Exxodous
Refugee
I've been building in the prefab editor for several weeks and a couple days ago I got constant null reference errors and the last 3 or 4 rows of my land/building were gone. I managed to get rid of the errors by filling in the missing landmass with terrain tiles and things went well for a day to two. It came back today and I can't seem to get rid of it. I checked the game log and below is repeating constantly. Any suggestions as to what is causing this error? It looks like TileEntityPowerSource? no clue what that is. I've worked extremely ■■■■■■■ this project and hate to loose it all. Playtest works with no errors but the editor is jacked at the moment.
NullReferenceException: Object reference not set to an instance of an object
at TileEntityPowerSource.get_IsOn () [0x0000c] in <d7dcfa4979674f179c13273f8b30b551>:0
at TileEntityPowerSource.UpdateTick (World world) [0x00013] in <d7dcfa4979674f179c13273f8b30b551>:0
at Chunk.UpdateTick (World _world, System.Boolean _bSpawnEnemies) [0x00015] in <d7dcfa4979674f179c13273f8b30b551>:0
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0011b] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.UpdateTick () [0x00073] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.gmUpdate () [0x00331] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
NullReferenceException: Object reference not set to an instance of an object
at TileEntityPowerSource.get_IsOn () [0x0000c] in <d7dcfa4979674f179c13273f8b30b551>:0
at TileEntityPowerSource.UpdateTick (World world) [0x00013] in <d7dcfa4979674f179c13273f8b30b551>:0
at Chunk.UpdateTick (World _world, System.Boolean _bSpawnEnemies) [0x00015] in <d7dcfa4979674f179c13273f8b30b551>:0
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0011b] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.UpdateTick () [0x00073] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.gmUpdate () [0x00331] in <d7dcfa4979674f179c13273f8b30b551>:0
at GameManager.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0