Hi, just a question for the first bit of this answer. You say the limit would be 4 players like the current telltale version but will there be dedicated servers because one of the current issues with playing online with telltale version is if the host logs out, everyone playing also gets removed, I understand it may take longer for cross-play etc to be available but will that issue be resolved?When it first releases they will not. Cross-platform play won't exist either, and the max number of players will still be limited to four like it is in the TellTale version.
However later cross-platform play is planned to be supported, as well as making the same supported 8-player count as it is on the PC. I cannot imagine not supporting mods on the Console editions once they are 1:1 with the PC version. Though initially it may be limited to xml mods on PC hosts or dedicated servers.
We won't know for sure until information is given. I speculate that mods will be supported on the Console edition the same as they are on the PC version. The difference is that you cannot just freely edit the files on consoles like you can on PC, so there will need to be a method configured for that. Since such a method has already been planned for the PC version since the Kickstarter, I cannot see why they would not work to find a method that benefits all platforms instead of just Steam.
Since you guys have seen/guessed most of them, here is the current list of Armors for A22.
As always, this list is still WIP and/or subject to change.
Armors previously shown that are NOT listed below, may or may not be used in a future update.
Primitive Outfit - Replacement for legacy plant fiber clothing. Adds some protection, but no buffs or bonuses.
Light Armors - No movement penalties like legacy padded armor
- Lumberjack
- Preacher
- Rogue
- Athletic
- Enforcer
Medium Armors - Replacements for legacy "Light Armor" such as leather and military
- Farmer
- Biker
- Scavenger
- Ranger
- Commando
- Assassin
Heavy Armors - Replacements for legacy "Heavy Armor" such as scrap, iron, and steel
- Miner
- Nomad
- Nerd
- Raider
Hope not stealth needs a anti as others have already. I play stealth because it is my style but without the trigger and attack stealth is too OP.Do the poi trigger improvements take in to account stealth stats? like lower chances of zombies triggering in a POI if you have a certain level of a certain perk?
Laz Man already posted the answer. Look a few messages back.My Guess would be
head: Ranger
hands: miner
I was thinking that too. But I wouldn't think of that as a preacher... then again Idk what a preacher would wear as a hatI haven't seen anyone mention the "Preacher" set. I plan on turning a church into a horde base and cast out the demons! I hope the bonuses are good![]()
I was thinking that too. But I wouldn't think of that as a preacher... then again Idk what a preacher would wear as a hat
Sign me up!I plan on wearing the Preacher set to proselytize to the masses the Glory of the Stun Baton
To be fair, the current TellTale release on the console is almost half a decade behind where the current PC version is. Most of those issues have already been resolved or re-designed.Better camera control. I play on xbox and it feels very awkward moving the camera.
When you stop walking your person kind of slides. They do not immediately stop.
Jumping is meh. It feels like gravity is high and you can hardly jump. Mantling would be neat.
I feel you man, I really do. But even if I'm not a developer I can tell you that bandits will be the most groundbreaking thing they'll ever do.<quarterly check for announced end-game features>
You know the changelog is disappointing when all you did was CTRL+F "bandit" for the past 20 pages...
It is what it is, I guess the focus is still on making the game look as great as possible compared to current standards because that is going to attract more steam buys than bandits, and from a business decision that makes sense. For more seasoned players like my group and I, some new textures and animations won't incentivize a new playthrough quite enough. I guess they'll look just as good in A23 (or beyond), see you then !
</quarterly check for announced end-game features>
I feel you man, I really do. But even if I'm not a developer I can tell you that bandits will be the most groundbreaking thing they'll ever do.
I really, REALLY, hope they'll be worth the wait and they can pull it off, but adding bandits the "right" way in a dynamic environment like in 7D2D is one hell of a job!
Naa, its definitely more than 2 Alphas behindTo be fair, the current TellTale release on the console is almost half a decade behind
Hope not stealth needs a anti as others have already. I play stealth because it is my style but without the trigger and attack stealth is too OP.
Do the poi trigger improvements take in to account stealth stats? like lower chances of zombies triggering in a POI if you have a certain level of a certain perk?