Daniel_Winter
New member
Best mod for 7dtd i think.
But really wait for 416.
But really wait for 416.
no. PIP will probably take 10-20 fps from your game (dual render) . so I used fake-scope aiming instead , when you aim it will hide the forward parts of the scope. and show full scope when you're not aiming or 3rd person view as I mentioned aboveOn 11/5/2023 at 10:09 PM, Black_Wolf said:
oh wow, are you going to add some kind of PIP to your scopes Izayo? That'd be amazing especially on sniper rifles!
Either way, i tested the demo and all of the modifications seem to be completely fine on it (the ones that are visible on the model) even in third person!
Tested with several other mods installed on relatively low quality settings. It was fun delivering freedom to some zombie dogs ^^
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It looks great to me still, will you implement it on all your weapons?no. PIP will probably take 10-20 fps from your game (dual render) . so I used fake-scope aiming instead , when you aim it will hide the forward parts of the scope. and show full scope when you're not aiming or 3rd person view as I mentioned above
yesIt looks great to me still, will you implement it on all your weapons?
sorry my mistake. the crafting skill points should be 60 instead of 80 to unlockHi
For some reason the weapons are not unlocked, even when the corresponding skill is maxed out.
Redownloaded everything but to no avail, any ideas what could cause this?
https://imgur.com/a/3v3yIm0
https://imgur.com/a/vIxVtR8
Thx for your reply![]()
I have 100/100 in Machineguns and can craft the lvl5 vanilla M60
https://imgur.com/a/VWK3o7I
I have diffentent weapon packs added to the game, also your 7.62, 9mm, and Shotgun weapon packs.
This issue somehow applies only to your installed mods and i cant figure out why![]()
Tried uninstalling and redownloading the different mods singularly but the problem persists, even if i only have one active at a time.
All the weapons appear as drops in the game and function flawlessly, just the crafting option never unlocks.
Do you know whether the mod order plays a role, as in the order of mods in the "Mods" folder of the game?
You probably have another mod that modified the progression file and so Izayo's edits are not being applied - or they were applied and a later mod removed those changes when it was applied to the game.
sorry my mistake. the crafting skill points should be 60 instead of 80 to unlock
try having 80 points and then see if it work
that was also my first thought, so I deleted all other mods except Izayos.
Didn't work, then I deleted all weapon mods and only installed the 556 pack, but that didn't help either.
Therefore my question if the order of the mods could play a role?
Is there a way to see in which order the mods are loaded? I can't find any errors or warnings in the log file.
that was also my first thought, so I deleted all other mods except Izayos.
Didn't work, then I deleted all weapon mods and only installed the 556 pack, but that didn't help either.
Therefore my question if the order of the mods could play a role?
Is there a way to see in which order the mods are loaded? I can't find any errors or warnings in the log file.
Something else too is that Izayo has learned a lot about xpath modding over the course of the various weapon projects. Some of the earlier versions may have older code that hasn't been updated yet (Izayo is concentrating on the models and animation which is very nice IMHO) or things I might not have passed on properly while I was giving advice. I can download all the latest packs and see if there is something I can support on my end.
test in my game , it's still craftable. maybe try create a new world with cheat mode on then try if you can craft itJust before your other reply I posted my workaround, maybe that will help![]()
I hope that my request was not taken as a criticism of Izayo's work, of course it was not meant that way.
I appreciate the work that is put into the various mods![]()
you just need to animated the gun , the hands will show up in game (depend on holdtype you're using)Hello. I would like to know how the character's hand animation is created? Does anyone have a tutorial prefab?
just edit the stack size in items.xmlI am using a mod that increases the stack size of ammo but it doesn't appear to effect the special ammo types that your mods add. Is there possibly an addon mod for this? If not, is there a way to change the stack sizes myself?