Riamus
Well-known member
I haven't used CP, so I don't know how they have their POI set up. Sometimes people mark POI as wilderness even though they really don't belong in the wilderness, like your mall example. It's easy enough to fix that in Teragon, but if you have a lot of them that are like that, you may not want to bother with it. You can remove the POI Property List for CP and then you'll only get CP POIs in towns, which might be closer to what you like. But there will probably be many POI that are wilderness-only that you will never see that way.just tried out maps with the compo pack.
Must say that im 50/50 on this. While i enjoy the new and varied POI's what i dont enjoy is POI's not logically placed in the world.
a huge Mall in the middle of nowhere with nothing near it for hundreds of blocks. it doesnt make sense. Now TFP also had and probably still do have POI's that make no logical sense either. For example the elevated highway remnants... no where near any roads all turned 90 degrees to each other IF there was more than one in sight. but even 1 on its own without supporting infrastructure just irks me.
Tried several maps , even though wilderness spawn limit was set to 300 on the advanced tab i got well over 300 pois. I had to change total spawn limit in create region pois to cut the number down. This was not ideal and when i tried a normal map it does limit the normal town poi size too.
I think i will leave it to others to make maps with the compo pack for now. I am not going to go through all the POI's and change the biomes in which they can spawn! far too many of them.
As far as spawn limit, "total spawn limit" is the setting you should be changing for spawns. If you change the value on the Basic tab, you are changing the Total Spawn Limit on the Create Region POIs command... as long as you are not using multiple Create Region POIs commands. Everything on the Basic and Advanced tabs is just a mirror to the Expert tab and are not separate settings. You may unknowingly be setting 300 in the wrong field. I've done that once myself.
If you are getting more POI than you think you have it set for and you're sure you have the 300 in the correct field on the Basic tab, then that should not happen. The first thing I'd ask is that you run a new map generation with those settings (300 as you said and default values in the spawn limits in Create Region POIs). Then, switch to the console tab before the Create Region POIs command starts and watch what appears. At the end of the list of POIs being placed, you should see a total POI count listed. See if that count really is more than 300. It may be that it just feels like a lot more considering RWG doesn't place that many POI even when set to Many... at least, I don't think it goes that high. I think Many on an 8k map might be somewhere around 100-150, though I've never counted to find out.
If the count is greater than 300, please post your preset so we can test it out and see if there is a bug in Teragon that needs to be fixed. I've never seen the number go over my spawn limit, but that doesn't mean there still isn't a bug that might occur only in certain situations.
Yeah, custom maps are likely to be better than random maps when you look at POI placement. There is only so much you can do when trying to mix randomization and non-randomization. Tiles and districts help significantly, but they can only do so much. When you make a custom map, even if you were to start out with a randomized map, you are able to change POI placements that you don't want or like and edit other things to look they way you want.Anyway - on a more positive note:- Recently I tried one of the only maps that has been really 'different' - it was the "New York II" map, published by DirKiller a few pages back in this thread -> https://7daystodiemods.com/map-new-york-undead-ii/
It has very little that might not be in an apocalyptic r/w New York, and (for me, who often doesn't go beyond horde night 3) it was/is quite refreshing to play, (started on the 4th, and still playing daily) - instinctive, with a logical progression, and with lots of unusual places to find or exploit. Great map!
Custom maps are great and many people prefer them for those reasons. For me, I like random maps, even if they might occasionally have POI placed in odd locations. That doesn't really bother me.