Got those fixed in B21AWESOME! Thank you for all the work put into this mod!
A few things from playing B20 for a few hours:
- Laborer Quest 3 still asks for 10 leather when 20 is required (10 for each tool)
- There is no spot to use the Improved Heating Element in any of the forges
heh. This creeped the hell out of me for a while. I thought some bug made those corpses grow around my base, like flowers or something.Changed the gore block that zombies drop just on the off chance they're dropping invisible.
They don't do a full reset. That's vanilla behaviour. I'm debating if I want to change that.heh. This creeped the hell out of me for a while. I thought some bug made those corpses grow around my base, like flowers or something.
Eventually I remembered the patch notes had said something about gore blocks...
Bonus question: I'm confused by trader mechanics now. Most of the time, trader reset doesn't seem to cause much, if any, change in inventory. Is their inventory governed by Barter or by your level with them or something else?
My skills and levels didn't reset.Just a note for anyone updating from B19.
The save loads just fine but the character resets all skills and back to lvl 1. So a new game is recommended.
ah, I never noticed in vanilla, but I didn't play it for all that long before I gave up on it either.They don't do a full reset. That's vanilla behaviour. I'm debating if I want to change that.
Feel free to just spawn them. The loot drop rate is not as we were hoping in B20. It seems better in B21.ah, I never noticed in vanilla, but I didn't play it for all that long before I gave up on it either.
I don't think I'm being quite objective right now since I'm trying to find workstation tools without spawning them in, so it was pretty disappointing to see no change in their inventory. But in A20 and earlier reset day was also something to look forward to, which was nice (OTOH, traders have far too much impact in vanilla A21, I think).
I just found calipers and tool & die set at Joel's, so now I have some hope I may be able to find a welding torch somewhere too.Feel free to just spawn them. The loot drop rate is not as we were hoping in B20. It seems better in B21.
Regarding razor... from B19 notes.@KhaineGB
5.0.0 B19
- Scientist Quest 3 says to gather 4 cloth to make 2 Bandages, Q4 says to gather 4 cloth [to make FA Bandages]. Consider removing the Q4 4 cloth requirement since the player just did that, and FA Bandages requires Bandages
5.0.0 B20
- [Playing as Scavenger with a point in weave-cloth-from-grass perk, might be relevant] In the crafting menu there are 2 recipes for Cloth that both use 2 Cotton
- Mobility mods are able to go into Padded Armor (these have no penalty, so net result is a mobility boost. Might be canon?)
- Forging Ahead book wasn't shown as already read when I'd put 1 point in it and read 2 books (reading a 3rd book made a 4th book show as already read)
- Razor's Dig quest (given 3 times in a row) resulted in 3 dig sites all within 50m of Razor's base. Might be a feature?
- Razor was willing to give "Thin the herd" quest several times, they all share requirements (i.e. killing 20 Zs was rewarded however many times I accepted the quest).
That aside, I noticed Razor has fixed the weakness in his base (blocks behind the electronics-blocks near his gas pumps used to be made of wood, now they're 30k blocks). Good stuff.
That was fixed in B20. Update the mod.New to this thread but wanted to say thank you Khaine for the hard work you have put into this Mod. A couple of my friends and I have been playing it day in and day out. Which brought me to this thread that maybe something I may not have set right. But, It seems anytime one of my buddies die. They have to leave my game (I host the server) and rejoin. Are you aware of this or is this something I can fix.
ah, and a welding torch from Bob. This is with both Barter and Charismatic Nature maxed, though. And 8 traders found.I just found calipers and tool & die set at Joel's, so now I have some hope I may be able to find a welding torch somewhere too.
Saw this and thought "seriously? It's literally outside your gate." I was going to report it but saw it in the notes- Fixed Razor's first quest not working in MP, however the quest may send you right outside the compound because Razor is apparently @%$#ing lazy.
I uninstalled the mod and did a full update for 7D2D and redownloaded the mod. Is there a new update since Thursday?That was fixed in B20. Update the mod.
Pretty sure that's already fixed.@KhaineGB not sure if this has been brought up but the barbed wire mod if placed on a club changes the actual look of the club to make it look as though you are holding a cloth. The club still works as normal though.
Not complaining in anyway though because DF is the best there is, I struggle to play vanilla now
Will check this but also think this is fixed.In B20 hazmat pants scrap to military fiber (I haven't found other hazmat suit parts so far, so don't know if it's a general thing).
No. I'd make sure you are DEFINITELY installing B20, but I 100% know that respawn bug is fixed because 3 of my testers spent 2 days on it, and then had it confirmed by the community.I uninstalled the mod and did a full update for 7D2D and redownloaded the mod. Is there a new update since Thursday?
I appreciate all of your help it seems we have B19 will be updating this tonight. Thank you for all of your help Khaine. I love what you have done with this MOD.No. I'd make sure you are DEFINITELY installing B20, but I 100% know that respawn bug is fixed because 3 of my testers spent 2 days on it, and then had it confirmed by the community.
However, as per the notes, you LIKELY need a new save.