PC v1.x Developer Diary

Status
Not open for further replies.
It is a purist thing as in caring how real guns work vs video games. If you don't look at the iron sights, and treat it like a video game, then it works fine. Aiming by putting the + on the target and clicking a button to hopefully hit the target is pretty important. It works when used in that way, but no, it is not setup like aiming a real gun with iron sights. It would be nice to make the iron sights line up and remove the strafing gun sway as I don't like that either and maybe someday we will do that.

I actually don't care for iron sights IRL or games as they obscure part of the target. Rather have a red dot or scope so I see the whole target.
I am also not a purist and I agree with you,

However, I have been a gamer since putting quarters into the slots at the local deli which usually had only one or twoo machines and asteroids and space invaders were the biggest thing around. The thing is, that as I am older now, I would rather go in the opposite direction... Any way to get the + on the target to get bigger and/or stand out more? Old eyes in a 4k screen make a single pixel crosshair very tough to see. I would love to see that as an option though I am not holding my breath as I know it would be a while if it happens at all.

In that regard, If anyone knows of a good mod that will do this I would appreciate it.

I realize some may consider this a cheat, but the fact is, I'm just looking for some help for my old eyes on a game I enjoy so much.

 
As long as they remain on schedule possible dates are June 10, June 17, or June 24.

Therefore, July 1 is a safe bet. ;)


Are they not taking Twitchcon Europe into account? Would be a slap in the face to European streamers if it happened that weekend

 
Last edited by a moderator:
I see the next dev stream was posted.



Wow that embed sucked.

This is what I expected....

2b2fc6b742c5a72d16d1b1d3a64e1c93.png


 
My post was meant as a joke poking fun at their propensity to miss target dates. I'm not slapping anyone's face. We don't know when it will release.


That's fair enough. I think the recent dev stream has reignited discussion about missed target dates, I was in the camp of "They keep mentioning that June window with every social post so surely they'll hit it this time around" until I saw the dev stream and now I don't think it'll be ready unless they drop it on that Twitchcon Europe weekend which would really suck

 
Are they not taking Twitchcon Europe into account? Would be a slap in the face to European streamers if it happened that weekend


Would be a slap in the face of the player base to delay it because of European streamers. 😉

If the streamer weekend is during Twitch Con EU, that would mean a July release so hopefully they stay on course and it comes out before.

 
Would be a slap in the face of the player base to delay it because of European streamers. 😉

If the streamer weekend is during Twitch Con EU, that would mean a July release so hopefully they stay on course and it comes out before.


Can't argue with that.

I suppose neither perspective is likely what matters to TFP anyway. It's probably whatever makes sense from a business perspective

 
There's apparently a "look at" animation when you're near stuff so that your character will turn their head to look at someone coming... I didn't see them show it off but might have missed it.  It is something that works in some games... but usually in games that are 3rd person as an indication that there's something interesting in that direction.  For 1st person, it seems odd.  But they claim it is interesting.  Not sure if your character's 1st person view will actually turn without your input to look at things.  Hopefully not.  Hopefully this feature is only something you see other people doing and doesn't actually affect any person's view.  Still, that is a very limited feature in that case.  Seems like wasted effort for a 1st person game.
It's literally just the characters eyes that are animated. So yes, in first person, nothing changes and you won't notice your own character doing it. Though, what I will say is that while it may seem to some like "wasted effort" for a first person game, I'd put money on that it is a feature built into whatever 3D character model system they are using (unless I'm wrong and they built all this from the ground up). Even if they did built it custom, for those that play multiplayer, it certainly adds to the detail and I'm not one to complain about added detail and realism.

 
It's literally just the characters eyes that are animated. So yes, in first person, nothing changes and you won't notice your own character doing it. Though, what I will say is that while it may seem to some like "wasted effort" for a first person game, I'd put money on that it is a feature built into whatever 3D character model system they are using (unless I'm wrong and they built all this from the ground up). Even if they did built it custom, for those that play multiplayer, it certainly adds to the detail and I'm not one to complain about added detail and realism.
If it's just eyes, that's not really how they depicted it in the dev stream.  They made it sound like the character turned to look at the zombie just as the zombie attacked and that it looked really great though wasn't what they had been intending.  Maybe it was just their own movement of turning their head when they explained it and it's only eyes but that wasn't how they made it sound.  It really doesn't matter to me.  Like I said, in a first person game, it's not a big deal.  Even in MP, how often are you looking that closely at a person's eyes?  Besides, many outfits cover the head or eyes unless they have an option (hopefully they do) to hide the helmet so you wouldn't see it most of the time anyhow.  Either way, I don't mind more details even when you rarely see them.  I'd prefer details in things that are more noticeable but I wasn't complaining about having the feature.  Just that it wasn't likely to be a big thing for most people.

 
If it's just eyes, that's not really how they depicted it in the dev stream.  
Precisely. I got the impression that when you are not actively driving your character, ie whe it's in a rest state, they will generically look around. If there is another player or zombie nearby, they will look in that direction. I think that's what was happening to Manny when he was just standing around while the Pimps were chatting. He would look at the camera and then turn his head, look at the camera then turn his head again. I could be wrong but I think this was what they were referring to as the "look at" system. 

It will really only matter in multiplayer, to make the characters look less stiff and wooden.

 
Status
Not open for further replies.
Back
Top