Got a couple clarification questions about these (because I am stupid), but more is just a general "do you mind/have the time to go a little more in-depth with what these do?"
Town planning: I assume that this means that the further you go from the center of a town, the more rural the area becomes (like what seems to be implemented in A21, but more refined). Does this also include making sure that tiles don't repeat too often? And in terms of tiles themselves, has there been any improvement to the fact that in some generated towns, there will be tiles that completely block off one half of a town from another? That's happened a few times... I generate a lot of maps lol
Township counts and sizes: What's a township in the context of the generator (sorry if that's been asked before) and does this mean we will see more varied towns than what we have?
Balanced Lakes/river, etc: Not quite a question about the balancing, but are there any plans now or in the future to add more stamps for the aformentioned items? Right now, it seems as if there's only one river stamp (at least only one that I end up getting!), two or three lake stamps, and maybe one or two craters and canyons. It's more difficult to tell that they repeat when you're in game and on the ground, but sometimes when you're flying in a Gyro or looking at the map previewer, it's very obvious.
Obviously these are a lot of questions so I don't expect you to answer them all, but if you can answer any of them (or anyone else can!) I would be very grateful! I know you are busy with finalizing A22 and such. Thanks, if you do end up answering even one!