• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(A21) 5.56 Gun Pack (v2) (1.5/3)

I spent a whole week  do test & try for this M16a1   (another step to the new standard) 

- found the best way to display 2x scope without using PIP method (PIP has high performance impact) 

- found the way to change scope's reticles without having separated asset files (for low setting people who have problems with the blurry reticle)

- fixed shells throwning bug when you changing the gun too fast (by hiding vanilla muzzle flash)

- new custom muzzle flash ,Strong and Punchy (custom particle loader require )  . and Silencer will hide most of the flash as its supposed to be like in IRL.

- Bipod can now deploy when Aiming without needed of extra animations (these caused transition delay between animations like from FIRE to Reload)

I made a Demo here you guys can test and give me feedbacks. 

https://drive.google.com/file/d/1eV_5elvm3goaAYwldt8HbMu3jD-pkrLH/view?usp=sharing  around 13 mb. 

it's not part of the 556 pack don't worry you can remove this Demo anytime  (but require the 556 pack for the ammo)

how ever it's require :

- EAC off

- Custom Particle loader by closer_ex (already included in the .rar)

- a new version of Make mod visible mod (v. 2.0) by me  (already included in the .rar)

also somehow I managed to find the way to hide the vanilla muzzle flash so it's not gonna need the separated silencer anymore 

OK now I'm going back to work with the Shotgun pack Final

Edit : DON'T TRY THIS DEMO IN YOUR CURRENT PLAYING SAVE LOL 

 
Last edited by a moderator:
oh wow, are you going to add some kind of PIP to your scopes Izayo? That'd be amazing especially on sniper rifles!

Either way, i tested the demo and all of the modifications seem to be completely fine on it (the ones that are visible on the model) even in third person!

Tested with several other mods installed on relatively low quality settings. It was fun delivering freedom to some zombie dogs ^^ 


Spoiler



 
Last edited by a moderator:
On 11/5/2023 at 10:09 PM, Black_Wolf said:
oh wow, are you going to add some kind of PIP to your scopes Izayo? That'd be amazing especially on sniper rifles!

Either way, i tested the demo and all of the modifications seem to be completely fine on it (the ones that are visible on the model) even in third person!

Tested with several other mods installed on relatively low quality settings. It was fun delivering freedom to some zombie dogs ^^ 



  Hide contents

no. PIP will probably take 10-20 fps from your game (dual render) . so I used fake-scope aiming instead , when you aim it will hide the forward parts of the scope. and show full scope when you're not aiming or 3rd person view as I mentioned above

 
no. PIP will probably take 10-20 fps from your game (dual render) . so I used fake-scope aiming instead , when you aim it will hide the forward parts of the scope. and show full scope when you're not aiming or 3rd person view as I mentioned above
It looks great to me still, will you implement it on all your weapons?

 
Thx for your reply  :)

I have 100/100 in Machineguns and can craft the lvl5 vanilla M60

https://imgur.com/a/VWK3o7I

I have diffentent weapon packs added to the game, also your 7.62, 9mm, and Shotgun weapon packs.

This issue somehow applies only to your installed mods and i cant figure out why :(

Tried uninstalling and redownloading the different mods singularly but the problem persists, even if i only have one active at a time.

All the weapons appear as drops in the game and function flawlessly, just the crafting option never unlocks.

Do you know whether the mod order plays a role, as in the order of mods in the "Mods" folder of the game?

 
Thx for your reply  :)

I have 100/100 in Machineguns and can craft the lvl5 vanilla M60

https://imgur.com/a/VWK3o7I

I have diffentent weapon packs added to the game, also your 7.62, 9mm, and Shotgun weapon packs.

This issue somehow applies only to your installed mods and i cant figure out why :(

Tried uninstalling and redownloading the different mods singularly but the problem persists, even if i only have one active at a time.

All the weapons appear as drops in the game and function flawlessly, just the crafting option never unlocks.

Do you know whether the mod order plays a role, as in the order of mods in the "Mods" folder of the game?


You probably have another mod that modified the progression file and so Izayo's edits are not being applied - or they were applied and a later mod removed those changes when it was applied to the game.

 
You probably have another mod that modified the progression file and so Izayo's edits are not being applied - or they were applied and a later mod removed those changes when it was applied to the game.


that was also my first thought, so I deleted all other mods except Izayos.

Didn't work, then I deleted all weapon mods and only installed the 556 pack, but that didn't help either.

Therefore my question if the order of the mods could play a role?

Is there a way to see in which order the mods are loaded? I can't find any errors or warnings in the log file.

 
sorry my mistake. the crafting skill points should be 60 instead of 80 to unlock 

try having 80 points and then see if it work 




I have now worked around the problem by creating a new progression.xml file for all Izayo weapon packs (5.56, 7.62, 9mm, Shotgun, 45acp and 30.06) and placing it in a folder called zzz-CustomMod at the end of all mods.

Then I moved the progression.xml of the individual mods to a backup folder.

Now all mods work together with those of the other authors and all weapons can be made at the workbench.

As a further benefit, I have added the file so that the progression is now visible in relation to the weapon skills, a small detail that was missing from the original.

Here is the link to my file, feel free to use everything I have customized in it, your weapon mods are great  :)

https://mega.nz/file/KioUUbDA#uC9hyQs84ukdUuxDDPaiZ8SBWc24HqWhQgyf2g_w-sw    ---> V2, messed up some entries

 
Last edited by a moderator:
that was also my first thought, so I deleted all other mods except Izayos.

Didn't work, then I deleted all weapon mods and only installed the 556 pack, but that didn't help either.

Therefore my question if the order of the mods could play a role?

Is there a way to see in which order the mods are loaded? I can't find any errors or warnings in the log file.


Mods are loaded in alphabetical order.  It is also listed in the log file the order the mods were loaded.

 
that was also my first thought, so I deleted all other mods except Izayos.

Didn't work, then I deleted all weapon mods and only installed the 556 pack, but that didn't help either.

Therefore my question if the order of the mods could play a role?

Is there a way to see in which order the mods are loaded? I can't find any errors or warnings in the log file.


Something else too is that Izayo has learned a lot about xpath modding over the course of the various weapon projects.   Some of the earlier versions may have older code that hasn't been updated yet (Izayo is concentrating on the models and animation which is very nice IMHO) or things I might not have passed on properly while I was giving advice.  I can download all the latest packs and see if there is something I can support on my end.

 
Something else too is that Izayo has learned a lot about xpath modding over the course of the various weapon projects.   Some of the earlier versions may have older code that hasn't been updated yet (Izayo is concentrating on the models and animation which is very nice IMHO) or things I might not have passed on properly while I was giving advice.  I can download all the latest packs and see if there is something I can support on my end.




Just before your other reply I posted my workaround, maybe that will help :)

I hope that my request was not taken as a criticism of Izayo's work, of course it was not meant that way.

I appreciate the work that is put into the various mods :)

 
Last edited by a moderator:
Just before your other reply I posted my workaround, maybe that will help :)

I hope that my request was not taken as a criticism of Izayo's work, of course it was not meant that way.

I appreciate the work that is put into the various mods :)
test in my game , it's still craftable.  maybe try create a new world with cheat mode on then try if you can craft it

thanks BFT for the help I'm kinda busy lately ,its mean I'll not pop-up in this site often.

001.png

Hello. I would like to know how the character's hand animation is created? Does anyone have a tutorial prefab?
you just need to animated the gun , the hands will show up in game (depend on holdtype you're using)

for the advance version, you can remove the hands and then animated the whole things  ,gun / hands  as you want  (FPV only)

you can start learning from Zilox's tutorial : 





 
I am using a mod that increases the stack size of ammo but it doesn't appear to effect the special ammo types that your mods add.  Is there possibly an addon mod for this?  If not, is there a way to change the stack sizes myself?

 
I am using a mod that increases the stack size of ammo but it doesn't appear to effect the special ammo types that your mods add.  Is there possibly an addon mod for this?  If not, is there a way to change the stack sizes myself?
just edit the stack size in items.xml

 
Back
Top