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(1.0/A21) bdubyah's modlets

1. I'm loving this mod, thank you for all the hard work!

2. I can't seem to figure out how to make a bike. I have found enough books to unlock it in the crafting menu, and I did put 1 put in grease monkey, just in case. But I can't seem to craft any part of a bike in either the workbench or my own inventory. Any idea whether I've broken something or maybe missing something? 

 
1. I'm loving this mod, thank you for all the hard work!

2. I can't seem to figure out how to make a bike. I have found enough books to unlock it in the crafting menu, and I did put 1 put in grease monkey, just in case. But I can't seem to craft any part of a bike in either the workbench or my own inventory. Any idea whether I've broken something or maybe missing something? 
I assume you are referring to Wasteland. If so...that's a big facepalm on my part. Lol. I apparently missed reworking the vehicle crafting magazines. They won't be unlocking vehicle crafting anymore. You don't craft vehicles in Wasteland, you find repairable cars out in the world and fix them up with certain parts. I'll get the crafting mags fixed in the next update, which will likely need a new game at this point with all the changes.

 
Just a heads up that an update to Wasteland will be coming soon, and will require a new game to avoid issues. So if you aren't ready to start a new game, don't update yet.

 
Alrighty, pushing this update out.

NEEDS A NEW SAVE!

Code:
-----WL FIXED/CHANGED-----
!!!EAC MUST BE OFF!!!

Game Version: 21.1
Wasteland Version: 21.1.2.4

-Mod Dependencies: 
SCore v.21.1.56.1705+
NPCmod v.21.1.0.10+
FullautoLauncher v.1.2.2
RandomMainmenuBackground v1.0.2

-Added: Air Drops spawn enemies that will attack it(thanks to wookie for this <3)
-Added: Deathclaws, along with new resources and items(thanks to Alter for the assets <3)
-Added: Whiteriver Power Station POI
-Added: Bulk and Max Charge energy ammo types(Bulk gives you more ammo per craft, with lower damage and lower degradation. Max Charge gives you less ammo per craft but does more damage and more degradation)
-Changed: Moved vehicle repair to its own Vehicle Repair Impact Driver tool to allow it to be found earlier(it is loot/trader only)
-Changed: Added vehicle wheel harvest to more wheel deco blocks
-Changed: Added water filters to a few more loot pools
-Changed: Katana can now use the barbed wire mod
-Changed: Players can now place blocks in trader POIs(landclaims won't work)
-Changed: Several small tweaks to WL animal spawns
-Changed: Death Penalty buff made hidden again to reduce UI clutter(You can now see your current death penalty counter and time left on it in the extended player stats screen)
-Changed: WL Pipe weapons no longer break when durability hits 0
-Changed: Force Multiplier turret changed to fire much slower, but do more damage
-Changed: Supercharger can no longer be installed in Vertibird or Airship as it can makes the vehicle worse
-Changed: Vehicle mods are now unlocked by crafting magazines instead of schems
-Changed: Slight boost to base harvest chance on vehicle parts, including wheels from blocks
-Changed: Reworked energy weapons and ammo stats to more closely match their ballistic counterparts
-Changed: Shuffled energy weapon unlock order a bit
-Changed: Added some vehicle parts bundles to certain quest rewards
-Changed: Car Battery crafting removed
-Changed: Swapped Big Rocket spawns to sleepers for Rad Cats and normal trader spawn block for Johnny to try and fix spawning on servers
-Fixed: Made sure all traders have correct helper to ensure chance of usable workstations
-Fixed: Adjusted Johnny's prices to be in line with other traders
-Fixed: Vehicle crafting magazines still unlocked vehicles
-Fixed: Most custom animals had missing normals
-Fixed: Dark Drifter weapon and animation issues
-Fixed: Could hit the Drifter and aggro him
-Fixed: A few repairable vehicle blocks still missing their name display
-Fixed: Water Bucket gotten from T1 farming bundle not being usable(thanks Alter <3)
-Fixed: Fish Spear missing mesh
-Fixed: Cattleprod updated to fix charging/effect issues
-Fixed: Couple food recipes missing unlock in progression
-Fixed: Gauss Rifle was set to break when durability hits 0
-Fixed: Rebalanced weapons tier/rng damage bonuses to line up with A21 vanilla
-Fixed: Armor unlocks were wrong
-Fixed: Mutant textures were too dark
-Fixed: Custom nurse zombie had fire particles at their feet
-Fixed: Cleaned up flame placement from Burning Shaft mod on all custom melee weapons that allow it
-Fixed: Baton has spikes on it by default
 
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Hiya.  We started new world with the new updated mod (21.1.2.3) and ran into the NullReferenceException issue.  I have been scrutinizing the log file but I cannot see any log entries prior to this event that look out of place that might have triggered it, so I don't know if this is their install or what, but just thought I would share.

 
Hiya.  We started new world with the new updated mod (21.1.2.3) and ran into the NullReferenceException issue.  I have been scrutinizing the log file but I cannot see any log entries prior to this event that look out of place that might have triggered it, so I don't know if this is their install or what, but just thought I would share.
Need a log to be able to help...

 
Just want to start of by saying thank you for this mod. Really enjoy it so far when things are working ok. Not sure if this is a server issue or client issue but sometimes missions will start then the POI wont refresh. Also had issues where the radiated zombie showed up and started taking my health. I ran away until my health stopped draining. Then ran back and all the zombies were gone and i couldnt clear the mission. Unfortunately I reset the server completely thinking it was something wrong with my settings or something. With the new server save some of the same things are starting to happen. What do you need me to upload so I can figure out what im doing wrong? https://docs.google.com/document/d/e/2PACX-1vSALRPVVBdPLhKaFUAC4bOCdLtFn-pF6cEDV5ElWArRNB1Jgci6quzXfCc88ZOIY98ORmdgYuysy_tG/pub

Edit: Forgot to mention wasteland mod a21.1

 
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hi i got problem when i start that mods i got in console errors in spam, i dont have EAC and i played many mods does this need another download? it load prop somehow but when starting game it goes creating player and spam in console without any use

 
hi i got problem when i start that mods i got in console errors in spam, i dont have EAC and i played many mods does this need another download? it load prop somehow but when starting game it goes creating player and spam in console without any use
Not really giving me a lot of info here...

What mod of mine are you using? What errors are you having? Link me your log file and maybe I can actually help you.

Just want to start of by saying thank you for this mod. Really enjoy it so far when things are working ok. Not sure if this is a server issue or client issue but sometimes missions will start then the POI wont refresh. Also had issues where the radiated zombie showed up and started taking my health. I ran away until my health stopped draining. Then ran back and all the zombies were gone and i couldnt clear the mission. Unfortunately I reset the server completely thinking it was something wrong with my settings or something. With the new server save some of the same things are starting to happen. What do you need me to upload so I can figure out what im doing wrong? https://docs.google.com/document/d/e/2PACX-1vSALRPVVBdPLhKaFUAC4bOCdLtFn-pF6cEDV5ElWArRNB1Jgci6quzXfCc88ZOIY98ORmdgYuysy_tG/pub

Edit: Forgot to mention wasteland mod a21.1
I skimmed through that log, nothing really stands out. There was an EAI error at one point, I tried to repro it and couldn't yet, but that shouldn't really cause the issues you are having. So not sure really.

 
Not really giving me a lot of info here...

What mod of mine are you using? What errors are you having? Link me your log file and maybe I can actually help you.

I skimmed through that log, nothing really stands out. There was an EAI error at one point, I tried to repro it and couldn't yet, but that shouldn't really cause the issues you are having. So not sure really.
Thank you for looking. I'm setting up a new server again but this time gonna try turning down some settings. Thinking maybe server is not sending over things fast enough causing the random issues. Read a few posts that say my server should show more than 20fps. On client side I  get over 90fps usually, but server logs show 20. Let me know if there is anything else i can send you to help. Really enjoying the mod just having these weird issues. Also not sure if it matters but i am running on a unraid server

 
Just had it happened again. Zombies went invisible and after starting mission, map didnt refresh. Erased some chat text. Here is the server log:

2023-10-01T10:14:28 64106.554 INF [DECO] written 81324, in 26ms
2023-10-01T10:14:28 64106.558 INF [DECO] write thread 4ms
2023-10-01T10:14:37 64115.176 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieFemaleFat, id=854]' removed from control
2023-10-01T10:14:50 64128.723 INF VehicleManager saving 0 (0 + 0)
2023-10-01T10:14:50 64128.724 INF DroneManager saving 0 (0 + 0)
2023-10-01T10:14:50 64128.724 INF VehicleManager saved 9 bytes
2023-10-01T10:14:50 64128.724 INF DroneManager saved 9 bytes
2023-10-01T10:14:51 64129.131 INF Time: 1064.99m FPS: 19.99 Heap: 1899.6MB Max: 3125.2MB Chunks: 496 CGO: 115 Ply: 2 Zom: 8 Ent: 20 (144) Items: 7 CO: 7 RSS: 4773.9MB
2023-10-01T10:15:11 64149.201 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieYo, id=853]' removed from control
2023-10-01T10:15:21 64159.405 INF Time: 1065.49m FPS: 19.99 Heap: 1888.8MB Max: 3125.2MB Chunks: 548 CGO: 130 Ply: 2 Zom: 9 Ent: 21 (129) Items: 2 CO: 8 RSS: 4778.8MB
2023-10-01T10:15:36 64174.154 ERR Could not load file 'Entities/Gore/gore_block1_bonesPrefab' for entity_class 'BattleGroup4'
ERROR: Shader Legacy Shaders/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Mobile/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
2023-10-01T10:15:44 64182.566 INF 63952.47 SleeperVolume -1473, 64, 1195: Restoring -1473, 65, 1205 (-93, 75) 'zombieDarlene', count 11
2023-10-01T10:15:47 64185.012 INF 63954.91 SleeperVolume -1466, 65, 1194: Restoring -1461, 66, 1202 (-92, 75) 'zombieArlene', count 12
2023-10-01T10:15:47 64185.115 INF 63955.02 SleeperVolume -1466, 65, 1194: Restoring -1461, 66, 1200 (-92, 75) 'zombieMarlene', count 12
2023-10-01T10:15:49 64187.013 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieDarlene, id=856]' removed from control
2023-10-01T10:15:51 64189.416 INF Time: 1065.99m FPS: 20.00 Heap: 1892.3MB Max: 3125.2MB Chunks: 549 CGO: 148 Ply: 2 Zom: 14 Ent: 28 (153) Items: 2 CO: 7 RSS: 4794.1MB
2023-10-01T10:15:52 64190.212 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieMoe, id=857]' removed from control

2023-10-01T10:16:21 64219.434 INF Time: 1066.49m FPS: 20.00 Heap: 1905.8MB Max: 3125.2MB Chunks: 551 CGO: 134 Ply: 2 Zom: 14 Ent: 27 (153) Items: 2 CO: 7 RSS: 4794.9MB

2023-10-01T10:16:51 64248.981 INF VehicleManager saving 0 (0 + 0)
2023-10-01T10:16:51 64248.982 INF DroneManager saving 0 (0 + 0)
2023-10-01T10:16:51 64248.982 INF VehicleManager saved 9 bytes
2023-10-01T10:16:51 64248.983 INF DroneManager saved 9 bytes
2023-10-01T10:16:51 64249.435 INF Time: 1066.99m FPS: 20.00 Heap: 1914.5MB Max: 3125.2MB Chunks: 551 CGO: 109 Ply: 2 Zom: 15 Ent: 25 (154) Items: 2 CO: 7 RSS: 4801.9MB

2023-10-01T10:17:21 64279.715 INF Time: 1067.49m FPS: 19.99 Heap: 1899.0MB Max: 3125.2MB Chunks: 561 CGO: 100 Ply: 2 Zom: 15 Ent: 24 (142) Items: 0 CO: 7 RSS: 4809.6MB

2023-10-01T10:17:46 64304.174 INF 64073.83 SleeperVolume -1473, 64, 1195: Spawning -1470, 65, 1202 (-92, 75), group 'sleeperHordeStageGS2', class zombiePartyGirl, count 15
2023-10-01T10:17:48 64306.573 INF 64076.23 SleeperVolume -1466, 65, 1194: Spawning -1461, 66, 1202 (-92, 75), group 'sleeperHordeStageGS2', class zombieJanitor, count 13
2023-10-01T10:17:48 64306.676 INF 64076.33 SleeperVolume -1466, 65, 1194: Spawning -1461, 66, 1200 (-92, 75), group 'sleeperHordeStageGS2', class zombieNurse, count 13
2023-10-01T10:17:51 64309.524 INF 64079.18 SleeperVolume -1471, 59, 1201: Spawning -1468, 60, 1205 (-92, 75), group 'sleeperHordeStageGS2', class zombieTomClark, count 15
2023-10-01T10:17:51 64309.731 INF Time: 1067.99m FPS: 19.75 Heap: 1901.2MB Max: 3125.2MB Chunks: 561 CGO: 103 Ply: 2 Zom: 15 Ent: 23 (146) Items: 0 CO: 6 RSS: 4810.4MB
2023-10-01T10:18:21 64339.778 INF Time: 1068.49m FPS: 20.01 Heap: 1907.3MB Max: 3125.2MB Chunks: 572 CGO: 104 Ply: 2 Zom: 16 Ent: 24 (147) Items: 0 CO: 6 RSS: 4810.7MB
2023-10-01T10:18:29 64347.151 INF [DECO] written 81324, in 26ms
2023-10-01T10:18:29 64347.156 INF [DECO] write thread 4ms
2023-10-01T10:18:38 64356.023 INF GMSG: Player 'Silvers4640' died

 
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Just had it happened again. Zombies went invisible and after starting mission, map didnt refresh. Erased some chat text. Here is the server log:
There just isn't much there, so I'm not sure honestly. I did just push an update that fixed a few issues. Arramus had that EAI NRE and he said when it would happen it made things a bit wonky, so maybe that is your issue. All I can say is grab 21.1.2.5 and try it out and let me know.

 
I've played several hundred hours of vanilla and I'm jumping into mods for the first time with a hosted server.  Wasteland has been awesome generally but there are a few things that I haven't been able to explain to the other server members. I don't know for sure if they are issues related to the mod, but it was playing the A21 Wasteland mod where the following behavior first appeared:

  1. The player will sink down into the ground on a consistent basis while moving around.  This normally wouldn't be a big deal as you just relog and the player populates back above ground.  The problem though is with vehicles.  I was riding my bicycle when I sank into the ground.  When I logged back in, the bicycle was just gone along with all of the valuables I was keeping in the bicycle stash.  Then I realized how awful it would be to lose any of the vehicles this way after putting all the time, effort, and money into repairing them.  Also, if you are keeping any number of items in a vehicle, which obviously is the purpose of having a mobile storage platform, they would be lost as well.  I've warned the server players about this and unfortunately we are walking everywhere now.
  2. The lockpicking mechanic mini-game isn't consistently presented.  One player on the server says he never gets the Fallout version and just has the vanilla timer when he lockpicks.  I've had one instance where I got a timer but normally I get the mini-game.
  3. Zombies frequently run off in the direction away from the player when aggro'd with a ranged sneak attack
  4. Sneak attacks work multiple times in a row if the zombie is far enough away.  I've been able to get 4 or 5 sneak attack bonuses on a zombie that is coming towards me.
  5. Fire from burning buildings doesn't do any damage to players or zombies
  6. The bottle caps quest, when it gets to the "A Valuable Lesson" point, doesn't show where to go on the map or the compass.  Selecting the quest and clicking on the "show on map" map icon results in a message that the selected quest does not have a location to show.  I've since learned that this quest is based off of something in the Fallout series (which I never played) so it could be a successful dev troll, but just wanted to mention it in case it isn't.
  7. Rain doesn't seem to provide water to farm crops
Again, I don't know for sure that the issue is with the mod, or even if it is an issue at all and is as designed, but most of the systems aren't present in vanilla so I thought I would mention them here.  There has been a patch since the mod install but I don't understand the jargon well enough to know if any of the above issues were part of the patch content. We are enjoying Wastelands regardless and thank you for providing it.

Edit:  I forgot to mention that we are on A21.1.1.1 and have not had any console errors popup.  Also, I forgot to mention stun batons do not have the option to modify that would allow repulsors and other weapon mods to be installed on the baton.

 
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One question, I started playing the Wasteland mod and I would like to improve the shotgun perk but it doesn't appear in my skills.

 
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Things are a little bit shuffled up in there but it all balances out quite nicely with how it's all done after checking it for multiple playthroughs.

Go to your Perception Attribute, and add some Skill to your Rifleman. That kind of acts as a replacement for the specific Shotgun Perk. Saying that, you'll also have the Laser Shotgun governed elsewhere. The Strength attribute governs the dismemberment side of Shotguns though based on the Attribute description.

Ya, once you find yourself Le Fusil Terribles none of that matters too much anyways. lol

The shotguns are also hooked up to the Kill Streak bonus +10% - 50% based on Skill and that really works out well for Horde Night and clearing an Infested POI.

 
I've played several hundred hours of vanilla and I'm jumping into mods for the first time with a hosted server.  Wasteland has been awesome generally but there are a few things that I haven't been able to explain to the other server members. I don't know for sure if they are issues related to the mod, but it was playing the A21 Wasteland mod where the following behavior first appeared:

  1. The player will sink down into the ground on a consistent basis while moving around.  This normally wouldn't be a big deal as you just relog and the player populates back above ground.  The problem though is with vehicles.  I was riding my bicycle when I sank into the ground.  When I logged back in, the bicycle was just gone along with all of the valuables I was keeping in the bicycle stash.  Then I realized how awful it would be to lose any of the vehicles this way after putting all the time, effort, and money into repairing them.  Also, if you are keeping any number of items in a vehicle, which obviously is the purpose of having a mobile storage platform, they would be lost as well.  I've warned the server players about this and unfortunately we are walking everywhere now.
  2. The lockpicking mechanic mini-game isn't consistently presented.  One player on the server says he never gets the Fallout version and just has the vanilla timer when he lockpicks.  I've had one instance where I got a timer but normally I get the mini-game.
  3. Zombies frequently run off in the direction away from the player when aggro'd with a ranged sneak attack
  4. Sneak attacks work multiple times in a row if the zombie is far enough away.  I've been able to get 4 or 5 sneak attack bonuses on a zombie that is coming towards me.
  5. Fire from burning buildings doesn't do any damage to players or zombies
  6. The bottle caps quest, when it gets to the "A Valuable Lesson" point, doesn't show where to go on the map or the compass.  Selecting the quest and clicking on the "show on map" map icon results in a message that the selected quest does not have a location to show.  I've since learned that this quest is based off of something in the Fallout series (which I never played) so it could be a successful dev troll, but just wanted to mention it in case it isn't.
  7. Rain doesn't seem to provide water to farm crops
Again, I don't know for sure that the issue is with the mod, or even if it is an issue at all and is as designed, but most of the systems aren't present in vanilla so I thought I would mention them here.  There has been a patch since the mod install but I don't understand the jargon well enough to know if any of the above issues were part of the patch content. We are enjoying Wastelands regardless and thank you for providing it.

Edit:  I forgot to mention that we are on A21.1.1.1 and have not had any console errors popup.  Also, I forgot to mention stun batons do not have the option to modify that would allow repulsors and other weapon mods to be installed on the baton.
1: This is a vanilla issue. I guess not allowing picking vehicles up can be a problem in this situation as the best practice is to pick them up and store them as items when logging off. That said, I've never ran into this issue on the servers I've had.

2: Not sure how one never gets the minigame at all. Do they have any errors? Are you or them running mods other than mine?

3: Again, that's vanilla AI. I haven't touched anything like that.

4: ^^

5: Just jumped in a game and it behaved as expected. What is your Player Killing setting? It is bugged at the moment, but I think might be getting fixed soon.

6: Any errors? Just tested it out and it worked as expected. Only thing I could think of is if you were near the edge of the map when you read the map, as I know before at least if it tried to place the objective point and it was off the map it would break things. Not sure if that's still the case.

7: That would likely be a complicated thing to add, and probably heavy on performance.

I can add mods to the stun baton without issue. So not sure what is going on there.

 
Las cosas están un poco mezcladas allí, pero todo se equilibra bastante bien con la forma en que se hace después de verificar varias partidas.

Ve a tu Atributo de Percepción y agrega algo de Habilidad a tu Fusilero. Eso actúa como un reemplazo del beneficio específico de escopeta. Dicho esto, también tendrás la escopeta láser gobernada en otros lugares. El atributo Fuerza gobierna el lado de desmembramiento de las escopetas, aunque se basa en la descripción del atributo.

Sí, una vez que te encuentres con Le Fusil Terribles, nada de eso importa demasiado de todos modos. jajaja

Las escopetas también están conectadas al bono Kill Streak +10% - 50% según la habilidad y eso realmente funciona bien para Horde Night y para eliminar un PDI infestado.
If I understand you wrong, when applying points to the rifleman, it also affects the shotguns.

 
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