PC Alpha 21 Dev Diary

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Thoughts on a21 b30:

.Good work with the optimizations @faatal & Co, I've been testing 7dtd 21.2 b30 in an integrated graphics card from 2013 and it works astonishingly well at 30fps lowest settings 720p. And 480p runs perfect at 60+fps (4k map). Very little stuttering (still there at times in heavy cities with heavy numbers). That's just impressive.

On a side note, RWG needs quite a bit of work. Biome percentages work ok if all 4 are exactly equal in size for any map size, but if you tweak the numbers for lower-than-6k sizes wonky things happen, like just 2 biomes generate or things like that.

Also, we need an option to pick which map border we want, like setting them to Mountains OR Water. What is the point to deselect rivers and lakes if you are sure to find plenty of water in at least 1 side of the border? Aside from POI and remnants with water that is. Those are plenty enough already.

LOD is better, I can't quite put my finger on it, but the transitions are better for many assets and grass and stuff.

There's another issue that needs to be tweaked: The thing about looting small objects and have them dissappearing is awesome, but why is it that I can still use my stone axe or wrench to take away some hitpoints from a bird's nest and get feathers or wrench a water collector with items inside before taking them so it doesn't dissappear? same with plastic from trash, paper, etc. I believe that is not intended since the change?

 
I noticed in the patch notes for the new experimental release that lockable inventory slots are now enabled by default. I downloaded the new release and sure enough there are now lockable inventory slots. OMG, it seems like this has been something I have seen people asking for forever, and now we finally have it. I thought when I checked forum that surely someone else would have commented on that by now. Anyways, I just wanted to say thank you to the TFP team for making this awesome QOL change.

 
Thoughts on a21 b30:

.Good work with the optimizations @faatal & Co, I've been testing 7dtd 21.2 b30 in an integrated graphics card from 2013 and it works astonishingly well at 30fps lowest settings 720p. And 480p runs perfect at 60+fps (4k map). Very little stuttering (still there at times in heavy cities with heavy numbers). That's just impressive.

On a side note, RWG needs quite a bit of work. Biome percentages work ok if all 4 are exactly equal in size for any map size, but if you tweak the numbers for lower-than-6k sizes wonky things happen, like just 2 biomes generate or things like that.

Also, we need an option to pick which map border we want, like setting them to Mountains OR Water. What is the point to deselect rivers and lakes if you are sure to find plenty of water in at least 1 side of the border? Aside from POI and remnants with water that is. Those are plenty enough already.

LOD is better, I can't quite put my finger on it, but the transitions are better for many assets and grass and stuff.

There's another issue that needs to be tweaked: The thing about looting small objects and have them dissappearing is awesome, but why is it that I can still use my stone axe or wrench to take away some hitpoints from a bird's nest and get feathers or wrench a water collector with items inside before taking them so it doesn't dissappear? same with plastic from trash, paper, etc. I believe that is not intended since the change?
I bet once they add the window tint system stuff will be so much smother

Why on earth would they tell you?
Because he's special! Ok

 
So... seriously, we gonna get A22 dev diary any time soon? Has there been any news somewhere I'm not aware of? It's been almost 6 months since the official release notes from A21 came out. It's aggravating how the development process seems to get slower and slower each update.

 
So... seriously, we gonna get A22 dev diary any time soon? Has there been any news somewhere I'm not aware of? It's been almost 6 months since the official release notes from A21 came out. It's aggravating how the development process seems to get slower and slower each update.
Plenty of news, you must indeed not be aware. Just not in an official thread, but social media. And that gets put in a fan diary. Yet another thing to get aggravated about, for sure. 




 
So... seriously, we gonna get A22 dev diary any time soon? Has there been any news somewhere I'm not aware of? It's been almost 6 months since the official release notes from A21 came out. It's aggravating how the development process seems to get slower and slower each update.
They did this, in Aug 2023,

https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2F7DaysToDie%2Fposts%2Fpfbid02rd3uzz1cM4UyRkfwYxyLiYarXf6qkb8Lgu1ZxYLCp5FtsGxPEcKCn3gv3p8hyJxGl&

after they did this: (see second last picture in the linked post), in July 2022





...sooo....what news exactly are you expecting? 

 
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agreed.

But if you mean "TFP announces A22 features/infos" by saying "official"...then this is the wrong place, and we all have to wait for the successor of this thread.

And as long as that doesn't happen, I'm fine with chatting around here about whatever we might come to.

 
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