shells total.  I am just concern about the horde I am fighting and waiting for the reload to get done so I am ready to go again.

Same thing with Iron sights / crosshairs.  I am using the crosshairs and pull the trigger, I don't fret about where the iron sights are compared to what I am using to assist with my aim.

And lets be honest, if you truly want realism, then you would need to be required to hit R to load each shell individually - so loading 8 shells in, you need to hit the R key 8 times in the proper sequence.  For game play, I am okay with one click of the R button and a 2 shell loading animation.
And other people do care just as much. Of course, I'm most concerned with the stability and optimization of the game, but the truth is that they've neglected to polish the animations in a satisfactory manner. CSGO, for example, manages to balance realism with gunplay while allowing for a close quarters and constant action shooter. There is no legitimate reason for them to leave janky and sometimes laughable models and animations with the firearms when they are one of the core parts of the game.

 
And lets be honest, if you truly want realism, then you would need to be required to hit R to load each shell individually - so loading 8 shells in, you need to hit the R key 8 times in the proper sequence.  
What game requires to press R for each round?

I have a mod that requires you to press R to reload, trying to fire with an unloaded gun makes it go *click* instead of reloading, which is nice to avoid unintended reloading.

 
And other people do care just as much. Of course, I'm most concerned with the stability and optimization of the game, but the truth is that they've neglected to polish the animations in a satisfactory manner. CSGO, for example, manages to balance realism with gunplay while allowing for a close quarters and constant action shooter. There is no legitimate reason for them to leave janky and sometimes laughable models and animations with the firearms when they are one of the core parts of the game.
CSGO is FPS popular only game.  They do not have RPG, Big open world, extremely.  Guns is what they game is about.  Not pickaxe,  no sledgehamners.   Firearms is not the core part in this game.

 
CSGO is FPS popular only game.  They do not have RPG, Big open world, extremely.  Guns is what they game is about.  Not pickaxe,  no sledgehamners.   Firearms is not the core part in this game.
I take it either you've never played the game, or you don't understand what I said. I made sure to qualify that firearms are "a" core part of the game, amongst many others. If every class has a set of four different tiers of firearms within it, then yeah, I'd say it is a core part of the game, if not one of the largest aspects of the game.

 
Makes one wonder. This means there must be a huge market for abominable games !! Maybe steam should open a new category so people can search for them

😉
Key word is “starting point”. If it stayed like that we would be here. You liked when the blocks weren’t even cubes?

Do you like that doorway the pillar or the floor not being flat. looks like Tim Burton made the game.

image.webp

 
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And other people do care just as much. Of course, I'm most concerned with the stability and optimization of the game, but the truth is that they've neglected to polish the animations in a satisfactory manner. CSGO, for example, manages to balance realism with gunplay while allowing for a close quarters and constant action shooter. There is no legitimate reason for them to leave janky and sometimes laughable models and animations with the firearms when they are one of the core parts of the game.
Some of us rarely use guns (pretty much only horde night for me) and I honestly couldn't really tell you what the models or animations look like.  I'm not looking at the gun, I'm looking at the zombies.  And it's not like I'm a newbie

image.png

 
Key word is “starting point”. If it stayed like that we would be here. You liked when the blocks weren’t even cubes?

Do you like that doorway the pillar or the floor not being flat. 

View attachment 30801


Actually I wouldn't mind. In most games I notice the graphics for a few minutes, after that the only things going through my mind are gameplay-related.

Thankfully you posted a picture of the revolver and how you want the revolver to look like, otherwise I still would not know what people here are talking about. I never noticed and chances are that I have already forgotten the issue when I see a revolver in the game again.

Your version of the revolver looks better by the way, but mostly because it is a smaller revolver and doesn't take up as much screen space. I would suggest to TFP to make the weapons smaller or put them lower so they don't hinder the view so much. Especially melee weapons modded with the fire mod simply burn in my eyes because they fill up the screen

 
Most definitely!
it's so irritating to me that no matter how many rounds you fire with the pump shotgun, the reload is 2 shells.
There's a mod thankfully that addresses this.

I've been playing doom 3 on the side, and the pump shotgun feels amazing!
If you die because you're terrible with time management for reloading, then that's on you.

7 Days to Die is the only game (that I know of) that DOESN'T have adaptive reloading


I'm with Dan on that (hehe). These two reload animations have driven me nuts from the moment they were introduced. The very first time I reloaded a shotgun many years ago I thought "That didn't look like the number of shots I fired". And when I reloaded my shotgun YESTERDAY I looked at the animation and bemoaned the fact it didn't represent the number of rounds loaded accurately.

I've never complained about it that I can think of because it is such a small thing, but it just rubs me the wrong way.

Now, the fact that the lever action rifle cannot use the tube extension mod despite the fact that the mechanism is exactly the same as the shotgun's, that one I have complained about and I'm going to take this opportunity to bring it up again. And I'll raise it with my complain that clubs have three exclusive mods (which drop way more often than clubs themselves and are mutually exclusive anyway), whereas blades share mods with knuckles (!?!??! -- iirc), spears have no exclusive mods, and batons and sledgehammers cannot use the club mods despite the fact that they work just like clubs. And sledgehammers don't even have magazines. Sadly, apparently I'm the only person in the whole world that's bothered by these things.

lol...I remember the very first time I shot a couple rounds off using the pipe pistol and then reloaded and was dismayed to see all my unfired rounds being emptied out of their chambers and just thrown away. I quickly did the math and realized I didn't actually lose anything but it really worried me for a moment. It still pains me to see it even though I know it is just a flavorful animation and it shows the impact of visual representation....er....misrepresentation...


Me too!

my only issue is that it was fine in pervious alphas, 

Plus other guns aim well awhile others are bugged. 

Tho I am a gun nerd, I don't care about tac or partial reloads. Games like fallout 4 and gta 5 don't have it and are fun.

OK NOW IM DONE!!! 


Yeah, I agree. I don't particular care if they do iron sights or not -- there's pros and cons, and if done right you'd have to focus on the front sight and blur everything else which I think very few people would appreciate. But however it works it has to be consistent across all guns.

 
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Oh, I really hope they do this. Just think of the fun we can have spending a few minutes loading up the drum magazine for my m60, Especially during a blood moon. And yes, that is sarcasm. If I want more realistic gun handling I'll play Arma or something.
You are putting in a whole new drum or a whole new magazine. Even on revolvers there's fast loaders were you are replacing all your ammo at once. But in the specific case of these two guns you do load bullets one by one, and the animation does show you loading a fixed number of bullets.

 
I take it either you've never played the game, or you don't understand what I said. I made sure to qualify that firearms are "a" core part of the game, amongst many others. If every class has a set of four different tiers of firearms within it, then yeah, I'd say it is a core part of the game, if not one of the largest aspects of the game.
If I can play this game with knives and fist only it is not a core part of my playthrough.  You play your way I play my way.  There is a lot wrong with guns besides the ADS like others pointed out.  

 
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I could appreciate an effort to improve iron sites, animations, more realism reloading, and so forth. And, if nothing changed I'd be completely fine with that too because the game plays really well.

What would trouble me is if the targeting reticle went away. My accuracy would drop and I'd make poorer decisions just like taking away the compass would disorient me.

Using the compass as an example. Obviously there isn't a projection of a compass in my normal vision in real life, but I do generally have a good idea how far I turn and which way is North. Unfortunately, moving a mouse doesn't convey the same relative changes when I turn in game. 

Related to using a ranged weapon in game, movement in-game doesn't convey to me the effects on my accuracy without the size of crosshair. I can't feel myself moving or what terrain I'm crossing as I hold down keys. Adding some visual bounce doesn't cover it. I once played on a server that had a modlet that took away the targeting reticle when aiming. As a bow user, it was horrible. When aiming with the bow (especially the primitive bow), the reticle changing as I move and my character's skill improving is very important information. Unlike firing a real weapon, there's more going on than the alignment of the gun and gravity. The crosshairs convey that.

 
Complaints about gunplay aside, comparing this game to a regular FPS seems absurd considering it's a fully-destructible voxel survival-crafting world as well as a zombie shooter when no other FPS has the first and few have the second?

Devs have a hell of a lot more to do than just gun stuff, or even weapon stuff.

 
You are putting in a whole new drum or a whole new magazine. Even on revolvers there's fast loaders were you are replacing all your ammo at once. But in the specific case of these two guns you do load bullets one by one, and the animation does show you loading a fixed number of bullets.


So those magazines magically refill themselves when we hit reload, but we need to see 1 round at a time on a lever action?

 
So those magazines magically refill themselves when we hit reload, but we need to see 1 round at a time on a lever action?
There's this thing called balance, speed up the rate each round is loaded, like demonstrated in the video I shared. Loading 8 shells into a pump shotgun is still faster (4 seconds) than reloading the current pipe shotgun (5 seconds). And reloading 5 rounds into the level action rifle at an increased speed will end up equaling out to what it is now anyway. On the plus side, if you only need to reload 2 rounds, you reload faster than it is currently!

"Oh no, my guns are reloading too fast!"

Edit: Plus, as a bonus, if you have to swap toolbelt slot mid-reload (or you have a habit of swapping too early), you won't have to worry about having no ammo loaded, you'll have some ammo ready to go, unlike currently, you have to wait for the entire animation to play out before swapping.

Edit 2: Figured I'd make a pros and cons list, feel free to add anything you think I missed

Pros and cons for partial reload for pump shotgun and lever-action rifle (That I can think of)

Cons
- Pump shotgun reload time would increase roughly from 2.5 secs to 4 secs (which is still better than the Pipe's and Double's round/time ratio)
(No other cons as the level-action rifle reload time would equal out with the increased animation speed)

Pros
- Immersion.
- Ability to cancel reload without still having an empty gun due to no longer needing to wait for the entire animation to play out first.
- Time to reload will be quicker if gun only needs a few rounds to load

All-in-all, IMO the pros outweigh the con

 
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