PC 1.0 (A22) Dev Diary Overflow

Уже есть мобильная турель Junk, которая делает это.

Просто носите его с собой и развертывайте по мере необходимости.

:laser:   :faint:
Thank you for responding to my post, kind man. Yes, it's nice that the game has such a good turret, but it's convenient to use it only when defending a building, and for example, if I'm surrounded on the street, it doesn't become particularly effective, still I would like to have a more mobile assistant who can cover me for all 360.I hope they will come up with something in the future, thanks again for answering

 
I think you will find after playing the game a bit that it is really an easy game once you understand the mechanics.  Most of the time I didn't even bother with guns anymore because melee works just fine.  I usually only switch to find in a few parts of a couple of the tier 5 POI just because there's are so many figures at once and for horde night.  The rest of the time, I stick to melee.

If you are on the street and having trouble, just run away.  Unless you have zombies set to sprint, it is ready to outrun them.  Even if they are set to sprint, just find something to jump on or over and you can easily get away if needed.

It is very unlikely they will add weapons to the drone for vanilla, so finding an alternative is a good Idea.  😀

 
Screenshot is from Bloodmoons so not necessarily going to be in regular 7 Days, it looks a bit different to what we previously saw of the "assassin" set
Ah, sorry. That makes sense. For some reason I thought it was the assassin set.

 
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Looks like furniture items such as cabinets and appliances still become un-interactable after looting, so still a bit of an annoyance for house refurbishers, but I think I saw some cabinets staying interactable after looting?


As long as you don't loot everything out of a cabinet it stays open. Which means you could just put a single feather into the lower right corner and as long as you don't touch it you have a storage cabinet

 
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As long as you don't loot everything out of a cabinet it stays open. Which means you could just put a single feather into the lower right corner and as long as you don't touch it you have a storage cabinet
True, but in many cases you do loot everything. Ideally you wouldn't have to do that (put something back in). And it would instead remain a container after being looted. There's also no way to reverse it once you loot all. But yeah, that is a way to avoid it. It's just a little bit janky in the current implementation imo. Don't mean to be rude or anything.

 
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True, but in many cases you do loot everything. Ideally you wouldn't have to do that (put something back in). And it would instead remain a container after being looted. There's also no way to reverse it once you loot all. But yeah, that is a way to avoid it. It's just a little bit janky in the current implementation imo. Don't mean to be rude or anything.
I like the new method as I can quickly tell if I looted some of the containers.  If you don’t want it that way, it is easy to modify it to stay as containers

 
True, but in many cases you do loot everything. Ideally you wouldn't have to do that (put something back in). And it would instead remain a container after being looted. There's also no way to reverse it once you loot all. But yeah, that is a way to avoid it. It's just a little bit janky in the current implementation imo. Don't mean to be rude or anything.


It's just that TFP changed cabinets to be this way an alpha ago and there have not been mountains of complaints so I don't think this will change. Cabinets turn up in the hundreds while looting and this behaviour has clear advantages.  

The only concession to home stylists that I could see TFP doing would be to add a cabinet-skin to the craftable container. And even if they want to do that it could take a while. So in the meantime you have to either use mods or trick the game.

 
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It's just that TFP changed cabinets to be this way an alpha ago and there have not been mountains of complaints so I don't think this will change. Cabinets turn up in the hundreds while looting and this behaviour has clear advantages.  

The only concession to home stylists that I could see TFP doing would be to add a cabinet-skin to the craftable container. And even if they want to do that it could take a while. So in the meantime you have to either use mods or trick the game.
Yeah, true. it's not the end of the world, just a qol thing. I don't see them changing it, but it would definitely be nice if we could have some kind of middle ground, or setting. Its cool to see them open after looting, and is convenient for people quickly wanting to ascertain whats looted and what is not. I just get a bit of ocd whenever I loot a kitchen and the ovens, cabinets, etc are stuck open, and I can no longer use them, unless I remember to use the little trick. There's probably some middle ground, but yeah like you said not many people seem to care that much. But if there's some way to make it even better down the line, why not, right?

On the topic of qol though, what would be really nice would be able to have multiple crafting trackers at once, with a trader quest active simulatenously. Runner up goes to an option to disable the poi difficulty indicator. Those are what I'm hoping for in terms of qol.

 
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