theFlu
Well-known member
Yeh, just did a little test in my test world (old world, patch 21.2 b30), can confirm that 75% & 50% seem correct, 50% having halved your regen. At 50% you also get a small reduction to your Max sta.The stamina penalties kick in at 75/50/25 percent thirst, if I understand correctly.
Kinda just saying, don't aim for "not getting hurt by the lack", more like "Am I going to need sta? => Drink" kind of deal.. helped me

Well, my main point was that "balancing a broken system won't help".. but indeed; it might not be a "multiplayer experience to aim for", but it will always be possible (unless they implement some new mechanics to hinder groups from splitting up). If it came down to actually Having to split down to a trader per player for reasonable success, I'd argue the traders need a hefty nerf and the world a buffDividing up into single player in this case would mean everyone had to go to a different town and use a different trader to get an advantage from it, not just run to a different POI.

Yeap, we're agreeing on this part.I would be glad if there was a more interesting problem to solve, crafting 500 jars is not my idea of "more interesting" though.
EDIT: "might not BE"
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