PC Alpha 21 Dev Diary

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12 hours ago, 3467542 said:

NEEBS  at 8:59!  HECK YA "As much as we've ^&%$ played it, I still love playing it.  And you damn well know what it is"

Talking @%$#e about 7days story. U know what? It's gonna be buggy, but when it comes, I will laugh in gameplay hours. All is fun and games until you come home from work, play a little and all of a sudden it's been weeks.

 
Hi, sorry if this has been explained, just seen a 2.5GB update to my 7DTD Game, can't see any notes on fixes/changed/additions?? 

 
In this case, they can fix a lot of bugs in a month, and bring the polishing to a good level...
Yeah, they usually give it a bump with the .1 to .3 and then it's all hands on deck for a22, yet they still port back some hotfixes or tiny tweaks here and there along the next alpha's dev process. It's been like that for a few years now. 

 
These garden decors, on the second screenshot, the two around the red walking area in the center, that look like a farming plots, are we getting rounded ones or it is just a prefab ?

I am not gonna build The Hanging Gardens of Semiramis, from Babylon, of course, but it would be cool. 

Also, ..niiiiice POI, can`t wait to spread zombie blood all over it. 

 
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You can already select a farming plot shape with a rounded corner.
giphy.gif

 
It does give me some dead island 2 vibs 

Put some acid in the pool, a angry 6ft thicc bride , and some zombies with explosives and we are good 


Yup. Haven/Halperin Hotel, restricted access parking lot, covered/trellised area behind the pool, and there's the hazardous waste barrel by the pool...

It's obviously not the same building, but it's nodding repeatedly to Halperin.

 
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