More Nevermore
Active member
In general, I agree, but still it would be great to make variants of one POI, too, since there are a lot of POIs now, but they are the same. Of course, the new POIs are better, but variations for the old ones will also improve the variety. There will be much fewer cases when you walk into a room and realize that you already know it by heart. This could be especially useful for T5 buildings, since there are quite a little of them, and their creation is quite long and difficult. In addition, they simply have more space for different variations. And yes, I meant manually creating variations, not something random. And if you use a system of parts, then it will be one location, just randomly the game will be able to change different segments to others, if they are created. That is, it will be, for example, the same house, but with several options for the second floor, and one of them will be randomly selected during generation.Although a great idea, I'm not sure that we'd see it. Changing wall paint/wallpaper would probably be easy except that the choices available are so limited that you really can't do much change and still have it look okay. For something like that to be worth it, they'd need to give us more paints. That in itself would be amazing but they seem intent on that being limited due to memory usage instead of finding a way to increase it.
But layout variations inside buildings like you suggest isn't something that is going to get done randomly (AI isn't there yet). That means it requires being done by hand and basically creating new POI for each variation. If you do that, you can already get the variations by just having those as extra POI that might get placed. No need for anything extra beyond the work to make variations of the POI. I don't see them doing that -- after all, a completely new POI is more interesting than a variation in an existing POI's layout. But it is something any POI designer could choose to do themselves as custom POI. Again, though... it isn't as interesting as a new POI, so most probably wouldn't want to do that.
As far as loot, they can already place loot in different places. Any object, including loot, can be done as a part, allowing it to be randomized. The problem with loot is that they do a large loot room. You don't want that to be somewhere you reach before getting to the end of the POI when following the intended path, so it needs to be at the end of whatever path you intend players to use. It would make breaking through directly to the loot room difficult since it could be in different places but at that point, you're just trying to force people to play the way you want rather than really doing something to make the game better. If loot was scattered instead of in a loot room, you could easily spread that out randomly. But they like loot rooms and I think a lot of players do as well, so I don't think they'll move away from that other than perhaps making a POI now and then that doesn't use a loot room.