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Improved Hordes [V1.0]

The chat message should only pop-up the first time you run the mod and login. I might look to shift the version information into the "improvedhordes" console command output.


Hi.

Thanks for your feedback.

The message pops up every time a player logs into the map/world.

Please consider making it possible for the admin or Game Master to mute any messages that reveal this mod was added.

In our community we often play against an active Game Master. Revealing server side mods of his or her choice really ruins any surprise moments.

 
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I've been playing 7 Days To Die since back when it looked blocky like Minecraft and it only had the Navesgane map to play on. Watching this game evolve over the years has been fantastic. I have more hours logged on this game than any other video game I have ever played. This is my first time modding the game. I chose this mod because it seems to promise and deliver the number of zombies that used to be in the game. I remember seeing hordes everywhere I went in earlier versions. However somewhere along the line they reduced the amount of total zombies in the game.

Blurb aside, I installed this mod and it's working well. 

I'm just wondering if anyone can tell me what settings I need to adjust and what number I should adjust those settings to in order for the game to have zombies everywhere.

 
I've been playing 7 Days To Die since back when it looked blocky like Minecraft and it only had the Navesgane map to play on. Watching this game evolve over the years has been fantastic. I have more hours logged on this game than any other video game I have ever played. This is my first time modding the game. I chose this mod because it seems to promise and deliver the number of zombies that used to be in the game. I remember seeing hordes everywhere I went in earlier versions. However somewhere along the line they reduced the amount of total zombies in the game.

Blurb aside, I installed this mod and it's working well. 

I'm just wondering if anyone can tell me what settings I need to adjust and what number I should adjust those settings to in order for the game to have zombies everywhere.
Welcome to the exciting world of modding games, or at least of modding 7DtD. 😊

I'm sure the developer will appreciate you creating an account to be able to tell your story. 👍🏻

I'm still learning the ins and outs of this mod so I'm not of any help as of yet.

 
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I've been playing 7 Days To Die since back when it looked blocky like Minecraft and it only had the Navesgane map to play on. Watching this game evolve over the years has been fantastic. I have more hours logged on this game than any other video game I have ever played. This is my first time modding the game. I chose this mod because it seems to promise and deliver the number of zombies that used to be in the game. I remember seeing hordes everywhere I went in earlier versions. However somewhere along the line they reduced the amount of total zombies in the game.

Blurb aside, I installed this mod and it's working well. 

I'm just wondering if anyone can tell me what settings I need to adjust and what number I should adjust those settings to in order for the game to have zombies everywhere.


If you look back through this thread you will find some examples of peoples settings to ramp it up.

My advice would be bump the settings up really high and it will get insane, then you can bring the numbers back down to something that is playable.

Good luck, its great fun modding and messing around with the numbers!

 
Do you have a list of older releases of the mod? Our servers looking like it'll only go back to 19.3 or so, we're trying to get away from the new loot system implemented.

 
Do you have a list of older releases of the mod? Our servers looking like it'll only go back to 19.3 or so, we're trying to get away from the new loot system implemented.
The list of previous releases for the mod can be found under the download link in the first post, oldest stable release (1.0.0) dates back to A20 b238.

 
Hi!

I just want to say that your mod makes the game so much more interesting and exciting! Even cleaning a simple tier 1 poi can be a death trap if you are not careful and get surprised by a bunch of angry zombies wandering around, and you are always worried about hordes spawning whenever and eating you 😅.

So thank you for your work 💜

 
I have been using this mod and made all the numbers beefed up so that I can have a ton of zombies and hordes. BUT does anyone know how to have less screamers while still keeping all the roaming hordes? I want tons of zombies in my world but I don't want screamers outside my base 24/7

 
IMPROVED HORDES 2.0.0 for A21.2 b30 released.

Download: https://github.com/FilUnderscore/ImprovedHordes/releases/latest/download/ImprovedHordes.zip


Changelog



Added


  • Banner and Icon for Mod Manager Mods menu.
  • silence_init_msg setting (default: false) to hide the initialization message on first world load (it appears in the console instead of in-game chat).


Changed


  • Wandering hordes no longer sprint between zones and no longer have a wander delay within zones to compensate.


    This change was necessary as the AI ends up doing 'nothing' most of the time and isn't very exciting to see when encountering a horde.

[*]Wandering AI Command improvements.


  • Hordes will now wander in areas they visit in the wilderness, heat events, or zones by roaming around within a certain radius when arriving at their destination. This is an improvement to the previous wander system which just had them idling in place.




Fixed


  • Fix error thrown when WorldZoneHordePopulator checks for trader area.
  • Fix "Collection was modified" error during horde updates.
  • Fix errors when using debug builds of the game.
  • Fix Horde AI pathing getting stuck when given certain world positions.



Improved Hordes 2.0.0 has gone stable! This update brings some bug fixes and AI improvements.

I have been using this mod and made all the numbers beefed up so that I can have a ton of zombies and hordes. BUT does anyone know how to have less screamers while still keeping all the roaming hordes? I want tons of zombies in my world but I don't want screamers outside my base 24/7
There isn't currently a setting to adjust screamer spawn rates as screamers are an integral part of the mod, but if you kill off the screamers, they won't be around as often as there is a respawn delay as specified by the horde repopulation settings in the settings.xml. There is a finite amount of screamer hordes can be present in the world at a time (dependent on world size and horde spawn settings).
 
Quick question: I am creating an overhaul mod and I would like to use this mod to enhance the big city feel. I would love to use your mod. I am not sure that any augmentation will be needed for it as I am still working on the mod. [One of my recent changes kills all of the zombies if they hit the ground so...I have not had much time with the inworld feel) but for the first few days, their movement seemed very natural.

Thank you for your consideration,

Liz

More2Me4Life

 
Quick question: I am creating an overhaul mod and I would like to use this mod to enhance the big city feel. I would love to use your mod. I am not sure that any augmentation will be needed for it as I am still working on the mod. [One of my recent changes kills all of the zombies if they hit the ground so...I have not had much time with the inworld feel) but for the first few days, their movement seemed very natural.

Thank you for your consideration,

Liz

More2Me4Life
Hi, apologies for not replying sooner - I saw this message a while back and was going to get around to writing a response.

Definitely! Feel free to include this mod in your overhaul (provided you mention the mod and a link to it of course). There have already been a couple of other overhauls that have integrated the mod, namely Ravenhearst, and it has been interesting seeing how they've made use of it to improve the experience.

Looking forward to seeing it in action!

 
Is there a way to remove animal hordes from the mod? I really dislike the animals in this game and would prefer to just have zombies.

 
So I'm not seeing that much of a difference right off the bat but reading through the comments it seems this might be expects?

I also don't see the add ons that were mentioned when this mod first launched *(see below) I've set my dedicated server to 400+ zombies and the zombies were horde in this mods settings to 64 but I hardly encounter any zombies in the world. Is this normal? It is day 65 on my server when I installed this and I just kind of expected to see a large increase but thus far nothing really seems to have changed.
 

These will be coming soon. Stay tuned for updates.

> Airdrop Hordes Add-on

> Bigger Hordes Add-on

> Massive Hordes Add-on

> Random Hordes Add-on

 
Agame said:
Is there a way to remove animal hordes from the mod? I really dislike the animals in this game and would prefer to just have zombies.
Should be able to just comment out/delete the lines relating to animal horde groups in the hordes.xml file.

So I'm not seeing that much of a difference right off the bat but reading through the comments it seems this might be expects?

I also don't see the add ons that were mentioned when this mod first launched *(see below) I've set my dedicated server to 400+ zombies and the zombies were horde in this mods settings to 64 but I hardly encounter any zombies in the world. Is this normal? It is day 65 on my server when I installed this and I just kind of expected to see a large increase but thus far nothing really seems to have changed.
 

These will be coming soon. Stay tuned for updates.

> Airdrop Hordes Add-on

> Bigger Hordes Add-on

> Massive Hordes Add-on

> Random Hordes Add-on
Changes are more noticeable in higher difficulty biomes compared to the pine forest, due to the mod following natural game progression via biome/gamestage, if you were to go into a wasteland city, you'd see quite a difference. Good point on the add-ons, I've had life get in the way for a couple of months so I didn't have time to look at tuning some of the older add-ons and am going to be revisiting the concept of whether some of the add-ons listed (e.g. Bigger Hordes and Massive Hordes) are needed given that the config can be adjusted just as easily with more flexibility in configuration. Hope to have an update on these around the 1.0 release.

keen for 1.0 version if its in dev.
I'm currently working on bringing 1.0 compatibility and look to release an experimental build for testing around next week if everything goes to plan.

 
IMPROVED HORDES 2.0.1-RC.1 for V1.0 EXP b313 released.

This is an experimental release of Improved Hordes. If you encounter any bugs/performance issues regarding the mod, report them in the Issues section of the repository with the experimental label.

Download: https://github.com/FilUnderscore/ImprovedHordes/releases/latest/download/ImprovedHordes.zip


Changelog


  • Compatibility update for 1.0 experimental.


Fixed


  • Prevent null world event reports from being processed for hordes with the sensitivity characteristic.
 
Hi FilUnderscrore, I get the following error when the mod initialises:

EDIT: I was running the wrong 7dtd version. so the post can be ignored.

cheers

 
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Works fine with 1.0.   I did some tweaks as always to up the horde-sizes, and that worked as a charm as well.

I do have one issue. Now, whenever I quit the game it hangs and I need to kill it in the task manager. This didn't happen in 1.0 before I set up the mod.

Besides that I've yet to have an issue.

 
Works fine with 1.0.   I did some tweaks as always to up the horde-sizes, and that worked as a charm as well.

I do have one issue. Now, whenever I quit the game it hangs and I need to kill it in the task manager. This didn't happen in 1.0 before I set up the mod.

Besides that I've yet to have an issue.


Same here with  the quit game problem

 
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