Jost Amman
Hunter
Hmm... not exactly. I'll give you one example: infinite gender and pronouns possibilities! :cheer2:Fewer Karen and Business zombies, more Janitors and Hard-hats, for mighty zombie proletariat.
Oh, that's with fewer sleepers.
Hmm... not exactly. I'll give you one example: infinite gender and pronouns possibilities! :cheer2:Fewer Karen and Business zombies, more Janitors and Hard-hats, for mighty zombie proletariat.
Oh, that's with fewer sleepers.
In particular, I find calling it a 'price hike' to be poor framing. Everyone one of us has known all along that buying at Early access, we got an unfinished game at an unfinished game price. We got the hot deal because more or less, we were beta testers that got the devs enough capital to really take this project to the distance. We all bought in knowing a day would be coming where they start charging 'it's a done game' prices. Well- now they've chosen it. As for DLC- We've been in an age where companies drop 1.0 alongside day 1 DLC, I think just about all of us have seen that now- It's tacky. I agree. But 6 months in- it depends what we're seeing. If it's just cosmetics, then I really don't think that's something worth getting your goodies in a twist about. If they're going to do an expansion, I think that's great- as long as they fulfil their goals [BANDITS] before they go saying, 'For another $15 you can have 7D2D+'I personally really dislike stuff like this. On top of a price hike, they plan to implement paid dlcs and expansions. They are already going to make bank off of the console release, so I see no need to do this kind of stuff. Is there going to be poi expansions? 10 bucks for some pois that should have been included in the game's price perhaps? I think I saw a couple posts by laz a while back that sort of hinted at that kind of stuff
That exactly! - Maybe make a few gunshots trigger from the event location to get your attention then you run over to check it out and it's a gorefest. The possibilities of the unknown.It would be cool if this is true, and if they can spawn "anything" and drop a few dead chickens/bandits in the mix to have some zeds already chomping down on them when you run into them.
So, instead of "zombie grunts" we get a barrage of pronouns as sounds??Hmm... not exactly. I'll give you one example: infinite gender and pronouns possibilities! :cheer2:
Good sir, you are based. Good point about the ea thing, it is true. My only real irk is the dlc I guess. But I think I'm the only one who doesn't like even cosmetic stuff like that in games- it didn't stop or reflect negatively on other sucessful indie games like deep rock galactic, and it doesn't bother most people. Just rubs me the wrong way a little. Makes me happy when games don't put that stuff in their games in any capacity, and its something I'd otherwise praise about the game if it didn't have any gameplay or cosmetic dlcs. I don't think I'd have as much as a problem if they released it after they finished their promised features, but I still wouldn't be a fan.In particular, I find calling it a 'price hike' to be poor framing. Everyone one of us has known all along that buying at Early access, we got an unfinished game at an unfinished game price. We got the hot deal because more or less, we were beta testers that got the devs enough capital to really take this project to the distance. We all bought in knowing a day would be coming where they start charging 'it's a done game' prices. Well- now they've chosen it. As for DLC- We've been in an age where companies drop 1.0 alongside day 1 DLC, I think just about all of us have seen that now- It's tacky. I agree. But 6 months in- it depends what we're seeing. If it's just cosmetics, then I really don't think that's something worth getting your goodies in a twist about. If they're going to do an expansion, I think that's great- as long as they fulfil their goals [BANDITS] before they go saying, 'For another $15 you can have 7D2D+'
.. On a tangential thought, it just occurred to me something along the lines of, it's been said: If TFP were hypothetically working on another title, it could be negatively viewed to tell us too much about 'New and Shiny' before the first game is even released... So if there is a game that may-or-may-not exist maybe there will be some official details dropping in the future.
That exactly! - Maybe make a few gunshots trigger from the event location to get your attention then you run over to check it out and it's a gorefest. The possibilities of the unknown.
4000 and a bricked pcIKR? i only got a lousy 3000 hours out of this game...
It is not as simple as that. In tweaking rwgmixer.xml wilderness counts, I found there is a max count at which it stops successfully finding locations for for prefabs. Don't yet know what the limiting factor is. On a 10k I can get over 600 to spawn, so the Wilderness Many setting for that is now 750, up from 400. Many is now 450 on 8k. Reducing mountains also helps as that does limit some prefab locations.@faatal Question regarding RWG, is there or could there be an option to determine the min/max distance that wilderness POI's can spawn apart from each other?
Reason I ask is I'd like a way through xml to have wilderness POI's spawn about 200m-250m apart from each other, as well as the potential to have close to 1000 wilderness POI's in an 8k map, and even more if people dare to generate a 16k map.
(Think of it like a nomadic playstyle, constantly moving around the map)
Hopefully less often, but there is no guarantee some tech issue requires changing data formats in a way we can't make backwards compatible. Ideally we will load/convert what we can instead of nothing at all.Whoop whoop! New game version numbers! :]
Does this mean no more map wipes though...?
We do optimizations regularly, but that does not mean any of those optimizations will improve whatever feature or situation you are thinking about.Does the impending release of 1.0 this mean that TFP has worked out the optimization challenges?
I love this game, but performance has always been something that we excused as being something that would be addressed when it was time to leave alpha.
No word yet on that. We need to let the arguing about the roadmap settle a bit before we start the argument over streamer weekend…heheh.
Another example, RWG has a new building density limit calculation to keep complex buildings away from each other.
My biggest surprise with the 1.0 announcement, is that the devs seem to be happy with the magazine system and don't seem to plan to update it.
A21 has been around long enough for most players to realise the majority of magazines are useless, and if they just rapid-fire quests they'll get most tools and weapons without relying on magazines. If you want to force yourself to use magazines it's a grindy RNG-fest, especially if you dilute the magazine loot table by speccing into multiple perks attached to magazines.
Various people have made various suggestions on how to improve this, but apart from the scheduled trader rework in Q4 2025 (which won't change the core issues of magazines), it looks like magazines in their current state are here to stay? Seems a little strange to me.
Oh bummer! I noticed this limiting factor in A21 when I increased wilderness spawns too 800 (high) for a medium map, and I'd guess only half spawned. Looking at the map preview, they appear to be spread out about 400m apart from each other. Hopefully the limiting factor can be found, it would be huge to have a distance apart slider!It is not as simple as that. In tweaking rwgmixer.xml wilderness counts, I found there is a max count at which it stops successfully finding locations for for prefabs. Don't yet know what the limiting factor is. On a 10k I can get over 600 to spawn, so the Wilderness Many setting for that is now 750, up from 400. Many is now 450 on 8k. Reducing mountains also helps as that does limit some prefab locations.