• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Darkness Falls: They mostly come out at night...

Apologies if this has been answered previously in the thread, but are you unable to utilize this overhaul mod within a dedicated server say on Nitrado for instance?

I can get it to work perfectly fine within single player without issues aside from normal 7d2d bugs, but after uploading files through FileZilla and connecting to the server there are still a lot of options such as maps that are not available to play nor does the overhaul really come into the server.

I have performed many many tests now and have spent countless hours performing trials haha I seem to be against a wall so any advice would be appreciated.

I've searched within Youtube as well and there doesn't seem to be anything on complete overhaul style mods for Nitrado, mainly only simple cosmetic mods like water and food percentage locations and so forth.

Thanks in advance to anyone who provides the feedback.
Usually with such hosts you need to manually set up the serverconfig.xml file.

Here is an example for a host-unlimited dedicated server:

Start the server once, to get working vanilla config.

Shut it down, make sure server is not running

Upload Darkness Falls.

Backup serverconfig.xml, then edit the server side serverconfig.xml file, look for the following parameters, most important is to disable EAC...

    <property name="EACEnabled"                        value="false"/>

as well set the desired map to a darkness falls map in example

    <property name="GameWorld"                        value="DFalls-Small1-NoCP"/>

also set game name to something unused (to start a new savegame)

    <property name="GameName"                        value="xyz123"/>

save changes.

Then start the server.

That is all i needed to do, in order to make Darkness Falls work on A21 on a host-unlimited dedicated server. Should work for nitrado servers as well. Hope that is helpful.

What is the server starting procedure at nitrado? Do they provide some GUI that may force their specific settings? Just curious as the host-unlimited server start process is click the button and whatever the serverconfig.xml defines will be done.

 
Usually with such hosts you need to manually set up the serverconfig.xml file.

Here is an example for a host-unlimited dedicated server:

Start the server once, to get working vanilla config.

Shut it down, make sure server is not running

Upload Darkness Falls.

Backup serverconfig.xml, then edit the server side serverconfig.xml file, look for the following parameters, most important is to disable EAC...

    <property name="EACEnabled"                        value="false"/>

as well set the desired map to a darkness falls map in example

    <property name="GameWorld"                        value="DFalls-Small1-NoCP"/>

also set game name to something unused (to start a new savegame)

    <property name="GameName"                        value="xyz123"/>

save changes.

Then start the server.

That is all i needed to do, in order to make Darkness Falls work on A21 on a host-unlimited dedicated server. Should work for nitrado servers as well. Hope that is helpful.

What is the server starting procedure at nitrado? Do they provide some GUI that may force their specific settings? Just curious as the host-unlimited server start process is click the button and whatever the serverconfig.xml defines will be done.




Thank you for this, IDK why I didn't even try this route!

I'm almost certain it will work for this as this is the route I've used for Ark in the past for similar situations just never a complete overhaul.

As for your question about Nitrado's server starting procedure, it's very black and white with general configurations within the GUI and there are generalized settings with drop downs within that can be manipulated along with a section where you can manipulate variables of the server config files within server GUI, I just haven't tried the generalized configurations that you mentioned below which won't be hard to locate as the naming conventions are all supplied within the Darkness Falls folder and the Mod is completely synced to the server.

It might be a pain in the ass in the sense of adding a lot of the specific Darkness Falls prefixes within the server config. I'll dabble with it and see what I can figure out and post back when I have a more transparent conclusion. If it ends up being too big of a mess to recode then I might try to go the other route with BlueFang that Brevan mentioned (Thank you by the way! Kayne deserves all the coffee!)

 
Thank you for this, IDK why I didn't even try this route!

I'm almost certain it will work for this as this is the route I've used for Ark in the past for similar situations just never a complete overhaul.

As for your question about Nitrado's server starting procedure, it's very black and white with general configurations within the GUI and there are generalized settings with drop downs within that can be manipulated along with a section where you can manipulate variables of the server config files within server GUI, I just haven't tried the generalized configurations that you mentioned below which won't be hard to locate as the naming conventions are all supplied within the Darkness Falls folder and the Mod is completely synced to the server.

It might be a pain in the ass in the sense of adding a lot of the specific Darkness Falls prefixes within the server config. I'll dabble with it and see what I can figure out and post back when I have a more transparent conclusion. If it ends up being too big of a mess to recode then I might try to go the other route with BlueFang that Brevan mentioned (Thank you by the way! Kayne deserves all the coffee!)
I maybe also should have mentioned, that file i edited is located in the gameservers root directory, that very folder in which the "Mods" folder is located. The change of those 3 parameter values mentioned should be sufficient to get darkness falls to load correctly when the server is started.

Unless nitrado's magic GUI makes invisble changes to that serverconfig.xml when the server gets started. Then i recommend contacting nitrado's support to get help with their server start system.

 
Trader Razor の POI には、A21 に作業台があります。それは正常です。彼は Darkness Falls のストーリーラインの一部です。必要に応じて破壊することもできます。Razor には、農業や植物の成長のための灌漑も機能します。

フォルダ名に漢字が含まれているために手動インストールが失敗したのではないか?ローマ字でもう一度試してください。

Discord FAQ より:

MOD ランチャーからのインストールは、トラブルシューティングが難しい問題が発生することが多いため、お勧めできません。
代わりに、手動でインストールしてください。それは本当に難しいことではありません。Khaine のビデオがここにあります。

https://www.youtube.com/watch?v=3ku2GZr1x2Y
thank you
1.Trader Razor  POI working workbench。

I got it.

2. The folder for manual installation is
It's written in romaji, but
I guess it's my environment.

 
There is a major bug with the mod, 

With the broadcast upgrades, if anyone is accessing the chests while a remote craft is requested the mod will allow the craft and duplicate the item to produce it for the craft, leaving the items in the chest unused.

 
Khaine,

Recently installed the new version on my iMac and am having the same problems with black blocks/poi's.  I clicked on your link but what actual mod do I download?

Thanks and love your mod!
i would try the basic mod package "Darkness Falls V5.0.1 Files (Client and Server)"

and then additional the "Darkness Falls V5.0.0 MacOS Patch"

 
I do not see Darkness Falls listed as a game, only 7DTD.  I'm currently at mod# 1290 under files and still scrolling.   Sorry I'm not very savvy in this stuff.  I'm registered and logged in....

 
I do not see Darkness Falls listed as a game, only 7DTD.  I'm currently at mod# 1290 under files and still scrolling.   Sorry I'm not very savvy in this stuff.  I'm registered and logged in....
That is because DARKNESS FALLS is a MOD for 7DTD.

Could someone please post the link for the MacOS Patch to fix the black blocks/pois?  I am lost and frustrated....
Yeah me too, my friend. Me too.

It is ON the DARKNESS FALLS MOD PAGE in the LIST OF DOWNLOADS. That i linked in the previous post...

Here u go, direct link to that...

https://www.nexusmods.com/7daystodie/mods/235?tab=files&file_id=14560

 
Please consider adding SMX UI support or introducing a more polished UI. 

The darkness falls HUD / UI is ... a bit unattractive to put it nicely 🤣

 
Endless Reinforcements....

We are enjoying DF in a group of 2-5 players having different levels and game stages. Recently we started to see something strange and not sure if this is intended behaviour or something else. We started a T6 quest (Rocket Launch Pad) and while fighting the 2nd or 3rd group a new group of zombies approached from outside. They were much stronger than those from the quest and are not marked by red dots as part of the quest. While we fought them off they got reinforcements and reinforcements and so on. Endless reinforcements until we run out of ammo, rocket, grenades whatsoever. The same did not happen when i tried the same location solo again as T5 quest. However, it happened again when we run a T3 quest in a group of 4. My friends are strating to get tired of DF as it became impossible to run a quest in a group of 2 or more as those hordes starting to show up more often. Are we doing something wrong? Do i need to change some parameters to allow quests to complete without any horde or endless reinforcements?

Thanks!

 
Back
Top