PC Alpha 21 Dev Diary

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Well done Fun Pimps and all involved helping make this so awesome! I usually change the xml hard on server. I am enjoying this vanilla a ton!!! . We will see over time if I gotta tweak something haha. I love all the changes so far! Great job and the best money I have ever spent on a game! Make some awesome DLC content at some point and I will buy it! 100% Early Access success story!
Really the main thing the base game needs is more crafting parts for things like decor parts like posters, corrugated metal, signs, wooden parts, mannequins. Etc 

A endgame water source collector like a water pump 

More settings like quality adjustments sliders, food, zombie and animal spawns etc 

Bandits and story 

Really that's it 

 
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If you feed the corpses of your enemies to a pig in a cage,
and then feed that pig to a girl in a cage,
and then that girl becomes your girlfriend,
do you then have Thanksgiving dinner with her family or yours?

(asking for a friend)

-Arch Necromancer Morloc 💀

 
If you feed the corpses of your enemies to a pig in a cage,
and then feed that pig to a girl in a cage,
and then that girl becomes your girlfriend,
do you then have Thanksgiving dinner with her family or yours?

(asking for a friend)

-Arch Necromancer Morloc 💀


What would be used on this hypothetical girlfrieds cage floor, sawdust or plastic?

(also asking for a friend)

 
What would be used on this hypothetical girlfrieds cage floor, sawdust or plastic?


Well...technically she wasn't a girlfriend yet when she was still in the cage (or so I am told), but to answer your question, kitty-litter of course.

-Arch Necromancer Morloc 💀

 
Really the main thing the base game needs is more crafting parts for things like decor parts like posters, corrugated metal, signs, wooden parts, mannequins. Etc 

A endgame water source collector like a water pump 

More settings like quality adjustments sliders, food, zombie and animal spawns etc 

Bandits and story 

Really that's it 


Piece-a-cake. TFP will create a wet bandit telling you a story about crafting sliders.

 
Thoughts on a21 b30:

.Good work with the optimizations @faatal & Co, I've been testing 7dtd 21.2 b30 in an integrated graphics card from 2013 and it works astonishingly well at 30fps lowest settings 720p. And 480p runs perfect at 60+fps (4k map). Very little stuttering (still there at times in heavy cities with heavy numbers). That's just impressive.
Nice to hear.

There are still more coming. A recent one I did, is block entities (props) spawning from a chunk can now happen over multiple frames which helps with tall buildings trying to spawn many hundreds of them in one frame leading to a big FPS frame spike.

 
So... seriously, we gonna get A22 dev diary any time soon? Has there been any news somewhere I'm not aware of? It's been almost 6 months since the official release notes from A21 came out. It's aggravating how the development process seems to get slower and slower each update.
Development is not slower. Releasing information is slower as it is not wise saying X is coming at the beginning of an alpha, only to find months in that there was some big problem delaying the release. As we get closer to release, then features should firm up to where we can say here is a list of X, Y, Z that should be in A22.

A good example is DLSS support. I have it kind of working for Windows, BUT it has a variety of problems working with our multiple cameras and postprocessing steps, so there is a lot of trial and error getting it finished. As I don't know if this will be shippable with A22 or ever, I would not want it on any list of coming features yet.

How about fixing this age old issue 

And overlord armor ;)

View attachment 29590
That appears to be terrain, if so, then that is a core issue with how terrain works, so it may not be something that changes.

You know what's disappearing for me? Street decals. On the road that has Bob's Boars on Navezgane, there's that big dip. In that dip I noticed that the newspaper pages disappear when I get close to them. It could be happening elsewhere too; it just hasn't grabbed my attention.
I have seen that and have some prototype shader changes I tried many months ago, but Unity was being a punk and it was just not working, so I put it on the back burner.

 
Hi Pimps. I want to take this open forum opportunity to express my personal wishes. I am sure all ~6k members of the CP Discord agree, and I am also pretty sure you're already aware of how we feel by looking at the number of people still playing on previous alphas. Yet, you don't seem to care/need the numbers playing your game, or maybe you don't really know how to do it but....

PLEASE, FOR THE LOVE OF ALL THE BOUNCY PHYSICS ON THE STRIPPER ZOMBIESSSSSS fix the the RWG bug. I have barely played since it broke CP, and this is someone with 3k hrs in the game (not trying to one up anyone here please guys dont start an hours war) and someone who has gifted copies of the games to friends, and would do so again.... but i just don't find it worth it without all those extra POIs. Please please please consider this request seriously. I don't even care about A22. Its great that you are progressing, dont get me wrong, but I'd rather play A21 with CP than the full published game with all road map items ticked off. 

EDIT: due to the seriously toxic nature of the forums here (at least, that was my experience back in the day), I wont be responding to any replies unless they are from Pimp staff. Thank you for your understanding. 

 
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Hi Pimps. I want to take this open forum opportunity to express my personal wishes. I am sure all ~6k members of the CP Discord agree, and I am also pretty sure you're already aware of how we feel by looking at the number of people still playing on previous alphas. Yet, you don't seem to care/need the numbers playing your game, or maybe you don't really know how to do it but....

PLEASE, FOR THE LOVE OF ALL THE BOUNCY PHYSICS ON THE STRIPPER ZOMBIESSSSSS fix the the RWG bug. I have barely played since it broke CP, and this is someone with 3k hrs in the game (not trying to one up anyone here please guys dont start an hours war) and someone who has gifted copies of the games to friends, and would do so again.... but i just don't find it worth it without all those extra POIs. Please please please consider this request seriously. I don't even care about A22. Its great that you are progressing, dont get me wrong, but I'd rather play A21 with CP than the full published game with all road map items ticked off. 

EDIT: due to the seriously toxic nature of the forums here (at least, that was my experience back in the day), I wont be responding to any replies unless they are from Pimp staff. Thank you for your understanding. 


Are you sure TFP knows **which** RWG-bug is breaking CP?

 
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That appears to be terrain, if so, then that is a core issue with how terrain works, so it may not be something that changes.
I don't know if this is the same type of situation, but the sidewalk blocks surrounding the Poopy Pants Daycare go flush with the surrounding terrain, which is impossible to do if a player were to place blocks in the terrain themself. And if you are to break one of the Poopy Pants sidewalk blocks and replace it with your own, the terrain no longer goes flush. 

Supposedly there's a mod that allows the player to make the terrain go flush with blocks. If I find it I'll edit the post with a link.

 
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