PC v1.x Developer Diary

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It wouldn't have any impact in performance. The bottleneck for BM is on the CPU. Jiggle physics are managed using the physx processor on the GPU. 

Also, why the hell is everyone talking about this all of a sudden. It is like it has been completely ignored for a couple of years, and now suddenly everyone is complaining about one developer spending a few hours on a single feature like it stole years of development and optimization.
Can't speak for the others, but while I'm not a big tit-man, I do appreciate the level of detail that goes into all the jiggling. I'm not complaining about it.

And, if it has no impact on performance at all, then disregard my musing.

Further, if it has no impact, make it all jiggle! lol

 
I think Jiggle physics has received an optimization pass in A22 but not 100% sure.  I recall it being talked about (e.g. disabled at a certain distance).

We have several remnant strips being worked on currently which will add to the variety and help with downtown city performance.
Oh! Yes! Yes yesyes! I love remnants! 

 
Are we there yet?

lol, I know...I know...keep up the good work and do, fix and add everything you can. however long it takes! Its all good and always has been. Every single alpha I always put more hours into it before I stop playing till the next alpha. Alpha 7, I think I did around 18 hours and Alpha 21 I was up to 72 hours before I stopped.

But really, right now sucks because I am waiting for the next proper alpha for 7days, Mist Survival and No One Survived. All 3 survival/horror games I play, have been waiting for a few months for each of them, for their next release cycle before I start a new game. Non horror, Wild West Dynasty and Nightingale so far have been...buggy and meh

Been doing a lot more writing and work around the house though lol

 
Are we there yet?

lol, I know...I know...keep up the good work and do, fix and add everything you can. however long it takes! Its all good and always has been. Every single alpha I always put more hours into it before I stop playing till the next alpha. Alpha 7, I think I did around 18 hours and Alpha 21 I was up to 72 hours before I stopped.

But really, right now sucks because I am waiting for the next proper alpha for 7days, Mist Survival and No One Survived. All 3 survival/horror games I play, have been waiting for a few months for each of them, for their next release cycle before I start a new game. Non horror, Wild West Dynasty and Nightingale so far have been...buggy and meh

Been doing a lot more writing and work around the house though lol


Tell me about it. I am also waiting on the alpha 42 to drop for Project Zomboid which is soooo close yet so far away. My luck is both games will drop their patches the same week.

 
Three zombies were removed during a previous alpha 1. the farmer 2. cheerleader 3. football player. Any chance of reskinning those for some new zombies? How about adding a Zombie Deer? Bigger Gore Piles please and some sort of bloodstains for poi creators.

 
Three zombies were removed during a previous alpha 1. the farmer 2. cheerleader 3. football player. Any chance of reskinning those for some new zombies? How about adding a Zombie Deer? Bigger Gore Piles please and some sort of bloodstains for poi creators.


I don't believe they're bringing them back. Which is a shame, with all the farms in the game, and the fact the stadium is returning.

 
I don't believe they're bringing them back. Which is a shame, with all the farms in the game, and the fact the stadium is returning.


I get the limited applicability of the cheerleader and the football player, but a farmer seems like it would be okay.

If they were to bring back something to match the cheerleader and football player, M/F zombies in athletic or running clothes would work.

 
As we were talking about before, that isn't the problem. The game only has a handful of zombie types. There is barely any more stress having 10 of one zombie on screen versus 100 as far as graphics go, other than maybe the jiggle physics stuff they added. The AI is mostly what drags the game down when the zombie counts get high. They had mentioned making a simpler AI to use on horde nights but not sure if that is still the plan or not. They also said the smarter AI they gave zombies around A17 or so was testing it for when bandits came in, which made me think once they did add bandits, that zombies would go back to a simpler AI.

I wouldn't mind zombies staying smart during the day, or maybe just having sleepers spawn with the better AI so they can navigate buildings better, but horde night AI should be simpler. As it is, zombies try to get to your height first, then try to get close. They should reverse that and make them try to take a straight path to get close first, then worry about the height. That would make them more dangerous again as they wouldn't be as easy to cheese with pathing.
Each zombie adds rendering, animation, collision and character controller overhead. You can turn off AI and watch the FPS drop as you spawn more and more.

 
I would like to see new block shapes or better textures. Is there any plan to add the function of inserting your own textures?

 
I had grabbed a mod that placed more cars, but it didn't effect the city. My thought had been, APOCALYPSE: everyone panics and gets in a car to jam the roads to go (somewhere) to "safety." As happens whenever something big hits America, suddenly the roads are packed.

I feel as if the city tiles for roads are very much empty in the way of cars. And almost as many police cars as others when looking at the aggregate.

The mod ended up solving the problem outside of town/city road tiles, but the cities still feel strangely empty.

 
Bigger Gore Piles please and some sort of bloodstains for poi creators.
Yes please! Bloodstain blocks (flat on one side like road decals or letters) or something would be a nice way to set a tone for some areas.

 
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