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(1.0/A21) bdubyah's modlets

So far for me at least I can confirm the cause of the Trader Joel's A20 Compound issue is caused from being in the compound during night time (when its closed). Once it opens up in the morning, (5am i believe) if you leave the compound and come back in, the npc starts working as usual. Worked all 3 times I tried it. It appears that using A20's closed times kickout the npc is inactive. (The Trader Joel A20 Compound Version anyway)
Okay, I think I fixed the trader issue. I had never changed their open/close times as in A20 it didn't seem to make a difference. I'll hopefully push a small update soon with that and a few other fixes.

 
Alright, pushing a small update to fix a few issues.

Code:
-----WL FIXED/CHANGED-----
!!!EAC MUST BE OFF!!!

Game Version: 21.1
Wasteland Version: 21.0.2.1

-Mod Dependencies: 
SCore v.21.1.39.1623+
NPCmod v.21.1.0.6+
FullautoLauncher v.1.2.0
RandomMainmenuBackground v1.0.1

-Added: SPIFSAL books can be a reward for T4+ tier completion quests
-Added: Supply Run quests return with a few small tweaks
-Changed: Tweaked the death penalty a little: Halved the duration, though it will reset if you die multiple times in a short time. Otherwise the timer will keep going down if you've lived for long enough after a death
-Changed: A few small loot tweaks to zombies
-Fixed: Utilitron FarmBot unlock causing NRE
-Fixed: Utilitrons not using new controller, causing animation issues
-Fixed: Removed trader open/close times so they can still be talked to at night
-Fixed: Ranged NPCs that can be hired cannot use corpse looting, so I added back loot bags to those entities
 
 Curious - when generating a map, do I have to add the prefab folder contents (from your mod and the Score mods) and place them in the default prefabs folder? Or will the mapgen search all mods/prefabs and use your prefab from the mods path?

 
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The RWG will see them inside the Prefabs folder for The Wasteland, and add them to the World along with the regular POIs in default Prefabs folder. They can stay untouched as they are. They will appear pretty proportionally compared to default and it generally feels balanced. Based on previous Worlds, there will always be at least one instance of the most important Wasteland POIs, if not more.

 
Last edited:
Alright, pushing a small update to fix a few issues.

-----WL FIXED/CHANGED-----
!!!EAC MUST BE OFF!!!

Game Version: 21.1
Wasteland Version: 21.0.2.1

-Mod Dependencies:
SCore v.21.1.39.1623+
NPCmod v.21.1.0.6+
FullautoLauncher v.1.2.0
RandomMainmenuBackground v1.0.1

-Added: SPIFSAL books can be a reward for T4+ tier completion quests
-Added: Supply Run quests return with a few small tweaks
-Changed: Tweaked the death penalty a little: Halved the duration, though it will reset if you die multiple times in a short time. Otherwise the timer will keep going down if you've lived for long enough after a death
-Changed: A few small loot tweaks to zombies
-Fixed: Utilitron FarmBot unlock causing NRE
-Fixed: Utilitrons not using new controller, causing animation issues
-Fixed: Removed trader open/close times so they can still be talked to at night
-Fixed: Ranged NPCs that can be hired cannot use corpse looting, so I added back loot bags to those entities

TYVM just downloaded and installed update. Confirmed trader talks to me at night too now. :D

 
Quick question: 

Are there any stackable permanent attribute upgrades? Even if it is just late end game or Tier 5+ POIs... or are we limited to only +1 permanent increase per attribute through the minifigures?

 
Quick question: 

Are there any stackable permanent attribute upgrades? Even if it is just late end game or Tier 5+ POIs... or are we limited to only +1 permanent increase per attribute through the minifigures?
There are clothing like glasses and stuff for each attribute, and you can find SPIFSAL books rarely in loot or as a potential quest tier reward.

Pushing a Wasteland update with some fixes. There have been a few POIs that needed to be renamed due to vanilla adding some with the same names. I don't think this should break your saves, but it will throw errors on the missing POIs. New game recommended, but that's your call. Make backups just in case!

Code:
-----WL FIXED/CHANGED-----
!!!EAC MUST BE OFF!!!

Game Version: 21.1
Wasteland Version: 21.1.1.1

-Mod Dependencies: 
SCore v.21.1.39.1623+
NPCmod v.21.1.0.6+
FullautoLauncher v.1.2.0
RandomMainmenuBackground v1.0.1

-Added: 
-Changed: Bumped 50 cal damage a bit 
-Changed: Can now use mag extender on AS-50
-Fixed: Mutant and Power Armor NPCs had wrong supa sledge hold animations
-Fixed: Laser attachment on custom guns missing materials
-Fixed: NPCs with rocket launcher not using correct animations
-Fixed: Repairable vehicles almost nonexistent due to TFP using new helpers in POIs
-Fixed: Repairable vehicles not showing their stage when looking at them
 
The Repairable Vehicles, would I need to start a new game to see them? Or are they gonna replace vehicles that already exist?
It wouldn't hurt, but most of them will be in POIs so if you are doing quests you should start seeing them I think. Or when visiting places for the first time they could show up.  There is still a chance to see them in the wilderness areas outside of POIs though. They just changed most POIs to use new helper blocks so I had to add mine to those. But biomes still use the old block. 

 
Hi i want Know how repair car??? I have all the necessary parts for car repair, but writes that there is no such part in the inventory what to do?

It wouldn't hurt, but most of them will be in POIs so if you are doing quests you should start seeing them I think. Or when visiting places for the first time they could show up.  There is still a chance to see them in the wilderness areas outside of POIs though. They just changed most POIs to use new helper blocks so I had to add mine to those. But biomes still use the old block. 
View attachment 29198

 
Please help! I play with friends on the host sever and then this error shows:
I can't move the items on the inventory. 

FGfNI2


 
Uh am i suppose to be missing my recipes? I loaded everything up and boom get into game, allocate points only to find out i can't craft because  my crafting menu is blank

 
Uh am i suppose to be missing my recipes? I loaded everything up and boom get into game, allocate points only to find out i can't craft because  my crafting menu is blank
Yes, I removed the entire crafting menu...

No, but seriously, I need a log file to even begin to know what's going on. Please bring it with you when you have issues so I can get directly to helping you rather than having to make this post in the middle. Helps us both out. :)

 
I have a question about the wasteland mod, do raiders and other npcs and stuff come on the horde nights or not?
Raiders and human NPCs - No, at least not yet.
Supermutants, ghouls rad scorpions - Yes, when you get to the gamestage that triggers them.  At least they did in A20.  I haven't gotten past the 3rd horde night yet.

 
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