Exxodous
Active member
I've been building in the prefab editor for several weeks and a couple days ago I got constant null reference errors and the last 3 or 4 rows of my land/building were gone. I managed to get rid of the errors by filling in the missing landmass with terrain tiles and things went well for a day to two. It came back today and I can't seem to get rid of it. I checked the game log and below is repeating constantly. Any suggestions as to what is causing this error? It looks like TileEntityPowerSource? no clue what that is. I've worked extremely hard on this project and hate to loose it all. Playtest works with no errors but the editor is jacked at the moment.
NullReferenceException: Object reference not set to an instance of an object
at TileEntityPowerSource.get_IsOn () [0x0000c] in <d7dcfa4979674f179c13273f8b30b551>:0
at TileEntityPowerSource.UpdateTick (World world) [0x00013] in <d7dcfa4979674f179c13273f8b30b551>:0
at Chunk.UpdateTick (World _world, System.Boolean _bSpawnEnemies) [0x00015] in <d7dcfa4979674f179c13273f8b30b551>:0
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0011b] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.UpdateTick () [0x00073] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.gmUpdate () [0x00331] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
NullReferenceException: Object reference not set to an instance of an object
at TileEntityPowerSource.get_IsOn () [0x0000c] in <d7dcfa4979674f179c13273f8b30b551>:0
at TileEntityPowerSource.UpdateTick (World world) [0x00013] in <d7dcfa4979674f179c13273f8b30b551>:0
at Chunk.UpdateTick (World _world, System.Boolean _bSpawnEnemies) [0x00015] in <d7dcfa4979674f179c13273f8b30b551>:0
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0011b] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.UpdateTick () [0x00073] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.gmUpdate () [0x00331] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0