PC 1.0 (A22) Dev Diary Overflow

9 hours ago, FranticDan said:

Personally, I'm not a fan of having someone yelling in my ear because it's night time.
I'm happy if we get more, and sad that some have been removed over the years, but there's a lot night stingers that are so loud it ruins the experience and immersion, for me at least. They don't make the game scary, it makes me annoyed.
TFP removed the scary ones many alphas ago
 

For me, the only sound that I find annoying is the wasteland wind.  Everything else is fine to me.  I don't even notice most of these sounds very often in the game.  Still, I see nothing wrong with adjusting them, though I think the better option is an ambient noise volume slider in options (perhaps a couple, depending if it makes sense to break them up into a couple groups) rather than lowering them.  Depending on how you have your volume set, if you lower some of these by 50%, some people won't even hear them, which defeats the purpose.

 
For me, the only sound that I find annoying is the wasteland wind.  Everything else is fine to me.  I don't even notice most of these sounds very often in the game.  Still, I see nothing wrong with adjusting them, though I think the better option is an ambient noise volume slider in options (perhaps a couple, depending if it makes sense to break them up into a couple groups) rather than lowering them.  Depending on how you have your volume set, if you lower some of these by 50%, some people won't even hear them, which defeats the purpose.
The night time ambience is so loud, I have the ambience volume down to 30%, it helps but its not a solution. I have the other slider to 100%. This is dreadful balance. I'd like to play with 100% ambience so the other ambiences like the campfire/fridge/thunder/etc can be heard easier.

Imagine this, you have 100% ambience volume, you're safe inside a building, no zombies are around, its night time. Then suddenly, an unrealistic sound starts playing directly in your ear, so loud that if you were to start talking IRL you would barely hear yourself, if at all.

 
The night time ambience is so loud, I have the ambience volume down to 30%, it helps but its not a solution. I have the other slider to 100%. This is dreadful balance. I'd like to play with 100% ambience so the other ambiences like the campfire/fridge/thunder/etc can be heard easier.

Imagine this, you have 100% ambience volume, you're safe inside a building, no zombies are around, its night time. Then suddenly, an unrealistic sound starts playing directly in your ear, so loud that if you were to start talking IRL you would barely hear yourself, if at all.
Maybe it's different with headphones?  I really have no loud sounds in the game beyond the wasteland wind, vehicles, or auger.  Pretty much everything ambient is low volume and most other things are normal volume.  Lots of guns going off or driving around or using augers can make it hard to hear stuff but I'd expect that.  But ambient noise?  Not loud at all for me.  Not sure why it is different for you other than maybe it's a difference when you use headphones.  No idea.

 
Pretty much everything ambient is low volume and most other things are normal volume.
Your ambience volume is set to low? That would be why. Change your ambience volume to match the sound volume (100%?), and prepare your ears to bleed!

 
10:     Remove character's ability to hop, when I press the space bar, I want to JUMP, not hop. Why is hopping a thing? And why does it cost 20 stamina to hop?
I think that's used for when you're skilled in parkour.

It's the only option for the player to jump normally instead of "over-jumping" by 2-3 meters.

 
OK....Three nuns are staying at a hotel.

They check in and the clerk charges them $30.00

Later the clerk remembers they were having a sale/discount, and the room should have only cost $25.00

He brings 5 one-dollar bills to their room, but realizes he can't evenly divide the $5 amongst the 3 nuns, so he keeps $2 for himself.

So....The nuns have paid at total of $27, and the clerk kept $2....$29 total.

What happened to the missing dollar!!??


-Arch Necromancer Morloc 💀
Nothing, because the final summary is wrong.

True, The nuns have paid $30 - $3 = $27, and that's how much the hotel has cashed in after the clerk gave back $3 to the nuns.

However, the clerk stole $2 from the hotel, so the hotel really cashed in only $25 and the clerk stole $2, which, in total, is the $27 that the nuns paid to the hotel.

The trick is to let you think that the total was $30... you tricky ol' necromancer! ;)  

 
Ah yes back to checking the dev diary daily cos I don't want to miss anything just to have to scroll through pages of irrelevant chatter and bickering. Love it.

 
Ah yes back to checking the dev diary daily cos I don't want to miss anything just to have to scroll through pages of irrelevant chatter and bickering. Love it.
Yeah, it's kind of like we do things here, ya know... like a community with interactions and camaraderie.

 
I think that's used for when you're skilled in parkour.

It's the only option for the player to jump normally instead of "over-jumping" by 2-3 meters.
Hopping 10cm for 20 stamina is no fun, at all. I've died and nearly died countless times trying to jump over a fence or on top of a car

 
Parkour  my boy
You can have ZERO parkour, or two points in parkour, doesn't matter, you WILL hop from time to time when running away from or kiting nightmare speed zombies. I stream the game 3-4 times a week and it happens EVERY stream! And hopping costs a FULL 20 stamina!
You want to jump over that 1 metre fence? Well too bad! You die now!

 
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There is no way it will go gold this year if we don't even have:

... 

Stability  SP/MP (tired of having my char reset to level 1 for no reason)


This.  I stopped my A21 playthrough when the game updated and this happened before even the first bloodmoon.

Copying the entire game save directory as a backup before every play session should not be necessary.  And what is even the point of the .bak file if it doesn't function as a backup?

 
And what is even the point of the .bak file if it doesn't function as a backup?
It works just fine as a backup if you do the restore before trying to load the data broken by improperly shutting down the client.

When you try to load the data, you are making a new backup, and over-writing the one that was useful.

Knowlege of how the system works helps you a lot. This is covered in the Support FAQ thread.

 
It works just fine as a backup if you do the restore before trying to load the data broken by improperly shutting down the client.

When you try to load the data, you are making a new backup, and over-writing the one that was useful.

Knowlege of how the system works helps you a lot. This is covered in the Support FAQ thread.
You mean this post: 



Which states that items and everything built is still gone?  Not a fix.

And when it happened to me the client did not crash.  The game updated and I logged into my SP game with nothing.

Or perhaps you are referring to the post further down where you copy the existing folder and generate a new world with the same settings.  This also has mixed results.

And how is one supposed to know their save is corrupted before loading the game only to discover the corrupted save which just overwrote the one good backup?  There should be more than one.

Or the save files should be more robust.  Or the game should detect the bad save and automatically restore in the background.

 
It works just fine as a backup if you do the restore before trying to load the data broken by improperly shutting down the client.

When you try to load the data, you are making a new backup, and over-writing the one that was useful.

Knowlege of how the system works helps you a lot. This is covered in the Support FAQ thread.
Although true, it would certainly work better for people if there was a second backup so when you lost into the game and see it is corrupted, you still have a good backup to use to fix it.  You don't always know that something happened to corrupt the save until you load into the game and then it is too late.  Or just some way to verify the save before loading it to at least catch most common errors and then halt loading it use the backup automatically.

The other thing is that the game shouldn't immediately overwrite the backup.  Give 5 minutes or something before making any changes to the backup so you have time to exit and use the backup.  This would also solve a lot of the problems.

Either way, it is very rare for me to ever crash or have corrupt data, so it doesn't really affect me much.  And I can easily recover from a corrupt profile and losing a save isn't the end of the world for me.  Just pointing out there are better ways to handle backups.

That said, I'm pretty sure I remember them saying they were working on improving how backups worked.

 
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