Laz Man
Fun Pimps Staff
As I said some time ago... they're all playing Stafield right now. :heh:
Imagine starfield spaceships landing at those helipads at the trader....jking...

As I said some time ago... they're all playing Stafield right now. :heh:
They wouldn't like my ship.... especially trader jen.... Bob may like it cuz it's just like himImagine starfield spaceships landing at those helipads at the trader....jking...![]()
I'm just putting on what the post said many pois and districts added. Or something I'll let u know If I'm wrongWhat's meant by "Districts"? POIs clustered together as a sort of a multi-POI neighbourhood?
New poi are district areas..
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These really scream "hi there, we're obviously lootable boxes, wouldn't you like to take a look what useful stuff might be inside us?"
...just that they're completely non-interactive non-containers despite their looks. To me that has always been one of the most irritating things in the game.
Maybe the loot can be whatever materials you would get from it if you tried to break it? Those boxes are really good source of polymers which is needed for dew collectors early on. I'd hate to have to decide whether to break the container for polymer or loot it for items (assuming the container "poofs" when looted like trash)What would you put in a "useless loot" table? 1 Iron, 1 Plastic, 1 Cloth, 1 Lead, 1 Brass, 1 Paper, 1 Stone, 1 Grass, 1 Wood? I tried putting cobwebs in a similar loot table. That caused problems reported by overhauls that nobody looted the cobwebs so the game continued to carry around the all the inventory data.
I'm open to suggestions, but right now I think it's a good thing that boxes aren't lootable.
Just want to reiterated the love of the new models and the work that the POI designers did in A21+. Especially the work that went into re-doing the existing POIs to get them up to the new standard prior to final release.
This ^Plus we know the fans have alot of fond memories of many of them.
Lol, They are already on build 70+ of a22 and still no new thead, that truly is dedication to not being called untrustworthy or something hurtful and mean like "ugly kitchen cupboard devs" (lol) . If I cheat on you with another moderator but then I hide him in a closet while immediately spouting nasty things here, would you start counting from the moment I cheated on you or from the instant you can read me? I call hackz.They're hoping we will count A22 development from the day they start the A22 dev diary so they can come in under a year...![]()
Great, because you wrote that I need to change my background image to one of empty bottles and cans just to show the game who the boss is.They're working on a pop-up message that will remind you periodically to remove any empty cups or mugs you might have on your desk near your monitor because they don't want empty containers in the game or near the game.
Doesn't interfere with what I was pointing at, and there are lots of possible solutions.If you give cardboard boxes loot then there will be no filler for certain POIs, like warehouses. If there's no filler then to avoid giving out too much loot you have to make the POI empty. For POI design, there still needs to be "filler" that doesn't contain loot. Those cardboard boxes are the filler.
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I'm open to suggestions, but right now I think it's a good thing that boxes aren't lootable.
Thanks, we do our best not to throw away any old POIs. Most of them had really cool ideas but were limited in shapes when they were originally made.
Plus we know the fans have alot of fond memories of many of them. For example, The Ostrich Hotel had a memorable Atrium design that persisted into its remake.
Another legacy POI that is currently being worked on is the football stadium. I am currently tinkering around with a couple of concepts for its remake and hope it makes it into A22.