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Improved Hordes [V1.0]

There was a toggle for the new AI sensing which was removed as it's now always active, though I am still looking to amplify their senses if you've got feral sense on.


I would love an option for the hordes to be like the bloodmoon horde, ie they constantly track and follow you across the map wherever you go. I have been experimenting alot with the 'Romero' concept - walking only zombies and no bloodmoon. It would be great if the hordes could have that tracking, not just a global feral senses setting for all zombies, as it creates a very cool dynamic to the game where the zombies are never a threat, you can always run away from them, but if you try to stop anywhere to loot or build a base you will have more and more piling up on you.

Obviously this mod already does that to a degree, but it would be cool to have the 'extreme' setting so the hordes are a constant and inexorable danger, not just the randomness of possibly running into one.

 
There's generally only less then 10 zombies active, and about the same entities (Even with two players on different part of the map (I'm checking the dedicated server window often (out of frustration 😛 ))), I'll check tomorrow with IH disabled, but I'm fairly sure it's the same problem,  I just figured it would be helpful for situations like this to know if it's vanilla spawns or IH zombies you encounter :)


I'm having the same issue LE shows 3 z's. Removed IH, it made no difference.
Sounds like a vanilla issue/other mod causing it if it's still happening without IH installed. Does this also happen in non-modded/non-IH worlds after a long period of time?

I would love an option for the hordes to be like the bloodmoon horde, ie they constantly track and follow you across the map wherever you go. I have been experimenting alot with the 'Romero' concept - walking only zombies and no bloodmoon. It would be great if the hordes could have that tracking, not just a global feral senses setting for all zombies, as it creates a very cool dynamic to the game where the zombies are never a threat, you can always run away from them, but if you try to stop anywhere to loot or build a base you will have more and more piling up on you.

Obviously this mod already does that to a degree, but it would be cool to have the 'extreme' setting so the hordes are a constant and inexorable danger, not just the randomness of possibly running into one.
Sounds like a fantastic idea for an add-on and a twist on the current playstyle. It could broadcast player locations to all hordes and begin some kind of endless horde of zombies that follow you everywhere (until you get surrounded).

 
I havent really been into 7 days lately but was looking around at mods and this sounds really interesting.  Ive always missed those wandering hordes from back in the day and im not a big fan of the sleepers and special zombies and hate how once you clear an area, its generally clear for a while.   It just doesnt feel like a zombie game to me anymore.   So im gonna try this one out soon and ill let you know my thoughts and ideas if i have any.   Just wanted to say thanks in advance.  This mod alone is really making me want to play again. 

 
Sounds like a fantastic idea for an add-on and a twist on the current playstyle. It could broadcast player locations to all hordes and begin some kind of endless horde of zombies that follow you everywhere (until you get surrounded).


That sounds perfect! I would be very happy if you could add it as an option or toggle of some kind to the mod!

I havent really been into 7 days lately but was looking around at mods and this sounds really interesting.  Ive always missed those wandering hordes from back in the day and im not a big fan of the sleepers and special zombies and hate how once you clear an area, its generally clear for a while.   It just doesnt feel like a zombie game to me anymore.   So im gonna try this one out soon and ill let you know my thoughts and ideas if i have any.   Just wanted to say thanks in advance.  This mod alone is really making me want to play again. 


I would highly recommend also modding the normal world spawns with either someone elses mod, or you can tweak the settings yourself, its surprisingly easy! I felt the same way as you, the gameplay, aside from horde night, in vanilla does not feel like a zombie apocalypse AT ALL. It feels like a hiking adventure with occaisional optional 'fun houses' that just happen to have some zombies.

Thank god the game is so mod friendly as its now one of my favourites.

 
That sounds perfect! I would be very happy if you could add it as an option or toggle of some kind to the mod!

I would highly recommend also modding the normal world spawns with either someone elses mod, or you can tweak the settings yourself, its surprisingly easy! I felt the same way as you, the gameplay, aside from horde night, in vanilla does not feel like a zombie apocalypse AT ALL. It feels like a hiking adventure with occaisional optional 'fun houses' that just happen to have some zombies.

Thank god the game is so mod friendly as its now one of my favourites.

I used to increase the wandering zombie counts based on the biome but TFP ended up implementing that so I haven't found a need to do it anymore, just like most of my old stack count tweaks.   I havent played much in the last few years so haven't been tweaking anything or playing with anyone, just a little single player here and there but I'd really like to get into it again.  It seems the modding community is even stronger now.

Regarding this mod, how do I know if its working?   I installed it into a mod folder inside 7 days main and I had to play without EAC and can see it in the console, but I've only encountered one small wandering horde and a few lingering around my base (as someone said above me how they spawm more around their base.)

I cant tell if these are the additional hordes or vanilla.  It seems to quiet.   I'm game stage 45ish in the forest, but I still expected to see more.  I've played for about 3 hours total since installing the mod.   Its also the only mod I have installed.  

I feel like somethings wrong but can't tell if its just me yet.   Should I increase the max zombie spawn or leave everything as is?

 
Quick question, how would i go about lowering bear and wolf hordes? i set the enemy animal to 16 but we are still seeing 2 or so a day even right at login on day 1. BTW this modlet is a godsend thank you for your work on it.

 
I used to increase the wandering zombie counts based on the biome but TFP ended up implementing that so I haven't found a need to do it anymore, just like most of my old stack count tweaks.   I havent played much in the last few years so haven't been tweaking anything or playing with anyone, just a little single player here and there but I'd really like to get into it again.  It seems the modding community is even stronger now.

Regarding this mod, how do I know if its working?   I installed it into a mod folder inside 7 days main and I had to play without EAC and can see it in the console, but I've only encountered one small wandering horde and a few lingering around my base (as someone said above me how they spawm more around their base.)

I cant tell if these are the additional hordes or vanilla.  It seems to quiet.   I'm game stage 45ish in the forest, but I still expected to see more.  I've played for about 3 hours total since installing the mod.   Its also the only mod I have installed.  

I feel like somethings wrong but can't tell if its just me yet.   Should I increase the max zombie spawn or leave everything as is?
It should have posted a message to chat first time when you load the world to confirm it's installed properly (you can also check console to see whether you see the "Initializing" line from the mod when loading the world). Regarding horde sizes, you can tweak these in the XML files in the Config/ImprovedHordes folder in the mod folder. Full list of settings and what they do can be found on the wiki linked in the first post. Hordes really start to ramp up in difficulty past gamestages 50 (feral) and 160 (radiated).

Quick question, how would i go about lowering bear and wolf hordes? i set the enemy animal to 16 but we are still seeing 2 or so a day even right at login on day 1. BTW this modlet is a godsend thank you for your work on it.
If you're talking about "wandering_animal_enemy_wilderness_sparsity" setting, you actually want to increase it for less animal hordes... it does sound a bit counter-intuitive, but a lower number means more per area (make sure to run "improvedhordes flush" to reset all hordes). You can also adjust the weight attribute (lower number means less chance) on the group tags in the hordes.xml file to lower the chance of bear/wolf hordes if you want to favor other types of animal hordes. Awesome to hear you're finding it useful!

 
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We set up a  base in wasteland town for lulz, was disappointed on how few zombies were out even though I modded up spawning.

First night came.

And with that, a horde. a big one. :D It was amaziiiiing! (Even thoug it was again strangly homing in onto us) looking at the serverlog - 96 zombies active. Quick change to brown pants and go out and combat them, violently.

I had modded the zombies so bodyshots does almost no damage so have to aim for the head, zombies start piling on top of each other and reaching up the wall. So running out of ammo as dawn comes, while zombies still keep coming at us.

Stuff like this is soooo fun.

Your mod really livens up the world and actually brings many "Maybe we should see if they walk past"moments that's just never there in regular game

 
If you're talking about "wandering_animal_enemy_wilderness_sparsity" setting, you actually want to increase it for less animal hordes... it does sound a bit counter-intuitive, but a lower number means more per area (make sure to run "improvedhordes flush" to reset all hordes). You can also adjust the weight attribute (lower number means less chance) on the group tags in the hordes.xml file to lower the chance of bear/wolf hordes if you want to favor other types of animal hordes. Awesome to hear you're finding it useful!


Is this line the same? Lower number means more?

<density_per_km_squared>9.3</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) -->

And also wondering, the 'horde repopulation' is that just generating new hordes? Or does it remove all existing hordes and make new ones?

 
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Your mod really livens up the world and actually brings many "Maybe we should see if they walk past"moments that's just never there in regular game
Best way to describe it!

Is this line the same? Lower number means more?

<density_per_km_squared>9.3</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) -->

And also wondering, the 'horde repopulation' is that just generating new hordes? Or does it remove all existing hordes and make new ones?
No, all the other settings that are not to do with "sparsity" behave as intended - higher = more. Looking into making the settings slightly clearer into what they do. Horde repopulation is to do with generating new hordes after a certain number of days, but only in empty areas that don't have any hordes present.

 
More questions sorry :D

I have been increasing numbers in the settings file to get more hordes and I went out to the snow zone, and I found even small towns filled with hundreds of zombies, trying to go into a POI I would be drowning in a sea of Zs, even POIs in the wilderness I was quite quickly getting large groups moving in on me. This is compared to the forest biome where I am maybe seeing a group of a dozen once a day. Its pretty wild the difference between forest and snow. And it could be my imagination but the snow hordes seemed way more aggressive, I see them way in the distance standing around and then even if I just sit there they slowly begin to move towards me.

So these settings clearly have a HUGE impact on horde numbers: <horde_biome_multiplier> <horde_biome_curve_scale>

Just curious how they work, are they a multiplier that is also multiplied by biome skull count? And if I wanted to 'flatten' hordes out across all the biomes ie same number and size of hordes would I set them to zero? Or is the games biome difficulty a hardcoded boost to the hordes? My goal is to get bigger hordes in the pine forest... without making my computer catch on fire and explode if I go to the wasteland...

 
More questions sorry :D

I have been increasing numbers in the settings file to get more hordes and I went out to the snow zone, and I found even small towns filled with hundreds of zombies, trying to go into a POI I would be drowning in a sea of Zs, even POIs in the wilderness I was quite quickly getting large groups moving in on me. This is compared to the forest biome where I am maybe seeing a group of a dozen once a day. Its pretty wild the difference between forest and snow. And it could be my imagination but the snow hordes seemed way more aggressive, I see them way in the distance standing around and then even if I just sit there they slowly begin to move towards me.

So these settings clearly have a HUGE impact on horde numbers: <horde_biome_multiplier> <horde_biome_curve_scale>

Just curious how they work, are they a multiplier that is also multiplied by biome skull count? And if I wanted to 'flatten' hordes out across all the biomes ie same number and size of hordes would I set them to zero? Or is the games biome difficulty a hardcoded boost to the hordes? My goal is to get bigger hordes in the pine forest... without making my computer catch on fire and explode if I go to the wasteland...
The biome multiplier is the setting you are looking to adjust for baseline levels. The curve scale is exponential and increases the number of hordes in harder biomes by a lot, so you would want this number to be exactly 1.0 (to flatten).

Mathematically speaking, the curve is calculated as follows:

horde_biome_factor = horde_biome_multiplier + horde_biome_curve_scale^(biome_difficulty - 4)

A larger horde_biome_factor calculation means more hordes in a specific biome, based off that biome's difficulty.

 
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Hi guys, i installed this mod and im noticing the following (i would imagine is related to this mod)

im using <Version>2.0.0-beta.5</Version>

We are using a dedicated server with max zombie count 64 and we are up to 6-7 players.
.-the city we spawned is to empty maybe 6-10 zombies. (snow biome)
.- the city is next to the radiated biome and if we attack a zombie form there it stops following us when we enter the snow biome. (unless we attack it again)
.-every zombie we attack follow us to a point then stops (we need to attack it again)
.-Every screamer we find does not attract a single mob when she screams)
.-hordes are to small (7-8 zombies)

when i played 1 year ago aprox, with this mod and A20
i remember getting overwhelmed by this mod! it was a lot of fun.

i have not changed any setting at all in the mod.

are my problems vanilla related or mod related?

Ty vm for creating this mod! it gave us a lot of fun in A20

 
The biome multiplier is the setting you are looking to adjust for baseline levels. The curve scale is exponential and increases the number of hordes in harder biomes by a lot, so you would want this number to be exactly 1.0 (to flatten).

Mathematically speaking, the curve is calculated as follows:

horde_biome_factor = horde_biome_multiplier + horde_biome_curve_scale^(biome_difficulty - 4)

A larger horde_biome_factor calculation means more hordes in a specific biome, based off that biome's difficulty.


Awesome thanks, so just to confirm the base game biome difficulty will always increase hordes?

And related question do you happen to know if its easy or possible to change the biome difficulties in the game? For example make them all two skulls, or make them all no skulls etc?

 
Hi guys, i installed this mod and im noticing the following (i would imagine is related to this mod)

im using <Version>2.0.0-beta.5</Version>

We are using a dedicated server with max zombie count 64 and we are up to 6-7 players.
.-the city we spawned is to empty maybe 6-10 zombies. (snow biome)
.- the city is next to the radiated biome and if we attack a zombie form there it stops following us when we enter the snow biome. (unless we attack it again)
.-every zombie we attack follow us to a point then stops (we need to attack it again)
.-Every screamer we find does not attract a single mob when she screams)
.-hordes are to small (7-8 zombies)

when i played 1 year ago aprox, with this mod and A20
i remember getting overwhelmed by this mod! it was a lot of fun.

i have not changed any setting at all in the mod.

are my problems vanilla related or mod related?

Ty vm for creating this mod! it gave us a lot of fun in A20
Regarding horde spawns, you may want to look into changing the settings if you're looking for more hordes in cities/wilderness and larger hordes. Interesting point you've brought up is zombies stop following you - I'm always testing the AI but I haven't come across this particular bug. Closest to it is horde zombies may stop pathing for a second as they recalculate, though I'm working to improve this. There has been a change with the mod from A20 to A21 where instead of spawning in hordes at random times, hordes are now active across the map and simulated to give a more lively feel to the world. I'm looking to release an updated version of the wandering hordes from A20 at some point, and have them compatible with the A21 simulated hordes.

Awesome thanks, so just to confirm the base game biome difficulty will always increase hordes?

And related question do you happen to know if its easy or possible to change the biome difficulties in the game? For example make them all two skulls, or make them all no skulls etc?
Biome difficulty won't increase hordes if you set horde_biome_curve_scale to 1.0. Regarding biome difficulties, it might be in the biomes.xml file as a number, this is only a guess but try take a look!

 
Interesting mod. Currently evaluating it in a community of players, with our dedicated server.

Is there a way of disabling the chat message when logging into the the server?

A message like that really ruins the players ability to play unknowingly about the setup and a game masters intensions for a specific map.

 
Interesting mod. Currently evaluating it in a community of players, with our dedicated server.

Is there a way of disabling the chat message when logging into the the server?

A message like that really ruins the players ability to play unknowingly about the setup and a game masters intensions for a specific map.
The chat message should only pop-up the first time you run the mod and login. I might look to shift the version information into the "improvedhordes" console command output.

 
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