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(1.0/A21) bdubyah's modlets

One last question, what difficulty do you recommend for playing the mod? I'm playing it on crazy and I find it very complicated.

 
2: Not sure how one never gets the minigame at all. Do they have any errors? Are you or them running mods other than mine?
No errors from the console.  The only other mods we are running are Relics and Rings.

Also we updated to the latest patch.  RagingNerd>Nerd Fury is locked and the hover text says "Intellect 10, Player level 1".  I'm level 27

 
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One last question, what difficulty do you recommend for playing the mod? I'm playing it on crazy and I find it very complicated.
I mean, that's personal preference. I usually play one up from default, but I prefer it to be a challenge. Default should be fine though.

No errors from the console.  The only other mods we are running are Relics and Rings.

Also we updated to the latest patch.  RagingNerd>Nerd Fury is locked and the hover text says "Intellect 10, Player level 1".  I'm level 27
Damn, how long has that localization been wrong? Haha. Will get it fixed, but ranks 1-5 for that perk unlock at player level 1,20,34,47,59. So you gotta get to 34 for that next level of it.

 
I have the Totally Rad legendary claw weapon.  I have repair kits and steel knuckles parts in my inventory.  The Repair function is white but when I click it, nothing happens.

 
I have the Totally Rad legendary claw weapon.  I have repair kits and steel knuckles parts in my inventory.  The Repair function is white but when I click it, nothing happens.
The Deathclaw Gauntlet? Maybe time to go hunting for a Deathclaw to harvest a Deathclaw hand to repair it, if it drops one.

 
I have the Totally Rad legendary claw weapon.  I have repair kits and steel knuckles parts in my inventory.  The Repair function is white but when I click it, nothing happens.
It's supposed to take a deathclaw hand, the normal one does, but I just looked and there was a typo for the legendary one. I'll get that sorted in the next update.

 
I have a question for days, I have been looking for where the keys are used and I can't find it, could you tell me where it is used?


and the missions when they send me to clear an area and there are npc's get bugged and I can't complete them

 
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I have a question for days, I have been looking for where the keys are used and I can't find it, could you tell me where it is used?


and the missions when they send me to clear an area and there are npc's get bugged and I can't complete them
Which keys?

And are there any errors when the quest gets bugged? Need more info to go on.

 
I was referring to the cards and no error appears, it clears the entire poi but it keeps telling me to clear the area
The MRN ones? Those can be used with a MRN terminal you can loot from soldiers.

And do you remember which POI it was? I'm gonna do some testing with them, but it would be good to know which one you had issues with to see if it's just that POI or not.

 
¿Los de MRN? Se pueden usar con una terminal MRN que puedes saquear de los soldados.

¿Y recuerdas qué PDI era? Voy a hacer algunas pruebas con ellos, pero sería bueno saber con cuál tuviste problemas para ver si es solo ese PDI o no.
the poi is the old prison

 
I don't understand what's wrong with any mission that is a ghoul pois, I can't complete it because it makes me clear and I only get the leader and when I kill him it is not completed

 
I don't understand what's wrong with any mission that is a ghoul pois, I can't complete it because it makes me clear and I only get the leader and when I kill him it is not completed
Do you mean the radiated POIs? I'll try and do some testing tomorrow and see what I can find.

 
Using the Fergetin' elixer wipes out all of the mod specific perks that were learned.  (Power Armor and You, Heavy/Light Armor, etc.)

 
Using the Fergetin' elixer wipes out all of the mod specific perks that were learned.  (Power Armor and You, Heavy/Light Armor, etc.)
Ah, yeah. Good catch. I think I had noticed the changes they made to book perks early on, but forgot to come back to it. Got it sorted, and it seems like it won't be a save-breaking fix. I think I'm about ready to go ahead and push this update. Will disclaimer it to make a backup of your save just in case, though.

 
Hey, bdubyah, Is your vehicle mod compatible with vehicle madness?
It should work along side it without issue AFAIK. Obviously you won't find my vehicles out in the world like VM ones though. I do still plan on making a patch for mine so that is a possibility, just gotta find the time. Lol.

 
Alrighty, update is out for Wasteland. Do note I have moved it from GItLab to Azure due to some of the files being too big. Links have been updated.

Code:
!!!EAC MUST BE OFF!!!

Game Version: 21.1
Wasteland Version: 21.1.2.6

-Mod Dependencies: 
SCore v.21.1.73.1834+
NPCmod v.21.1.0.11+
FullautoLauncher v.1.2.2
RandomMainmenuBackground v1.0.2

-----WL FIXED/CHANGED-----

-Added: Metal Bat weapon(T3 metal version of the normal bat, to add options besides the steel club. Slightly weaker than the steel club, but uses a bit less stamina and attacks slightly faster)
-Changed: Adjusted car wreck harvests to drop a bit more often(wrecks and repairable version both boosted)
-Changed: Wrist watch moved to normal workbench, Mip-Boy moved to Precision Workbench
-Changed: Adjusted Eco value on a few items so they aren't so crazy(beaker, soldering station, etc)
-Changed: Fish Spear damage lowered slightly, changed to forged iron for repair
-Changed: Vehicle Repair Impact Driver now repairs with Motor Tool Parts, same as normal impact driver
-Changed: Reduced chances of looting a Vehicle Repair Impact Driver slightly
-Changed: Removed Strong Mutated zombie's spawning game event as it seems to error on servers
-Fixed: Night Stalker Vol 4 didn't open entire backpack as it should
-Fixed: Various icon and loc issues
-Fixed: Some perks still said they unlocked certain item crafting
-Fixed: Tweaked a few zombie textures as they were too bright
-Fixed: The Break power attack damage was too high
-Fixed: Changed all spear weapons over to spear holdtype from shovel and fixed attack ranges
-Fixed: Raging Nerd unlock levels showed incorrect requirements
-Fixed: Legendary Deathclaw gauntlet repair item was wrong
-Fixed: 10mm Revolver's bullet textures were wrong
-Fixed: Jen's old POI had some missing terrain and misplaced barb wire
-Fixed: Soldier Bank POI still had crawler sleepers that spawned zombies instead of soldiers
-Fixed: Wasteland-specific book series were incorrectly resetting when using a Fergit'n Elixir
 
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