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Subquake's Undead Legacy

Ребята что вы как маленькие? За два года так и не вышло даже эксперементальной версии мода. Вы серьёзно думали что вам прям так вывалят мод до релиза три раза ХА. Честное слово уже все моды давно по обновлялись и дополнились и готовятся к релизу, а тут максиму что мы увидели так это новые зомби пожарные, ВСЁ!!!
Ну и хер с ним)) выйдет значит хорошо, не выйдет найдём замену.

 
Ребята что вы как маленькие? За два года так и не вышло даже эксперементальной версии мода. Вы серьёзно думали что вам прям так вывалят мод до релиза три раза ХА. Честное слово уже все моды давно по обновлялись и дополнились и готовятся к релизу, а тут максиму что мы увидели так это новые зомби пожарные, ВСЁ!!!
It's a huge mod. Also you look only 1 page. There also Fire turrets, Minigun Turrets, Liquid storage system, electric connection system. And it only part of what he show us. 

 
Is food overhaul included in the next update?
no, that's 2.8 stuff

@Subquake

Question for ya.

To your knowledge, is it possible to program the bedroll/land-claim block to automatically match it's boundary to the boundary of the poi you set it up in? And if so, possible to program it to do that no matter where inside the poi boundary you place it?

And if that's all possible, are you willing/able to incorporate that feature into your upcoming update?

Always found it annoying trying to match up a space in the center of where you want to set up, switching the radius in the MP settings to try and match the size of the property, ect.
interesting idea, idk

 
I really like the feature with broadcasting the contents of crafting containers - you don't need to transfer everything to inventory. Isn't there a planned function, as implemented in Grounded, that with one click all items from your inventory are automatically transferred to the corresponding containers nearby (identical items stack with existing ones)? To avoid opening each container and clicking on the "transfer identical" button

 
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Subquake, have you thought about making a sorting machine that would sort things into containers? Not that this is 
very necessary in your mod at the moment, but I watch one streamer (Krabo Land Games), he is always crying - would 
anyone do something like this, since manual sorting takes a lot of time.

 

 
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Subquake, have you thought about making a sorting machine that would sort things into containers? Not that this is
very necessary in your mod at the moment, but I watch one streamer (Krabo Land Games), he is always crying - would
anyone do something like this, since manual sorting takes a lot of time.

no, but that's an interesting suggestion, I'll have to think about that

 
no, but that's an interesting suggestion, I'll have to think about that


Just a FYI, but something like this will likely add to the computing power required for the game.  With the high CPU requirement in vanilla already and your overhaul mod.....

Single player games might be okay, but start adding more people in the world via multiplayer......

Not trying to persuade you not to look into this / try it, but I recalled another game (I think it was Factorio) where this was requested and the developer explained that the game was already using a lot of processing power and this would overtax it and affect the gameplay.

This is one of those things that would be nice to have, but once you start deep diving into it, you might realize you just opened a whole can of worms.  Of course, I would be glad if you were to prove my worries wrong and successfully implement it  😏

 
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Don't think that necessary. Just craft a vault or something with lots of slots and dump all into it. After look for full stack, if there then place to corresponding crate with full stacks.  Saves lots of time.

BFT2020 said:
Not trying to persuade you not to look into this / try it, but I recalled another game (I think it was Factorio) where this was requested and the developer explained that the game was already using a lot of processing power and this would overtax it and affect the gameplay.
But when you have access to drones they easyly make this.

 
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Subquake said:
no, but that's an interesting suggestion, I'll have to think about that
hi, I don't know if it is possible at all, but much more useful thing in game would be ability to send drone to base to unload staff into designed dump chest. 

 
hi, I don't know if it is possible at all, but much more useful thing in game would be ability to send drone to base to unload staff into designed dump chest. 
That would make cars useless though? But the idea of not having to drive your stuff to relocate base is kinda nice, not gonna lie...

 
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I doubt it's possible in this game without putting in far more effort than it's worth and also creating a lot more overhead. Only chunks near the player are loaded, so if you start loading other chunks then there's a lot more the game engine has to do. It would be similar to hosting a game for 1 friend while the two of you are in separate areas. Plus there's the UL overhead on top of that.

As is, there's *some* stuff going on for electricity and workstations, but that's really the only thing that happens in unloaded chunks.

Delivery drones were pretty cool in concept and execution in Planet Crafter. Maybe check that out if you're itching for seeing something like that in action.

 
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Hi there guys
Maybe it's a wrong place to ask, but I guess I need an advice
My world's files were corrupted, so I had to change main.ttw and main.ttw.bak files in order not to lose my progression. So it threw my progress to the first day which is ok by itself. But before doing so I placed some oil extractors. And here's the question: is there a way to fix its timer? After changing main files the timer for digging up the goods was set to 66 hours or so, I believe. Is there a way it can be fixed? Same things happened to seeds. Replacing them didn't helped a lot, timer remained the same

 
Hi there guys
Maybe it's a wrong place to ask, but I guess I need an advice
My world's files were corrupted, so I had to change main.ttw and main.ttw.bak files in order not to lose my progression. So it threw my progress to the first day which is ok by itself. But before doing so I placed some oil extractors. And here's the question: is there a way to fix its timer? After changing main files the timer for digging up the goods was set to 66 hours or so, I believe. Is there a way it can be fixed? Same things happened to seeds. Replacing them didn't helped a lot, timer remained the same
can't fix the timer, have to place them somewhere else, as for getting world corrupted, don't pace extractors where you had crops and spread them apart at least 5 blocks to not get world corrupted again, that will be fixed in next version of UL.

 
Hi Subquake, how much effort does it look like updating to 1.0 will take? Is it an easy update or has a lot of the code base has changed?

Really looking forward to the latest Undead Legacy when it's done. Keep up the great work!

 
On the one hand, that wait timeframe hurts, because I'm real eager... but on the other hand, I'm 100% sure it will be worth the time invested to make it just right.

 
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